Hearted Youtube comments on Combat Veteran Reacts (@CombatVeteranReacts) channel.
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I was deployed during this time in the area they were at. I heard about this story, and our command had to hold a 'Safety Stand Down Class' on the fuck ups this unit did, and what not to do. Theater Command crucified the gunner, chief and convoy commanders. Full Court Martials all around with Dishonorable Discharges and some prison time. I'll see if I can find the article that was posted about it in the Army Times. EDIT/ADDITION: I'm still looking, but it's like digging through a stack of papers a mile deep and unorganized as well. My unit's Safety Stand Down was in Late July 2009, so look earlier than that for the initial incident (maybe Feb 2009? Court Martials take a bit of time. I saw the Article commenting on the Court Martials in Mid-August. I can't remember their names or ranks for the most part. But I remember the Assistant Convoy commander was a SFC that got an extra charge due to falsifying his report (Saying the vehicle was destroyed/inoperable, and the driver was KIA and they couldn't recover the body (Which turned out to be false)). Only the Crew Chief, Assistant Convoy Commander and Convoy Commander got prison time. And of course, discharges all around. I'll keep looking, but if you want to help, there is the pertinent info that I have from an aging memory.
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Hey, brother! I'm the guy that was interviewed in the video by Syrmor. I really liked your take on everything and all the additional information you provided to your audience on it. When you asked why we might not have put rounds down to let them know we were there, at that time we weren't allowed to do "warning shots." We did have something called suppressing fire we could do. But, suppressing fire had to be placed in between the enemy and the ground party to be "legal," I've always considered it a weird lawyer rule. And, since these guys were up against the perimeter wall any rounds put down between them would've been danger close and had a high collateral damage risk which pretty much sank that option. Also, I really love that you brought up using aircraft for noise suppression. The AC-130 is incredibly loud and it was apart of our SOPs to deter the enemy by flying overhead the enemy and letting them know we were there depending on what our objective for an op was. Of course, some missions the JTAC would ask us to push out at the edge of our sensor range to not burn the target, but I consider one of the gunships crowning achievements to be our long loiters times overhead that allowed our guys on the ground to get some rest from an engagement or sleep. It made for boring missions, sure, but when you have a ground party thank you when you check off for the rest it was hard not to be proud of that. In fact, I'd say 90% of our ops didn't see the bad guys come out to play cause they knew we were overhead. Anyways, love the reaction brother.
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So to give a few more points the video misses:
1. Battlefleet Cadia doesn’t rely upon the planet for troops or resources or even port. The Battlefleet is stationed at Cadia for it’s the gateway to the Imperium however it rely upon several massive ports throughout the sector. In addition, additional fleet elements from all over the imperium are usually sent to reinforce the Cadian gate during black crusades - primarily Battlefleet Gothic tho Battlefleet Solar that protects the Sol system itself (I.e. our star systems) sent reinforcements to Cadia too.
2. Cadians are trained from a young age to be soldiers first but the video is wrong about the literacy. They do go over literacy as like you said understanding written orders and other stuff is of great importance, however, they skip the whole advanced literacy unless you move up in the ranks. A basic literacy skill is given to young Cadians so they can read what they are doing, however, said young blood primary duties are learning how to strip and use a lasgun & bayonet, however those going from the ages of 5-10 are usually taught more in the skills of being spotters, messengers and most importantly ammo luggers for no matter the age when the enemy strikes Cadia you are apart of your home worlds defence no matter the age.
Once they reach what Cadians believe is maturity 10ish. They begin then inducting them proper into the guard. By this point they should already know the basic of using and maintaining and servicing a lasgun as well as a uniform as such this training is more to bring them in line with the Cadian white shield standard.
Once they are properly inducted into a white shield unit, they’ll have chance to serve in some combat close to home - usually anti-pirate, ork and Eldar raider duties tho they can be sent to proper front line units if required/desired.
Once they have completed their time as a white shield they can make said choice to join the military industrial complex or the shock troops proper.
3. “The planet broke before the Guard” is a true calling after Cadia fell - tho it has been meme’d to hell.
But it represents the guards stubbornness. Throughout all 40k canon the guard are the true guardians of the imperium.
The Astartes are but a swift dagger to stab into an enemy when they are weak of vulnerable.
The Mechanicus could barely care for the death of people outside their forge worlds unless it means said death hurts their duties.
The sister are religious extremists more caring for the defence of monasteries and priest - tho they also sometimes fail in that, normally getting a bit hot under the helmets and charging to meet the enemy even if said enemy is out numbering and fighting them.
The guard have always been the true hero’s of the imperium and throughout almost every battle they will be the last standing and the last fighting - their are lots of times where Astartes chapter have abandoned planets due to light casualties (or other more inter chapter/personal reasons) and left the guard to fend for themselves.
As such the phrase stands true to all guardsmen that no matter the threat they will never abandon their homes or post until death take them.
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For Astartes recruits, Chapters tend not to care too too much about the psychology of the Child, so much as the physical resilience of the potential recruit. "And They shall feel no fear" is quite literal, because the Space Marine's limbic system is entirely changed, Astartes do not feel fear like a normal human, as for other psychological functions, they've got decades of training and straight up mind alteration to fix them. As they do use several methods to essentially put information into the heads of Marines in order to ensure they have the proper instincts to use their new augmenations. So the psychology of the potential Space Marine, isn't that important, due to the fact that a Chapter has the time and means to remove them. However, the Augmenation has a high failure rate, simply because it's so hard on the body, so therefore in the face of the fact they can't actually perform the mass recruitments of the Great Crusade, they value the ability to simply survive the process above everything else.
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Some clarification:
- The Mordian Iron Guard behave the way they do because it's considered to be such an honor to be in the military on their harsh world. Much of their usefulness comes from the fact that enemies assume they can't fight, but once the worst troops have been weeded out, the remaining veteran guardsman tend to put up more of a fight than expected.
- Space marines do have genetic diversity because most of them are naturally born human children who compete for the privilege of being modified rather than clones.
- Salamander marines' gene-seed, which is what they use to convert normal human DNA into that of a space marine, turns their skin extremely dark to help protect them, as they tend to specialize in hot, volcanic, and/or radioactive environments.
- Officially, the Imperium claims there are around 1,000 chapters of space marines, each with no more than 1,000 active marines, or battle brothers, at any one time. But only 300 - 400 chapters are actually known, and there's really no way to keep track of how many marines there are in the galaxy. The Inquisition suspects the Black Templars, and possibly many other chapters, lie to them about how many marines they have, and actually have far more than 1,000 marines.
- Games Workshop encourages fans to make up their own regiments, chapters, or even legions if they want.
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The thing with the eldars fall is, they already empire built. They are millions of years old, that empire was built. The webway you mentioned? Not at all recent shit that thing wasn’t even made by them. They took it from the Old Ones and expanded on it a bit. When he said everyth8ng was done, he wasn’t lying, they built up everything. They even evaded death, eldar prior to their fall, they literally resurrected right after. So after millions of years, they would get bored, cause they had literally done everything, cause they were undying and there was no struggle and every art mastered. So they gradually did riskier and riskier things to get some enjoyment for their eternity, until after eons it became as bad as it did. Its the question of if you went to heaven, with how long eternity is, how long before you simply get bored with existence forever?
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in all fairness to the death korps, I believe they do use other tactics that are enhanced by the fact that they will never break, rout, or get exhausted. They'll fight to their dying breath with 100% certainty, the enemy will run out of places to retreat to eventually. Not to mention they do use troop transports and fast movers (like the enhanced cavalary we saw in the sodaz video) to close the gap while their proficiency with concentrated artillery can be used to break an enemy. You don't see it often in their images and such, but they do utilize armored formations and air support, it's just the focus with them is on their men. With their cloning and such ways to reinforce their numbers they're more than happy to war of attrition an enemy down.
As for titans, they're often equipped with a myriad of weapons including area of effect missile launchers, chainguns, cannons, etc. A salvo from a larger titan can carve a swathe through an army, not to mention the psychological effect of this mechanical monster plowing its way towards you. Titan killer tanks do exist, I believe the baneblade Shadowsord Titanicus has weapons effective against titans, but baneblades are also considered a superheavy rare tank and its variants even moreso. Normal tanks couldn't handle the weapons needed to even scratch a titan, and this also assumes the titan doesn't recognize said tank and vaporize it (Titans have void shields, tanks don't and I'm quite sure the titan has far more range).
And for the command structure, the Imperium is too vast to really enforce any kind of centralized stable command structure. Space marines were given their authority to act autonomously (to an extent) by the emperor himself, the inquisition's job is to root out potentially sector ending threats before it begins or gets out of control, if that means sacrificing a battle or a campaign, oh well; greater good and all that. The inquisition can't exactly field an army itself regardless as they'd become too bloated to be effective. You're right about the sisters of battle, the imperium actually didn't want the church getting that much power, but during the age of apostasy they got so much support and their influenced swelled so vastly, that any move against them could ignite a second civil war. So the Imperium is kinda stuck with them and their fair degree of autonomy.
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I found this answer in reddit that may explain better than I can about the nature of th Emperor and his actions on the Xenos:
"There are a lot of historical matters that figure into the Imperial attitude with regard to xenos. First, during the time of turmoil, when humanity was fragmented, many humans were subjugated or worse, made into feed stock, for various xenos.
Secondly, many humans modified themselves or were modified, some allowed AI's to take over (in Warhammer 40k, AI's are almost universally open to Chaos infection), generally, humans were either puppets or food, or not really human any more.
Thirdly, one of the dangers of Chaos taking the human race was human extinction, humanity being mutated and changed to the point were being "human" was meaningless.
The humans who were subjugated by xenos were all too willing as well to embrace an Emperor who commanded that "[...]this galaxy will be a human galaxy". To answer your question, he was not xenophobic, for the Emperor fears none, He was a misxenonist (alien hating), specieist. The memory of the Metal Men and the havoc they wreaked led to the taboo against machine intelligence. Many Psychers were also responsible for many crimes against normal humans, and so they too must endure many pacifications and purifications, to ensure they do not abuse their powers or fall to Chaos. And finally, those who lead men astray by convincing them to rebel against the Emperor, wrongly thinking they can brave the terror of the galaxy alone, who seek to break humanity apart again, their heresy is in a way an invitation to all the other heresies.
In this galaxy such taboos and hatreds do not prop up the Emperors government, for the Emperor did not need such political props. They did however serve to ensure human unity, and the continuance of the Empire of Man, which the Emperor was swift to remind anyone that got confused about why the Emperor did what he did.
And finally, no, he did not have this in mind at first, During humanities golden age, which he was partly responsible for, there was no policy of aggresive extermination, because humanity was simply too powerful to be challenged by any xeno. But that was before the fall of the Eldar, the ravages of the Metal Men, and mankind's hubris leading to internal war..."
[Deleted] 7 years ago.
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The reason why he rushes through the Space Marines bit is mostly because when it comes to the Imperium Space Marines have a STUPIDLY RIDICULOUS amount of lore, like there's so many chapters within the universe that have their own lore that some are just glossed over. To cover every single last Space Marine chapter would require a series on its own. Every chapter sort of views humanity under a much different lens, to use the Salamanders for example their biggest mandate is protecting the average Imperial citizen, whether that be a Guardsman or a village of civilians. Which is, more often than not at the cost of their very lives. The Marines Malevolent by contrast; view humanity with such a massive disgust that there is legitimately an entry in the lore where during the Third War for Armageddon, instead of evacuating a city of civilians and Guard troopers being overwhelmed by Orks the Captain bombed the city to ruin with artillery, killing millions of Orks AND humans inside before moving in and mopping up the surviving Orks. When the Salamanders Chapter Master found out about it he was FURIOUS, he went into the Captain's camp and openly punched him in the face in front of his men and then proceeded to chew him out.
The Crimson Fists were originally indifferent towards civilians but because of the Orks sieging their homeworld which led to the near extinction of their chapter and the death of the planet they developed an extremely close relationship with the planets civilians going out of their way to make sure any citizen survived. There's even an entry in one of their novels where, while retreating from a horde of Orks, one of the Crimson Fists sees a mother trying to flee with her kid and so he rushes over and picks them both up in his arms saying "You spent so long carrying them, now its my turn to carry you". There is also another novel where a fractured squad of Crimson Fists are stuck behind Ork lines and have to form a resistance group with surviving PDF soldiers and some civilians to sabotage and harass the Orks for as long as possible not knowing when reinforcements would arrive.
The Raven Guard have a small soft spot for the lower class Imperial citizen given their background as previously after their Primarch Corvus Corax was reunited with their Legion. Many of the original Legionnaires from their homeworld of Kiavahr were formerly enslaved labor by the planets former leadership and so have a distinct hatred for dictators and what they see as tyrants, as such they frequently deploy to out-of-the-way backwater Imperial worlds that the wider Imperium would normally not bother with to perform assassinations of an enemy's command structure, sabotaging supply lines or attacking communications. Overall doing as much damage as possible to make things as easier as possible for the frontline forces.
The Space Wolves are actually an interesting case as they have a particular dislike for certain types of authority, going out of their way to rescue those that would otherwise be deemed expendable and still accomplishing the mission even if it isn't the way others want them to. The most infamous of this was the First War for Armageddon against the forces of Chaos as, after the conflict ended. The Lord Inquisitor leading the Inquisitorial forces ordered all survivors, Guardsmen and civilians alike to be rounded up, sterilized and placed in labor camps to pave the way for new colonists to come to the planet. The Space Wolves were disgusted by this as multiple cities on the planet had no contact with the daemonic forces that were attacking the frontlines, while many of the Guardsmen were soldiers that had fought and died alongside the Space Wolves. And so Logan Grimnar, in one of his very first campaigns as the Great Wolf (Chapter Master) of the Space Wolves, ordered that any civilians and guardsmen they could onto evacuation refugee ships and; in a VERY rare moment in this chapters lore that instead of opening fire upon the Inquisitorial forces, they used their own ships as shields to protect the evacuation ships as they escaped, scattering them so widely across the galaxy that not even the Inquisition was able to catch them all. This led into what is known as the Months of Shame, a small mini-civil war between the Space Wolves, Inquisition and the Grey Knights chapter but that is its own story.
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Astartes terminators are the veteran space marines who rose through the ranks of the chapter and found themselves restationed to the chapter's first company. Of all the honors awarded for valor and service to space marines, terminators are the creme of the crop. Alongside their veteran status, terminators are given more advanced terminator armor, which is stronger, bigger, and more functional than your normal battle brothers. Often times these suits will include void shield generators or teleporter arrays, and for times when they support their brothers in combat, a terminator brings a shoulder mounted deathstrike missile launcher. All terminators where a special badge on their shoulderplate called the crux terminatus, it is a specially designed badge said to possess a tiny fragment of the very armor the emperor himself wore when he was still whole. If a terminator falls and the armor(and by extension the terminatus badge) is not recovered, it is considered a shame that reflects on the chapter at fault. Chapter masters, chaos lords, and even the primarchs themselves were known to where their own specialized suits of terminator armor, the suits representing status and serving additional battlefield applications.
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To your question about why the mechanicus see the mechanics have lost their scientific understanding of the issue:
During the Age of Strife, when Mars and the rest of the planets were isolated from each other by violent warp storms, the thermoformed Mars went into complete anarchy, like the Earth. Mutants, radiation and techno barbarians swept the entire surface of the planet, all infrastructure was reduced to ashes. Some of the people, however, still managed to hide in giant underground shelters, the work of which was supported by technicians, and the health of the colonists by scientists and doctors.
The era of discord lasted about five thousand years, during this time the cars began to break down, but there was practically no opportunity to repair them - everything was destroyed, many who knew how to repair the mechanisms were either killed or went crazy.
Plus, even before the ege of strife, humans had Men of Iron in their servants - terminators who were tired of serving bags of bones. And they rebelled against the masters.
For your better understanding of this catastrophe, some planets, including Mars, have relied entirely on the Men of Iron for their military, or Army. So there was practically no one there who could offer them any resistance. During this time, the iron people killed many colonists and destroyed all the data centers that stored the technologies of Mankind.
And just imagine, you have been sitting underground for about five thousand years, praying to the ancient, already falling apart air filtration system and the "technician" who try to fixes it, although he himself does not fully understand how it works.
Pray because this is the only thing you can do in this situation.
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Generally, the chaos gods aren't bad because they're "pure evil" full stop. there's aspects to each god that isn't bad, and is why if you kinda squint at it, and consider how shitty life is in most of the setting, it makes sense that some people would turn to chaos. Khorne is about challenging your self, and glory through combat. Tzeentch representing change also gives hope, as long as there is change you can make things better for yourself. Nurgle is about finality, closure; all living things will eventually die, and return to the dirt, to begin the cycles anew. Slaanesh is about self expression, creativity, the arts, exploring the world and all the things in it with the little time we get.
The problem arises from the fact that each god embodies a part of the collective psyche of sentient beings, but turned up to 11 with no filter.
Khorne in essence is just a war god/god of violence, which normally isn't necessarily an evil thing. But he's turned up to eleven in that he demands of his followers (and rewards them for doing so) endless atrocities and what you or I would call war crimes in the end goal of offering more and more violently ended lives to an insatiable appetite for them.
Tzeentch Is about planning and scheming. there's always a back to stab and someone looking to do the same to you.
Nurgle causes so much pain and suffering through plagues, and is the embodiment of the fear of death.
Slaanesh in the pursuit of experience and pleasure to all excess encourages destructive use of drugs, gluttony, greed, torture and rape.
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What TTS does best is that it voices all those little questions that you've ever asked, but no one ever answers them. The first season is all about the Emperor getting up to speed on the current goings on in the Imperium, while implementing some new decisions, which in turn drives the underlying storyline forward. It maintains its comedy throughout, episodes gradually get longer and longer, and features a number of spinoffs, including "If the Emperor had a Podcast" and "Bro trip 40,000: A tale of Two Primarchs", "Vox-logs", "Warhams (40K RPG), and other random pieces. All maintain the parody with excellence. We are currently awaiting Episode 30, with baited breath.
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In regards how Chaos Space Marines followed their Priamrchs into Chaos. First of, Primarch were incredibly charismatic ( even Angron) and they got sort of strange connettion to their space marines. They revered them as fathers mayebe more. Second point, Big portion of Legions remained Loyal. Primarchs picked those forces in their Legions who they knew would never betray The Emperor and the send them on massive assault against some human rebels, then they bombed them from orbit and assulted what remained of those Loyalist, it was called Istvaan III Atrocity.
This was done by the Sons of Horus, Death Guard, Emperors Children and World Eaters. Word Bearers were first to fall to chaos and they were more influenced by their Primarch so most of them joined and those who didnt were slowly killed and replaced by new indoctrinated recruits so by the point of acctual betrayl they were already without dissent. From Iron warriors some remained Loyal but most wanted to fuck the Imperial Fist over so it was easy for them. Night lords were already outcast for their tactics and had not much choice than join Traitors who had much more understanding for their views.
Alpha legion were double agents, they joined chaos to destroy chaos by letting Horus win and make him destroy humanity but then some other legionaries joined chaos becuse they wanted and generaly not one legionary knows what actual motive is of the other one is, Who is their Priamarch?, is he guy just next to you or is he acctualy dead, (acctualy I am the real Alpharius) and they all live in their James Bond fan fiction
Also not all joined chaos imediatly first it was rebbelion Influenced by chaos agents secretly, slowly the Primarchs and their sons fallen deeper into chaos. The Least devout to worship of Chos are Iron Warriors and Night Lors who use chos as an tool sometimes. Unfortunatly they are still puppets of Chaos powere even If they dont realize it.
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you asked why the imperium didn't immediately soften Vraks up with chemical and biological weapons, the problem is all that does is force them to hunker down in their sealed bunkers and hive city, which once sealed hold up fairly well to basically anything that would not rapidly kill all life on the planet, at least for a while. They even had sealed passages between the bunkers, defense forts, armories, etc. And with the time it would take to get ships together, arm them, and use the NCB weapon that you choose they would have plenty of time to lay in all the supplies they would need to just hermetically seal the doors and just sit there for days/weeks/months or in extreme cases YEARS without having to go out into the affected areas and be exposed to them. Eventually the death korp does get fed up on Vraks and is given permission to use the life eater virus on some of the underground bunkers, and the process they go through to use it is find all the air vents, seal them with permacrete, weld the surface doors shut, then once you are sure everything is sealed drill a tiny hole in one of the permacrete plugs, pump the virus through there, reseal the hole, and then just wait while the virus eats its way through the scrubbers and kills everything inside. Then mark that bunker as 'DO NOT ENTER' and basically never open it again. I forgot to say the life eater virus is almost exterminatus grade weaponry and not used lightly. Also, the defenders of Vraks had a decent orbital defense system of laser batteries and void shields which would make any attempts to bombard the planet from orbit dicey at best.
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The key to winning against the Tyranids is to force to change their tactics and spread out their mutations as widely as possible.
So you must have space marines, titans, imperial guard, and use every permutation of their weapons, and use them in ever changing ways in new locations so they can't just do one thing.
In fact that is exactly how the Tau lost multiple battles, they just spammed missiles before they realized that the tyranids evolved larger armor and also just sent out swarms of small creatures to act as flack etc. So they created this revolving door method of fighting were they use mechanized stuff, then more infantry based then more artillery but never in the same order etc.
No individual in the Tyranid hive fleet is a genius but together and using multiple of the smarter organisms they do make fluid tactical and strategical choices, they do mostly react instinctively based on stimuli though. So it depends on the size, biomass, diversity of thinking creatures (as most are basically dumb robots), and the age. I guess that in theory several hive fleets could decide to work together, which would be..... anoying.
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I remembered something from one of my previous videos that i wanted to state concerning the Imperium's Tanks. Something that gives a very very good insight into the sort of sideways thinking that the Imperium runs off of.
The Leman Russ Main Battle Tank is a absolute peice of trash tank compared to the M1-A1 Bain Battle Tank. However the Imperium despite having the tech to develop a much better tank more in line with the Abrams has a far superior tank for their needs in the wonderfully advanced Leman Russ.
In terms of off road cruising Speed, Armor angle, crew survivability, main gun accuracy, the Leman Russ hilariously underpreforms compared the modern Abrams.
However the Leman Russ was never designed for these details. The armor shape if the Leman Russ was meant for factory simplicity to save the work crews time, even children could be assigned to build this tank at a comparable rate to their adult counterparts. The Leman Russ' shape and simple designs also means it can be conveyed on trains, ships ect in such bulk where they would have a hilarious numeric advantage over the Abrams.
The Tank is simple to train on, men from worlds that have never even seen a car can be trained in weeks to be suitablly proficient on this tank.
And the Leman Russ' Engine is the true marvel of this vehicle as just under 50% of the Engine exists solely for alternative fuel sources, and the Tank can be made mobile on Coal, Wood, or with a little chemistry corpses. Even with deminished performance, that means this tank technically has near unlimited range and, ammo notwithstanding, could operate indefinitely without resupply.
PS. As for Death Korp training and mentality yeah they are kind of shit, but a fan favorite. All your alternatives and complaints are actually embodied by the Vostroyan First-Born who i think would be your favorite.
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The Adeptus Astartes aren't genetically identical as it were, just edited to be similar. Familial connections inside a single chapter is very rare. Depending on Chapter they take boys and young men who usually have to pass some form of trial or gut check (some of which border on the absurd) of some kind, from most often, but not limited to Feral Worlds, Death Worlds, Feudal Worlds, and Hive Worlds. Generally it's meant to prove an extreme level of mental fortitude more then physical because the gene editing will sort that bit out and they have to not die on the table...which many do when their mind gives out. Now I'd say most, but I'm sure somebody knows better then me can correct this, Chapters have a homeworld, like the Ultramarines have Ultramar, Blood Angels have Baal, Space Wolves have Fenris for example, that they use as a base of recruits. A lot of those Chapters definitely have a more closed pool of genetic material as a base because they pull from the same people all the time but Ultramar is nearly as populous as Earth so you still have a massive pool of potential canidates to use as a base. Now out of those examples the Ultramarines have the most stable geneseed with pretty much no discernable defects, the other two have massive genetic flaws and strengths it must be said, turning them into effectively Vampires and Werewolves when things go sideways but that is generally tied far more to the flawed geneseed then the actual human they spliced it into. Whereas Crusading Chapter like the Black Templars pull recruits from wherever and whoever takes their fancy at any given time, they also use it to cheat their numbers but that's a different loophole. There have been mass casualty events for Chapters with genetic degradation i.e. the Raven Guard almost got wiped out when their Primarch tried to take a shortcut to boost their numbers, a similar thing happened to the Thousand Sons, and the Emperor's Children barely managed to come into existence in the first place, to be fair it would've been better if they didn't.
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regarding the adeptus mechanicus (ad mech): they do have scientific method and explore the galaxy for ancient technology from the golden age, they are basically this renaissance group. The issue is regarding their dogma and political conflicts inside their church. They have dumb dogmas like "knowledge already exist", so they get more of their time searching for ancient technology than actually doing research (which they do). And regarding politics, they compite with each other and stagger the process of each other in their researchs, or they stagger their own research to fly low, specially because they are quick to hunt down whoever seems to be crossing to heretical territorie. But then again, just like with the imperial faith, there are radicals in their groups, an example is Cawl (mentioned in the video) who has made the most innovation and progress in the imperium but he is highly disliked by other members and he is only getting away with it because of his rank and having revived gurlyman.
The politics of the imperium are weird and hard to exaplain, this is why people just resort to the short meme, because when you read the books you end up with more nuanse on how this actually work.
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@Combat Veteran Reacts I'll try to answer some of your question although I would recommend 40k theories and tactica Imperialias for lore info in the future as they are much more detailed and well cited. So Harlequins are supplicant of the elder laughing one of the three remaining eldar gods after she who thirsts ate most of the eldar pantheon. They're drawn from both dark eldar and normal elder stock but tend to favor the craftworld eldar. Each is bound to the laughing god and on death has their souls taken by Cegorath rather than the dark prince, in turn they guard the black library which is vast repository of damn near all knowledge (human and xeno) in the galaxy hidden deep in the webway. When not on guard duty they travel between craftworlds, commorragh, exodite worlds along with some human ones preforming a dance that details eldar history up until the fall. The performance has such and effect on people that even dark elder have been know to weep in remorse for what they have lost and become. It should be noted that only one type of harlequin, the solitaire can take on the mantle of the lord of Ecstasy as everyone else would have their soul sucked on the spot. Occasionally, they may even join craftworld, corsairs, dark eldar at their god's/troop leaders behest.
On to the nids, they have been evolving since meeting the imperium at the stat they were mostly melee focused but over time created ranged weapons and they have evolved adaptions to certain threats. I.E when fight the Tau who use plasma/ion rifles the nids evolved a potent resin that dissipated the heat. The Tau only beat them back by switching to black powder weapons, they liberated from their totally not slave soldiers the Kroot. What holds them back wider implantation of these genes is having to balance the of cost biomass, K/D ratios, and the reliability of genes used. In effect the hive mind tries to use the least amount of biomass with the simplest genetic make up to kill the most things. Yes it could make a super bug, but that nid could be very expensive, too independent, or too time consuming to make vs a billion ripper swarms that can be churned out in afternoon from one organism.
Nid diplomacy: There was a brief time the nids sent a species called the Zoats to our galaxy to learn about us. The Zoats were a slave race though and dropped some hints about what was to come but were still thralls to the hive mind. Further, there was a species of what most guess were feral nids the imperium encountered that had gained independence from the hive mind after millennium of being cut off. They warned the imperium something was coming from beyond the light of holy terra as well as telling the empire to leave them alone because once the species started fighting it couldn't stop. Naturally the imperium said F this nonsense and purged the burg.
that is
Genestealers: these guys are one of a few scouts (the other being the Zoats and an unnamed civ on the edges of the galaxy) sent to the milky way and for the longest time were thought to be random space pest. Most are found on spacehulks which are the massive conglomerations of asteroids, Steller bodies, and spaceship that got smashed together in the warp. These things are both a great boon and danger as overtime hulks can create their own atmosphere and gravity allowing all sorts of nastiness to take root, but they are also stuffed full of lost/rare tech maybe even STCs. Naturally many imperial officials want to loot or blast them apart and that can take months or years. This in turn puts them in contact the Genestealers (GS) these tyranoforms can cuts through terminator armor, turn near invisible, and frighteningly infect trespassers with the GS virus. This retrovirus reprograms the host's mind and reproductive system to produce Gen 1 hybrids ASAP with any willing mate(s). Once the Gen 1 is born its exudes an aura that causes its infect sires to view it with near god like awe. The G1 will then try to mate with the local pops to make G2 -> G3 -> G4 which can pass for humans. Overtime the genestealers virus will be passed to more and people until it hits a point they try to overthrow the local government while sending a signal to the hive fleet to invade. If the cult wins before the hive arrives free planet for the nids. If they fail well the world is mostly like going to be savaged by infighting.
Da Orks: By default naturally try to find out who is the biggest. They get bigger by fighting and winning the more stompy, killy, or shooty they are the bigger they seem to the other Boyz if enough Boyz believe this the an Ork can grow larger. This creates a cycle where large Orks in a area will seek out of large Orks all highlander style till the biggest Orks is found/made. After this you eventually get a WAAAAAGH!!! as the Orks strike out against everything looking for a good scrap till the Warboss dies or everything everywhere is dead.
Krork becoming Orks, I have heard two reasons for this, one is that the old ones either cursed them for betraying them or put a time delayed sequence gemone into their species that would weaken overtime thus making them easier to manage once the necrons were taken care of. The other theory I've heard is the fighting in 40k is not intense as it was during the war in heaven, thus the stimulus needed for an Ork to become a Krork isn't present. I personally ascribe to this theory because if can't fight the become morbidly obese (regardless of exercise) and highly depress almost to the point of being suicidal.
Lastly a little pet peeve, this guy just glosses over how bonkers Ork tech is combined with there gestalt psychic powers. And the only way I can think of expressing how nuts they are is with some old Codex stories. In one engagement with the Orks on some minor rock a group of guardsmen were pinned down at the base of small hill by a lone Ork with a heavy snazz gun. The gunner never seemed to run out of ammo and his slugs could punch through several feet of soil. Finally when their commander ordered them to take the hill at great cost, most of the squad were killed and the survivors wanted what the hell was shooting at them. So they wrenched the gun out of Orks hand and found it has no trigger, no magazine port, colling system, or even a rifled barrel in fact it was just a pipe with crude stock coated dung based paint. In another battle, a looted Leman Russ tank was thrown against the IG's trench lines every battle it was always blown up though, but somehow got dragged off the field afterwards. Then the next day the same tank would show up, fire a few shells then get fragged. This cycle repeated endlessly till the guard won and decided to take a look at what the Orks did to the Leman Russ that made it so easy to fix. What they found was that the engine/drive system were remove and piece of paper with a crude engine drawn on that had the words 'VROOM VROOM' written in red was put in its place. The last story I have is this, a Rok (a mined out asteroid the Orks use as cheap spaceships) was experiencing engine problems while in the warp so two Orks went out side to take a look. Not a minute later, a Mechboy cracks open to window to sticks his head out and yells "OI, you two forgot your helmets" at which point the two Orks outside head's exploded. Anyways sorry for the text wall love your shit and have a nice day.
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The funny thing is, the Emperor in this series is, despite his use of language, way way WAY less of an asshole than canon throne-Emperor.
I really like the dig at the people defending the stupidity of the Imperium by saying "IT's WhAt ThEy HaVe To Do To SuRvIvE!", despite the fact that most things the Imperium does is against the Emperors vision and the Imperium being on a decline for 10.000 years. It's almost as if they don't want someone to undermine the power fantasy of a fascist regime being right. Like guys, just accept that the Imperium is the ultimate parody of "Space Nazis" (even more than the Empire in Star Wars) and have fun with this universe, instead of trying to pretend that anything in that universe is even remotely realistic unless it's copied from real life history. Or worse, pretend that the Imperium is a role model of a society. (which some people actually believe)
3:28 The thing about praising atheism, despite knowing that gods exist, is actually really interesting to me and not "just" ironic - Terry Pratchett also somewhat tried to explore this in his Discorld-novels.
I think, it has two reasons why it somewhat makes sense:
1. Big E tried to starve out the Chaos-Gods by making the whole galaxy as dry on belief as as wafer and as tasteless as my jokes, so the gods - if they even survived this diet - had to survive on the scraps that are the base emotions of humans. (as the gods actually get more "sustenance" when prayers or actions are dedicated to them, rather than just passively absorbing emotions) By eliminating all other races the gods also couldn't feed on those and would be entirely reliant on humanity. Big E's plan wasn't bad, but it's universally agreed on that it had huge flaws.
2. The ideology of being an atheist in the face of real gods according to Terry Pratchett wasn't "I don't believe in gods despite knowing they exist" but more "these creatures are reliant on us to feed them with our belief, so they are nothing more than glorifed parasites and I don't see a reason why I shoul whorship them just because they exist."
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Space marines rely quite heavily on upon, (in essence), a retinue of normal humans and tech experts for a lot of the work that space marines are just not going to do or simply can't do. It depends on the chapter what these roles are but one of the constants is the navigator of their vessels, since warp navigation requires a rare psyker/mutant strain of human. But they can range from quite important members of staff, or something like squires, or at the very worst end, little better than peasants.
Whether or not these are trainees or not matters entirely on the chapter and the role. The most famous I can think of are space marine recon forces or "scouts" are trainees that have made it quite far into the process and are battle-brothers in all but the final implants and rituals.
The problem with talking about space marines, in general, is that space marines do not even talk about themselves in general terms. it's always the chapter. Are space marines fair in their trials? they could be, it matters on the chapter. Do they care at all about the lives of these people they are bothering to train up? again, depends on the chapter. Sometimes a trainee is "accepted" for training there is only one trial, can you survive the implantation process and not ned up stark raving mad.
Unfortunately, the best answer is just yes. I mentioned it before but GW really wants you to buy models and being able to say your chapter can be how you want it is a great draw. I know many players that can go into ridiculous detail about their chapters rituals and selection process, they imagined entire novels at times.
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The Adeptus mechanacus will deal with anything related to equipment such as maintenance and repairs as well as a bridge group of tech marines who are trained by the mechanacus to fix and repair their war gear and equipment and also fall inside of the one thousand capacity, as for pen pushing that’s done by a member of the Adeptus munitorum who deals with ammunition supplies and anything that requires pen and paper such as spare parts, ammo, ect the Adeptus administration deals with any administrative problems such as numbers of troops, units, supplies and their usage as well as consumption and will plan to extend those resources such as
You have ten marines but only ten thousand rounds to share, each marine will be given the equal amount of ammunition and will be told to use as less of it as possible and fire on semi.
You will also have astartes surfs or serve servants who deal with the more mundane tasks of cleaning the chapters ship, cleaning the astartes armor and s on and will do whatever is required
Lastly servitors, augmented humans who have been partially mind wiped and is give a sole task in which they will do until they cease to function any further and the munitorum, administration, mechanacus and servitors all fall outside of the astartes, and are not contributing to the one thousand chapter limit.
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So there are actually multiple counter agreements your claims.
The Death Korp, don't charge randomly. They do stay in there trenches against Tyrranids and Orkz. They only charge at human trenches do to the Kriegers are better at trench warfare then the enemy. It also helps that they don't fear death do to the believe that only in death they can be forgiven. You see they were in a 500 years trench civil war, this makes them far better at it then anyone. So they know they don't charge at the enemy random, that is a joke from the fandom that don't do the research.
Space Marine bikes, are actually made for war unlike the bikes we have. They're heavy armoured, have tracks that can drive through rough terrain and are still fast and moblie.
Titans, the raise for the Imperium using the Titans is because what it takes to kill one enemy titan it would take an entire regiment of guardsman, on this would be fine if it wasn't for the fact that Titans aren't deployed alone or for the fact that one titan is the smallest variants of Titans. Most Titan warfare is to have the titan fight along with either another titan or with another force.
The Command Structure, is do to the Imperium is the largest empire in Human history, do you actually expect there to be a actual command structure that is universally agreed?
"Heroic" Leadership, if your questioning this then you haven't been into the lore yet. The reason this happens is thanks to the warp, a realm of reality that can and will effect our reality. So if moral is boosted because a "hero" has shown up then the chances of survival has increase. Remember that this is a universe were Gods exists and so faith is one of the most import resources to have or you might face a fate worst then death.
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I see lots of people already explaining various parts of the selection process so I'll address something a bit more niche in all of this. You mentioned them dropping a trainee into a tyranid swarm. So, there's a reason they can't, and won't, do this. Regardless of the faction you try to pit them against, these kids they've selected can't be expected to survive. As many of them are deadly on scales that result in even space marine casualties. The tyranid specifically are one that they could never really hope to pit kids against. They're mindless and devour all life on planets in an incredibly short amount of time.
As for other races, like say orks, who are strong enough to rip off a space marines arm, or any others, the space marines aren't even close to being on friendly enough terms with them to be able to set up a trial involving them without needing just, a bunch of space marines there to wage a war while the trial is going on.
The closest they can manage, is combat against other people, hence things like duels, or combat against creatures, hence exposure training on planets with deadly wildlife. If we're looking at screening for combat potential that is. In fact, space marines have been known to fight against the kids they've selected in order to evaluate their skills. With the space marine being unarmored and unarmed due to their immense advantage.
Like others have said, they're mostly looking for people who just, never give up. People who will keep fighting to their last breath. Regardless of how hopeless a situation may seem. It's why when you watch a lot of the warhammer videos, you'll see things like a space marine fighting, despite missing an arm. It's less about getting the best physically, though that is an important facet, and more about getting those who never give up, never back down, etc. Though some chapters do value physical prowess more than others, hence the emphasis on things like duels to the death.
The whole loyalty thing really only applies to the chapters that recruit from volunteers and such as well. Some random gangster, or feral worlder who has no idea what a space marine is, wouldn't really be expected to have the blind loyalty that space marines have, that's something they would condition.teach later. Though on a side note, even on feral worlds, there's often stories about the space marines and they're typically revered as like, demi gods that come from the sky and such.
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I'll try to cover some lore elements for you.
The tabletop lore has gone through some changes, but both in the older and the current lore, the Emperor learned of the existence of the Chaos Gods. It didn't take him long to come to the conclusion that they were the ultimate enemies of humanity. When the Emperor set out to unite Terra under his rule, he intentionally spread an atheistic ideology, focusing on science, reason and logic, despite being fully aware of the existence of godlike beings. He hoped that eradication of religion would rob the Chaos Gods of their worship and by that extent, their power.
This is the part where different versions of the lore and different headcanons come in. Some stories imply that lesser gods are merely different aspects of the Chaos Gods disguised as different deities. In which case Emperor's reasoning for eradicating religion was more or less justified. Other versions suggest that by eradicating religion on all the worlds he conquered, he eradicated a whole lot of other gods - who might actually have been in the way of the four Chaos Gods, meaning he actually aided humanity's worst enemies without realizing it himself.
Whatever the lore we're going with, it's clear that his plan of eradicating the gods of Chaos didn't go off as planned. Like you yourself mentioned in your reaction video to Bricky's lore videos, he did quite a many things that actually aided the Ruinous Powers.
Brutal conquest of the entire galaxy through war with massive numbers of casualties most certainly made Khorne stronger. Every violent kill, every battle, every life taken in anger - Khorne.
The desire to bring the entire galaxy under human rule was a desire for one massive change and quite an ambitious one - both of whom are major domains of Tzeentch.
All the people and the sentient species the big E's armies obliterated probably spent their last moments in absolute despair - their souls probably went to Nurgle.
There certainly was an excess of conquest and possibly certain emotions - Slaanesh.
All in all, the biggest mistake of the Emperor was to assume that the Chaos Gods feed on prayers. For although worship does indeed empower them, the Chaos Gods are actually literal personifications of certain emotions and concepts.
However, I haven't managed to read any of the newer novels or get up to date with the latest lore, apparently things are really starting to change and heat up now, so I can't really say. Save for the fact that the big E might not be kicking, but he certainly isn't gone.
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For Lore videos, Luetin09 does some very good in depth, if long videos on factions, technology, universe history and canon. And I would say they are pretty good points of entry too. The thing is, this galaxy has been built for over 30 years, there are so many stories, so many retcons and beta canon, it's frankly confusing at the best of times! There are also some great plots to follow that gives insight into the imperium, its politics, bureaucracy and how it fights its wars. It is very east to lose yourself down this rabbit hole! :-P
On the subject of books though, I think you would enjoy the Gaunt's Ghosts series. The third book, Necropolis, is probably the best sci-fy fortress siege story I've ever read! There's also a couple of companion books that help show the magnitude of the campaign the Ghosts are fighting in, namely Titanicus, and Double Eagle. These books are written by Dan Abnett. I would probably say this is also one of the easier points of entry for the lore! ;-)
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The back story to why the Imperium went backward so hard in technology, is during the fall of the first human Empire and coming of the Dark Age of Technology large amount of the technology and the knowledge to build them were lost and never to be relearned because alot the future tech were actually made by AI. So before the Fall Humanity has largely regulated the bulk of new innovations and creation to AI since AI has advance so far that they can think and do everything better, but with a Galaxy Wide AI rebellion and Humanity need to destroy every piece of AI, it cause a massive gap in their knowledge base of the tech. They still have all the equipment but most science that went into to make these components were derived from the AI they destroyed, essentially they have ships they can use and navigate but they don't understand the science behind it, and can only copy it, as the AI did most of the work beforehand.
And What made it worse is that during this time Eldar birth the new chaos gods and the Warp storms destroyed the fragile remains of the Human empire, and large amount of the tech and little knowledge remained were burned a second time.
Then the rise of the Imperium where the emperor managed to bring back a large bulk of the knowledge but then Horus rebelled and the knowledge they rediscovered was once again burnt to the ground for a third time.
Which ultimately leads to the 40K era. After suffering through essentially 3 traumatic losses of technology galaxy wide, the Ad mech became super paranoid and instead of innovating, they prioritize preserving the tech they have left, because humanity has lost way too much of their knowledge and are aggressively protecting what little remains. That why technological advance has dropped to a snail pace, because the Mechanicus is too scared of taking any major risks unless absolutely necessary and risk losing what they have left. Of course in times of great crisis they will innovate their butt off to survive, i.e. the Ordinatus weapons etc.
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I mean, it's hard to cover the 1,000 chapters when that number is meant to encompass all of the Homebrew chapters that people will make. Bricky kinda covered the First Founding chapters since those make up the majority of Space Marine armies on TT.
Also, when Bricky refers to Salamander's physical appearance, that is isn't because their world, Nocturne, is dark but rather because of the unique radiation that causes the melanin to go all the way to 20/10. In fact, their world is extremely volcanically active. In contrast, there is the homeworld of the Raven Guard, Deliverance, which is in a perpetual darkness. The Raven Guard Chapter is made up of Space Marines that do have very pale skin.
Anyway, Salamander armor is actually primarily green in coloration with accents of black, gold, orange, and red.
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I'm pretty sure the custodies, as well as a number of space marine chapters still hold to the imperial truth.
They also don't really kill entire planets if they don't need to. That is just a meme. They do take the better safe then sorry approach, at least with purging populaces, but that is fairly reasonable based on how dangerous it is.
The imperium in 40k is really different from the one in 30k. And even then, the Emperor and Malcador were sort of the linchpins of that hope. If the entire imperium knew that dark gods were real, with demons who could rip super heavy tanks apart, how would you expect them to hold against those things. Especially when they realize their souls are shoved into the warp when they die: the realm of these gods. Not, if you then told them that the Emperor was a god, who would protect the souls of the faithful, and lends his power to counter the power of the enemies... that is odds the average person might take, ass opposed to being told to charge Zeus with a stick.
The whole fall of Cadia thing hasn't happened yet in Text To Speech Device, and them having a relationship is a meme.
Big E probably just doesn't see them as gods any more than he is. They are not all powerful, immortal, or creators of the universe. They are just powerful, parasitic entities. Also again, the whole "Go on and fight the gods thing, don't join them. Trust me, it will go fine" thing.
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Basically, how the mechanicus think, in regards to no development or innovation, is kind of philosophical.
Most mechanicus believe that all knowledge is available in the universe, and you just have to find it. If that information is destroyed, and it's simply lost. There's no getting it back.
This belief is bolstered by the existance of a thing called an STC, or Standard Template Construct. The STC is basically a blueprint of how to make the machines to make things, from the dark age of technology. (Basically, in human history, about 20,000-27,000 humanity was absurdly strong, and then some super-intelligent robots called the Men of Iron rebelled and caused a lot of issues. [Also why AI is heresy in 30k-40k, because of this] This whole period from humanity's golden age to the end of the war with the Men of Iron is the Dark age of technology)
These STC's are basically the holy grail for the mechanics. Any innovation besides small augments are from digging up STC's and parts of STC's.
In addition, the mechanicus's religion comes from just after the dark age of technology. Basically, just after the Dark Age, the Eldar (space elves) were reaching the pinnacle of some crap that was causing these storms in space that was making long-distance travel impossible. Meaning that many places couldn't supply themselves, and Mars was no exception. So they had to use the industry on the planet, and augmentations to survive long-term. And when you are this reliant on technology to survive you begin to venerate the mechanics that keep you alive. This turns into a religion.
This plays into the "no innovating or altering" part because when your machines working is a life or death scenario, you don't want anyone fiddling with your machines. Throw in some hyper-religion, and that gets codified into policy.
There have been exceptions. Big E pushed them to innovate from time to time, and Belisarius Cawl (the guy Bricky mentioned) is often disliked by the other mechanicus because he's done wuite a bit of inventing.
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The thing about the definition of fascism is that it's not actually a solid ideology with guiding principles, which even something as broad as liberalism has. It's an incoherent, messy confluence of nationalism, anti-socialism, racism, misogyny, admiration of a prelapsarian past that never existed, a su*cidal martyr/hero cult and I could go on, but it's simply more useful to just read Umberto Eco's 14 characteristics of fascism and understand that it's a confluence of the traits examined rather than checklist to be completed before you can call something fascist.
And I do mean something as in movement, society or state. Because once fascism is a state's policy it's too late to try and internally defend against it without already hemorrhaging tremendous amounts of innocent lives.
And also I feel like Arch specifically is unqualified in trying to use a definition of fascism considering he is one (he literally is against the Black Lives Matter movement on the shakiest arguments possible) used a fascist's view of fascism rather than an outside perspective of either someone victimized by a fascist movement or an opponent of it, considering both are much more capable of spotting it and, crucially, much more open about what a fascist movement does.
That said I liked the way you went with the video.
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In regards to the whole betrayal thing, this is somewhat addressed in the lore. Dante, the current Chapter Master of the Blood Angels, and his childhood best friend that he was selected with, were given a trial. The space marine told Dante to kill his friend. Dante looked a SUPER HUMAN GOD in the eyes, as a child mind you who knows what this being is capable of, and said, "No." He didn't even consider it. And that was the trial. He passed.
Of course it's going to vary a lot when you have 1,000 chapters and they are always recruiting to replace losses, but I don't think that having trainees betray one another would be at all common, and where it does occur, I would think that it's simply a part of the testing. Maybe they all turned on each other when asked to do so, or when it is made to seem as if that's their only choice. And because they decided to agree to the terms of said trial, they fail it.
In fact I would like to back this philosophy up with more lore. During the Great Crusade, it was unthinkable that any Astartes would ever fight each other. To even suggest that strategies or plans should be developed for that scenario was seen as such a grave insult that you would be officially reprimanded and even possibly sent out to get killed. And then the Horus Heresy happened. Everyone became SUPER PARANOID. You'll learn a character during Luetin's video on the Grey Knights, who had warned the Imperium of the Heresy, but was imprisoned anyway because nobody knew if he was truly loyal. This character himself didn't even know if he was loyal, not truly. He couldn't know what he would do until the opportunity to betray is presented to himself, there's no metric for measuring loyalty, it's only a feeling, a guess. It has to be tested by whether you DO, or DON'T. You only know once the action has occurred. Now recall how INSANELY high loyalty is placed upon the list of virtues within the Imperium. They're going to do some insanely crazy shit to test that loyalty. And if you show that you're not, well, they'll let you expose yourself sure, but I would not bet on them letting you walk away afterwards.
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6:13 Well "small arms " isn't exactly how you should describe a Bolter...
Bolters have .75 cal self propelled explosive rounds.
They first penetrates the targets then explodes.
Its litteraly an Hybrid between an RPG and an assault rifle.
10:13 Renegades and Traitors or Cultists are not each and everytime really trained people, so their aim and discipline can be REALLy bad.
Chaos Forces still has those cause they basicaly are cannon fodder, and they throw them in mass in the enemies feet .
Now some regiments of the IG can turn traitor, in wich case you have Chaos Renegades that has better training and discipline and equipement.
But seeing their disparate and poor equipement, you could say that most of them are from gangs, Pirates, mercenaries or simply criminals.
So for them to miss 8 of the 10 shots, is actually not that surprising.
10:25 while yes historicly Cavalery units lost their usefullness in contemporary times due to technological advances.
In 40k its quite the opposite, Those Horses, you see?, arn't real Horses... they are Bio-engineered Clones, they are more akin to a mix of Bear and Horses, juiced up with steroids and sometimes even bionics...
Not only they are perfectly trained for battle, they also don't feel or react to pain,and they are quite resilient, even if they where shot, unless its a critical hit or a fatal hit, it just won't care and keep on going...
And thats THOSE "Horses", there is Other Cavalery units in the IG, called Rough Ridders units, and a portion of them has Xeno Mounts, Mounts that can range from giant lizards Velociraptors looking sunabitches to stuff that its even more exotic, has long that they can breed them, train them and use them in war, its all good.
And lets not talk about Daemonic Cavalery, that the Forces of Chaos, as acces to, the Khorne Juggernauts, who are LITERAL Rhinoceros made out of Brass and steel, with pistons instead of muscles and Boiling magma as blood...
Or the Nimble and slitherin Slaanesh Mounts, who are like snakes with agile and nimble aviary legs, with wip like tongues.
The Plague Drones of Nurgle, who are gigantic flying Wasps/insectoids that spread diseases and Plagues around with the buzzing of their wings...
And off course the Screamers of Tzeentch, Flying eldritch Manta rays with tentacles, horns and teeths.
12:16 the Spears they use are Explosive Cavalery lances.
Like you've seen those lances have explosive directional charges mounted on their tip, like a claymore mine.
Wich they use to hit and penetrate light armored vehicles or heavy armored troops, thats why they where able to kill those Chaos Space Marines.
It is an effective weapon ( at least in the 40k setting)
Now while it doesn't make much sens according to our contemporary standards, in 40k Melee is still a viable tactic, mainly cause in the Table top, melee is one of the phases of the game (there's the movement phase to move your unitds around, the Psychic phase to use psychic abilities with the models that can, then the Shooting phase for...shooting,and then the Assault phase, where units can go into headlong charges and engage the enemies into CqC, and then the morale phase)
So Assault units and tactics is an integral part of the 40k univers, cause after all, when you're out of bullets and are so close that you can smell your enemies mroning coffee, a good ol' melee match is always a good thing.
ALL units in 40k can attack in melee, but there is off course units that specialise in it more than others.
16:10 Kriegers shovels are reinforced and sharpened so that they can use it in combat as weapons...
Either they'll dig a trench, or they'll Dig YOU with it, but it is never lost...
19:30 This, is a Khorne Berzerker, from the World Eaters Traitor Legion...
The World Eaters are One fo the original Space Marines Legions that served the Emperor during the Great crusade 10.000 years ago.
They joined Horus, during the Horus Heresy, and became traitors.
They all ready had a reputation of sinister and Psychotic killers , but after the Heresy, it just got worse.
The whole legion took up the Woreship of Khorne, the God of Blood, Skulls and War.
Even before that they used a device called the Butcher's Nails, wich is a neurological implant, that changes the chemistry of the brain to become Angrier and more Aggresive.
The subjects litteraly cannot feel joy or peace of mind, if they don't fight and kill, they only find some peace when they are killing and the blood is flowing,and the Nails are constantly buzzing in the back of their skulls, unless they commit acts of atrocities and bloodshed.
It was exacerberated after the heresy, when blind zealotry was mixed in, the Teachings of the Blood God, is to take the skulls of worthy opponents and make the blood flow, no matter from where it comes, as long that it keep flowing.
Thats why when a Khorne Berzerker is dying from his wounds, and cannot take anyone skull because of it, he will turn his own chainsword/chainaxe against his own neck and decapitate himself and offer his Skull to Khorne, cause Khorne welcomes the Skulls of his Champions as much as thos of his enemies.
Berzerkers do not feel fear, or feel pain, they are Maniacal psychotic Killers and murderers, and nothing is of any importance outside the Blood Shed, Blood for the Blood God, Skulls for the Skull Throne.
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I haven't seen a video in which the author considers necrons, so some things could have already been heard...
1) The starting point of the imperial calendar is not the Birth of Christ, but the first human flight into space, i.e. 1961. Therefore, our year 2021 according to the imperial calendar will be M1.060
2) Not only the Sisters of Battle are capable of Acts of Faith. Anyone who sincerely and fervently believes in the Emperor is capable of this. And Acts of Faith are not limited to healing. After all, these are divine miracles.
3) The Warhammer 40,000 universe, despite the entourage , is a fantasy. And, as in many other fantasy universes, there are undead in Warhammer. In 40k, the undead are represented by the necron race. The simplest undead troops are skeletons and zombies. From the first appearance, from the second vitality and slowness, to put everything in metal - that's the basic necron warrior for you. Zombies are usually represented as stupid and slow - so no hiding places. Only a blunt attack in the forehead.
4) The Sisters of Battle, like other Adeptus Sorroritas, have a negative attitude towards Space Marines. In most Orders, the Emperor is revered not as a God, but as ... the founder. They admit that He created primarchs and legions. But not as a God. Because of this, in the eyes of the Sisterhood, Space Marines are heretics. Yes, and the genetic modifications of the paratroopers from the point of view of the sisters are mutations and heresy (turning a blind eye to the fact that these modifications come from the Emperor). But they are too useful for the Imperium to openly try to destroy them. Which wouldn't stop some fanatical sister from giving the Astartes a little shit. And such battles, when Astartes are shoulder to shoulder fighting with Sorroritas , are not the most common thing that can be found on the battlefield.
5) That shield fighter is just an animated old miniature Astartes. The claims are not to the animators, but to those who came up with such miniatures.
6) The original plot moves of the necrons are the legacy of later editions. Initially, the cyberzombi had only a hatred of life and the inspiring will of K'tan
P.S.: An online translator was used to write this post. Therefore, I ask you not to pay attention to strange constructions of phrases, etc.
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I see they used both new and old lore, regarding the squig types, my favorite being the squig sharks from Deff Skwadron comics. They did gloss over the klans so I'll try to sum them up shortly: Goffs - most numerous, no-nonsense kind of klan, charge into fight good and orky, lots of stormboyz (when young ork wants to rebel against chaotic nature of ork society, he joins the stormboyz, since they like their discipline, marching, training, polishing boots and rocket packs) and 9 of 10 times a warboss hails from the Goffs (Ghazkhgull is notable example). Blood Axes - they use stealth and camos (the loosest meaning of camo), don't consider retreating cowardly but reasonable and logical, most Kommando orks(think sas, delta and such modern day units) are from Blood Axes and a few warbosses, they were meant to be leaders of the ork race but are distrusted by other klans. Bad Moons - richest and well equipped, lots of custom gear and teef (ork teeth are currency, caveat is they don't last long but grow and fall out very very easily, like shark teeth). Evil Suns - they love their land and air vehicles, lots of Speedfreeks. DeathSkulls - looters and oddboys in abundance, also distrusted (they tend to steal stuff) but not as much as Blood Axes, mad dok Grotsnik is a Deathskull (iirc). Snakebites - think Ork amish, but not above using technology when appropriate, they breed alot of grots, snotlings and squigs of all shapes and sizes, small and gargantuan, they also hold to the ''live off the land, go find war, kill what comes close, old wayz is best'' philosophy.
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Before 40k, there was Warhammer Fantasy, which in turn was largely based on Tolkien and DnD. WH40k is Warhammer Fantasy in space, co knight became Space Marines, Ork still speak a pidgin version of human language, Latin is High Gothic, while English is Low Gothic, Dark Elves became Dark Eldar and so on. A lot of WH40k weirdness makes more sense when you think of it's predecessors in Warhammer Fantasy.
Orks eat things like Squigs and Gretchin. Their growing bigger mechanics is similar to steroids and growth hormone; it doesn't create mass out of nothing, but it still makes their size increase. Squigs and Orks grow in underground sacks and are provided nutrients by large underground network of fungus. Presumably there is photosynthesis or other chemical energy source somewhere at the bottom.
Ork Heaven was when they invaded the Warp. Korne was so amused by this that he gave them a planet inside the warp where they reincarnate each day, then fight chaos demons to the death and they consider it the best afterlife ever.
The Tau met the Orks, tried to introduce them to the Greater Good, failed (obviously), then decided the Orks are beyond redemption and should just be killed. There was no Wagh against the Tau.
The philosophical differences among Orks are basically "let's just be primitives and chop everything with melee weapons", "we like flashy stuff, like energy weapons", "need for speed", etc. This is similar to how Empire has different military units.
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Slight flaw with your logic regarding the limitation of growth in animals; many animals, namely fish, crustaceans, cephalopods, and some reptiles, will grow throughout their entire lives and can grow to monstrous proportions. Most of these are held back by disease, short natural lifespans, biological killswitches that naturally limit overpopulation, and of course trauma, but there really isn't an intrinsic limit to how large or quickly animal life can grow.
Orks, in this case, never stop growing until they get beaten down enough to become submissive, at which point their growth is temporarily stunted, and constant conflict against an opponent they refuse to submit to allows their growth to continue unhindered. And Orks can grow to be dozens of feet tall if they've been in the game for a few millennia. So if you consider the 7 to 10 foot tall Boyz to be newborn runts fresh out of the fungal patch, and most humans go from a small baby less than a foot in height to 5 or 6 feet tall in the span of 15 to 20 years...
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Not every chapter takes convicts or does forced conscription. The First Founding chapters and most of their descendants (most) generally go off volunteers. The more insane, scary, or completely desperate ones (due to catastrophic losses) use forced conscription. There's more than 1000 chapters out there and each have varied methods of recruitment, Leutins is going over them all generally. Feral world based Space Marines are not going to recruit from gangers in hive worlds, and hive world based ones aren't going to a feral world to recruit either.
Yes, there are Chapter Serfs. Some are failed Aspirants who survived, others are volunteers who see the honor to serve with the Space Marines in a non-combat manner as a massive holy undertaking, others are just the lobotimized servitors. Again, depends on the chapter. One chapter, known as the Reclaimers recruit only volunteers and those who don't become Aspirants or full Marines are kept as Chapter Serfs who then serve in various forms.
In Dune the trial was known as the Gom Jabbar. It wasn't testing for the Kwisatz Haderach, it was testing for humans. The idea being that an animal would chew off their own limb and escape the pain, while a human endures to wait for the one who set the trap, and kill a threat to them and theirs. It is normally only administered to Bene Geserit initiates, who are all female. Paul Atreides underwent it because Lady Jessica defied the orders to give birth to a daughter, had Paul, bringing forward the timeline for Kwisatz Haderach by a generation. Ontop of Lady Jessica training Paul in Bene Gesserit ways and setting him up for being the Kwisatz Haderach, though he himself claimed he was not.
Regarding being "blessed by the universer" in 40k. It's literally possible. All the godlike beings including the Emperor, are basically massive psychic gestalts that can reach out and influence the material world. Or hell, a sufficiently powerful pysker could do it themselves, consciously or unconsciously.
Again, not every chapter does tournament eliminations.
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One of the most hilarious Ork weapons is the Shokk Attak Gun; in the previous edition there was a relic version known as the Soopa-Shokka.
It fires 2d6 shots (2-12) hitting on 5-6. When seeing if it wounds, it doesn’t have a set strength value, instead you roll another 2d6 to determine it. HOWEVER, if you roll 11 or 12, each shot that HIT deals 1d3 extra damage INSTANTLY. Then, each shot that wounds, does d6 damage.
Now combine that with a stratagem for Bad Moons that lets them fire twice, thats 4d6 shots.
Combining your extra shots rule with that (known as Dakka Dakka Dakka) you can range from 4 shots, aaaaalll the way up to 48 if you’re real lucky.
Provided all those shots wound, and the enemy fails their saves, your damage could range from 48, all the way to 288 damage, plus 144 automatic wounds. - or Mortal Wounds.
Thats enough damage to oneshot the strongest unit in the game - the Warlord Titan, and if damage carried over between separate units? Almost 3 of them!
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https://attackontitan.fandom.com/wiki/Military Minor spoiler, but there are three branches of service in AoT:
1) Military Police with Unicorn on jackets. They take the top recruits, don't really fight and guard the capital. Comparable to "Guard" elite units from some militaries.
2) Garrison with rose on jackets, they watch the walls.
3) Survey Corps with blades on jackets, who only recruit volunteers and go beyond the walls. Those who survive get really good at fighting. Comparable to special forces. This meat grinder helps to get rid of some trouble makers.
4) Training personnel. Everyone is trained at the same facilities and assigned to their branch of service after the final exam.
Minor spoiler, but a Garrison sergeant explained to a hyperactive kid that when people see the guards drinking and goofing off, people know things are safe and calm. If the guards started being professional, people would freak out.
I get what you're trying to say about sunk cost fallacy, but the transition from wood and sail to steel and steam took decades and wasn't overnight. There were many hybrid vessels along the way, with wooden hull and sails and a steam engine as secondary propulsion. A weapons system does not become useless the moment something better is invented, but only after everyone upgrades a sizeable portion of their stuff. Until then, the obsolete stuff can still somewhat fight other obsolete stuff.
If you're doing military anime, you may have some comments on "Youjo Senki - saga of Tanya the Evil" (a mix of WW1 and WW2 with elite units of flying mages, who mostly fight other mages or do CAS) or "86". There is also "GATE", but they went the harem route, not the serious route.
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Nice reaction/review, this is a great anime to watch and discuss, lots of story elements are pretty cool, I would recommend adding some small screenshots as you speak, I saw that you used some screenshots, but fullscreen (of course it is up to you). Also nice insights on the episode, and keep up the good work man, also, if you have time, I would recommend watching Ghost in the shell 1995,
it is quite an interesting anime movie, and it is sci-fi, also it is quite interesting to see how the future might have been seen 25 years ago, versus what actually happened now, 25 years after that movie.
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The Imperium does use Orbital bombardement, its only that there isnt that much use for it generally speaking in most situations.
In the cases where an enemy is advanced enough they have large arrays of anti capital ship defensive installtion and their cities , like Imperial ones, may have shielding that easily can shrug off even dedicated bombardement for a long period of time. In case of the Imperium its called Firestorm Nexus,. where around and within cities bunkers and underground silos are located that store large amounts of interplanetary balistic missiles and gigantic laser cannons that are within the defensive shielding network called "voidshields".
Meaning its almost sucicide to try and attempt to duell with an planets defensive installations, especially as would also have a navy around them aswell. And even if the attackers would win, the damages and most likely losses inflicted would rarely be worth the effort. As it takes decades and almost and world economy to create these ships.
Infact thats a major reason why space battles in 40k only happen when you either: outnumber the enemy by an ridiculess amount, your fleets compossion is the direct counter to that of the enemy or if you have no other choice. Its actually a common occurance on lore that entire battlefleets can fly by and be unmolested because no side had any particual reason to fight or had the advantage to make it worth the effort.
More over there is a logistical problem with planetary bombardment, you always are going to tell the enemy that you are about to nuke them.
As the weapons are simply to destructive ever sane general would have to pull back their forces which gives the opposing side time to stage and counter attack and get themselves close enough to deter bombardment or risk hitting their own troops.
And with an enemy that doesnt have the technology to fight back against space ships there isnt really a point to it most of the time as they wouldnt be advanced enough to be a threat to the Imperium really.
Even tho fans and story give much shit to Guardsmen equippment, their standard kit would still be impressive even by our modern standards.
Their body armor gives really good protection against most small arms and shrug off rifle rounds most of the time, and the lasgun is depending on the power setting you switch it either a 100 shot rifle or some 50 shot per mag .50cal like weapon.
Point being is that orbital bombardement is being used, but its very heavily situationally when you can use it.
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9:45 Yes, the Black Carapace implant, is a 20cm semi translucent organ that is implanted under the skin of the Marines chest, and it grows slowly, to cover his entire body.
Its between the Skins and muscles and connectors apears on the thing, like USb ports if you will, that lets a MArine connect Neuraly to his armor.
Making the Marine and the Armor one seemless unit, wich allows the marines to get the absolut maximum output of their Power Armors, and having the Armors in turn boosting further the allready formidable natural capabilities of the Marines.
But even without a Power Armor, a SPace Marine can still easly, even barehanded kill dozens if not more of foes.
Don't forget that they have the strenght of 6-8men, stamina and endurance, thats lets them fight for 72hours straight, nearly impervious to pain, with Blood that clots nearly instantly to avoid blood loss.
If they arn't fighting a Chaos Marines, or anything more dangerous, then even naked, there is little that is actually a danger to a Space Marine.
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different warbands of chaos marines have different goals, some just want to let the galaxy burn, others still fight the long war against the emperor, some fight to give their chaos god more power, etc.
yes the chaos marines do recruit the same as normal marines, they take young boys and train them to be an astartes. the iron warriors even tried to make it faster by 'birthing' astartes, its called daemonculaba, pretty grim.
I dont think the emperor called angron, angron, a lot of primarchs got their names given by the people of the planet they ended up on. not 100% on this one tho, alpharius just knew his name was alpharius from the first time he opened his eyes, for example.
Horus is 101% dead, yes. he got cloned (a few times even i think) but the clone(s) did not have the primarch vibe, just the body.
I dont think the necrons 'killed' any gods, they enslaved gods and shattered them but not outright kill. Unless you mean the old ones but I dont think they are confirmed to be gods.
on the topic of balance on the tabletop, yes drukhari (dark eldar) are very strong right now but that will change. other strong factions are space marines, chaos daemons, death guard, weaker factions include imperial and chaos knights, tau, tyranids. basically new codexes > old codexes, but honestly thats mostly for the competative side, if you're just playing with friends it balanced enough.
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Regarding the art stuff, I remember from old lore that Blood Angels are the longest-lived of all space marines (if not killed in battle), and unlike most chapters who spend their downtime largely in training or prayer (or both at once), the Blood Angels spend their downtime in scholarly pursuits, or acts of charity, or the creation of art. But unlike the samurai, who did it to be well-rounded people, the Blood Angels do it to hold the Red Thirst and Black Rage at bay.
Believing that by emulating their Primarch, they can perhaps eventually free themselves.
Mind you, Sanguinius was far from a pacifist. One of the first things he did on Baal was to utterly annihilate a group of bandits /by hurling lightning at them from the sky/, enraged by them attacking a child.
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To clarify, Servitors and other machinery created using parts of the human brain as a CPU are not Machine Spirits. A Machine Spirit is either a rudimentary AI in the machine that handles its operations, or a legitimately supernatural entity that either resides in or affects the machine's performance.
To demonstrate, a gun with no advanced programming of any sort possesses a Machine Spirit. Ordinarily, simple routine maintenance of the weapon itself will appease it, but the Machine Spirit may become upset if you do not occasionally perform certain rites, such as offering a prayer or lighting incense if you disassemble and reassemble the gun. When this happens, regardless of the condition of the gun, it can misbehave in various ways, such as jamming, continuing to fire after letting go of the trigger, firing by itself, missing shots, or just spontaneously exploding.
By our reckoning, these would just be excuses or simple bad luck, and the rituals are just a way to explain to the illiterate masses why they need to perform maintenance, and there is some truth to that assertion, but in Warhammer, these superstitious beliefs have more merit.
Case in point, Space Marine Land Raiders are known to have very active Machine Spirits. The Black Templars often report that their Land Raiders will drive off by themselves and engage the enemy whilst the Templars are in the middle of pre-battle prayers. In another case, a Land Raider continued to fight on against a mob of Orks after its crew had been killed. When its guns inevitably ran out of ammo, it continued to run over Orks until it ran out of fuel, then it threw open its doors and allowed the Orks to swarm on it before detonating its own engines and self-destructing.
This would make you think that the Land Raider is simply an advanced piece of machinery with an AI in it. However, while the Land Raider does have some automated systems, none of these systems should be physically capable of operating without manual input from a human crew; the guns should not be able to move, target, or fire without an operator, the vehicle should not be able to move without a driver at the controls, the doors should not be able to open and close by themselves and often lack any kind of electronic device that would allow them to be opened remotely, and the engine should not have any kind of built-in self destruct mechanism. All of these details support the existence of some supernatural element to machinery in Warhammer, which is colloquially referred to as the Machine Spirit. The Machine Spirit is not actually the Machine God or Omnissiah, but it is generally regarded that the Machine Spirit is an extension of the Omnissiah's will that exists within the machine and allows it to function.
This is of course a gross simplification, but it essentially boils down to 'it's techno-magic, so just roll with it'.
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I feel the need to add this, because it seems relevant both for the characterisation of the Grey Knights and the Emperor as well.
"One unbreakable shield against the coming darkness,
One last blade forged in defiance of fate,
Let them be my legacy to the galaxy I conquered,
And my final gift to the species I failed."
– Inscription upon the Arcus Daemonica, attributed to the God-Emperor of Mankind
The Arcus Daemonica is a book that every Grey Knight carries with him, even into battle. I think this quote attributed to the Emperor is a very important insight into his mind. The foundation for the Grey Knights was laid long after the Horus Heresy started. What Grey Knights do, in essence, is use the Warp against itself... fighting fire with fire.
Contrast this to the much older Adeptus Custodes and Sisters of Silence. The Custodes don't have any Psykers or even just anything related to the Warp in their arsenal... in fact, it's one of their few weaknesses as a faction. This is why they are supposed to act in concert with the Sisters of Silence, which are all Nulls. So, what do the Custodes/SoS do? They deny the Warp, made for a future where no Daemons are supposed to exist... the opposite of the Grey Knights.
If this quote is actually the Emperor's, then we know that he realised that his official plan of denying the Chaos Gods alltogether and thus starving them and calming the Warp again, had failed. Ordering Malcador to lay the foundation for what would become the Inquisition and the Grey Knights is thus a heavy indicator for Big E having NOT anticipated the Horus Heresy.
Which is a popular theory, because everyone should be able to see that some of Primarchs, especially Angron, should NOT be put in command of a Space Marine Legion. How Big E treated some of them, being basically an absentee Father, and his many obvious errors in judgement that could have prevented the fall of Mortarion, Angron, Perturabo maybe even Konrad Kurze... it's no wonder that this theory about Big E orchestrating the whole Heresy, it all being part of his big plan, is so popular.
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This looks to me like a very good and brief analysis of something controversial to say the least that will never stop to be debated as long as there are people whose interests are invested in authoritarian rule.
As an italian whose grandmother was born and grew up under fascism, I would like to offer my 2 cents, along with my apologies for the wall of text.
Let me start with a disclaimer: I'm not a fascist and I do not support in any way the nationalist, authoritarian, autocratic and totalitarian ideology that characterizes fascism.
Any good thing that can be said about italian fascism while still being objective, is about historical accuracy. Because yes, Mussolini wasn't an evil overlord from a fantasy book that used to indulge with human sacrifices and torture for the mere pleasure of it. But yeah, he was a narcisistic, power hungry lunatic that used to indulge with torture and physical eliminations as means to suppress dissent, not to mention the hypocrisy. Also, he was a political leader in the real world, and he wouldn't have lasted as long as he did if he couldn't manage to bag some achievements for the good of society. Repression of dissent alone can't get you very far, to survive the political stage you need all the support you can get.
Interesting facts:
- The term "facism" comes from the name of the political movement founded in 1919, which in turn takes the name from, in short, a "caste" of dudes employed in the early roman empire for security. "Fascio" in english translates as "bundle", and in this context represents the supreme power of "ius vitae necisque" (the right of life and death).
- Mussolini rose to power as a leader of the socialist party, and yes, it had a socialist component. But evolved very quickly in using violence as method to silence opponents, which is not socialist at all.
- The Italian law defines as a crime "speaking in defense of representatives, principles, facts, or methods of fascism, or its antidemocratic goals". That could be punished with a period of detention from six months to two years. Ironically enough, that's how badly Italy doesn't want to see anything even remotely related to fascism, at least on paper.
Another thing I would like to report is the account I was able to get from my grandmother.
I never had a great relation with her and I even remember hating her when I was a little kid. She had all the traits that you would expect from a person brainwashed since childhood by fascist propaganda. She was very narrow minded with an authoritarian mindset and I had to grow up as an adult to realize that deep down she was essentially a good person. She was a true racist but also a devote catholic, and she never abstained from doing charity to poor people of different etnicities, which is in my opinion her greatest contradiction, around which I still can't wrap my head. Seriously, you wouldn't believe how she described her feelings about coloured people. This is one of the reason why I find terrifying how an ideology can twist a person.
She always defended fascism, but she had her reasons. She grew up in real poverty, going-hungry level of poverty, and by her account fascism lifted the conditions of her family from the direst situation. It provided bread when there wasn't. And a place to be commended, all she had to do was to walk in line as she was told, never think, never criticize.
Also she was a woman victim of the fascist ideology and all the responsibilities were dumped on her back, result being she and her mother were the ones doing all the work in the family with no thanks for anything because "it was due", while her father and her brothers enjoyed the service, and she claimed proudly that she never complained it (but with me she did complain about it, because with me she could talk freely).
She never spoke about it with me, but I knkow for a fact that self-proclaimed fascists were (and I think still are) in many cases just authoritarian guys who enjoyed their position of authority because it allowed them to get away with all sorts of abuses, rape to name one.
Final chapter. About hypocrisy, propaganda, totalitarian ideology and practical reality.
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Not-so-fun fact: in 1924 the fascist party started an iron fist campaign in the south to repress organized crime activity (aka mafia). Not long after that, representatives of these organizations went hiding and started to infiltrate the political stage (or to emigrate to the US). As a result, the iron fist was replaced by a live and let live philosophy. And the means of the organizations were just added to the repressive machine of the fascist government.
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In my experience there are still a lot of people that see fascism as a viable way to "make Italy great again", but the interesting fact is that most of them aren't really fascist, they just took the term and made it theirs because that's where the education they received led them. When I was still in school, some of my classmates used to bring up political arguments based on what they heard and repeat like parrots points taught to them. And I had a difficult time to understand what they were trying to say. If confronted with a polite conversation without labels, it didn't take much to prove that their actual views were very far from what they proclaimed initially. And that's basically why I hate with all myself the use of propaganda as a mean of manipulation to confuse and align people to values that are not really theirs. It assigns them to a team, regardless if they fit or not.
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Fascism vs communism: two faces of the same §hit.
I'm not an historian, so keep in mind that this is just my opinion based on what I know.
But bear with me for a minute, I'll try to make it as simple as I can.
The first is a political movement with an ideology behind it, the second is an ideology (with many variants) that gave birth to various political movements.
For the sake of this argument, brevity and simplicity, let's group together the two things: political movement with an ideology behind it.
For communism I will refer to the most classic examples of it: the Soviet Union and Mao's China. I know they're not the same, but for the sake of this argument, they are.
Let's see if there are any significant statement that applies to both:
- On paper, the ideology behind it sounds good: it's meant to make society better, and make life better for the people. -check
- In practice, the political movement ends up in a totalitarian regime that hangs on to power with no shame in using brutal means to suppress dissent, and there is one person that raises to the role of the supreme leader. Role that usually last for the rest of his life. -check
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So, what's the point?
The point is: the root of all evil is ignorance paired with human nature.
When left unchecked, in most cases, leaders and politicians will just pursue their own goals even when completely detached from the reality of the responsibility of their role, even when it's evident that they're fueled by delusions of grandeur.
Which is why democracy, with all its faults, is the best thing we have around to ensure at least to some extent that everybody is represented and considered.
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How the Emperor came to be is actually really interesting.
So, the "Warp" or "Immaterium" that people reference (this magical plane of existence that is parallel to the normal one) used to be called "The Realm of Souls". This is because everything that exists in the Warp is created by the conscious and subconscious thoughts/emotions of ALL living creatures.
A long... LONG ass time ago (back when humans were still purely a tribal society) there were these Shamans. The Shamans were what we know today as "Psykers" (beings who have a strong connection to the Warp and can use the power of their souls to change reality).
The Shamans were having a hard time defending young humanity against the horrors of the warp (rogue Shamans, demons, other warp predators etc)- so they came up with a plan.. They gathered as many Shamans as they could find and convince into a single place and prepared a ritual. This ritual would cause all of them to die together and be reborn as a SINGLE SOUL. This soul singularity would contain all of their wisdom and power, and would be strong enough to protect all of humanity from the dangers of the warp.
That soul singularity is the Emperor of Mankind. He has watched over humanity for many thousands of years- subtly influencing us and leading us from the shadows. Until finally the time was right for him to reveal himself to humanity and claim his rightful place as our leader.
It is important to remember that The Emperor never wanted to be worshipped. He is a man of science first and foremost- and actually banned all old religions and replaced them with The Imperial Truth (an atheist, rationalist, materialist philosophy).
It was only AFTER his defeat, and being shackled to the golden throne, that the Imperium went into full PANIC mode and started worshipping him as a God. Many of the things currently happening in the Imperium are not what he wanted.. and our hope, as loyalist players, is that he will one day be resurrected and return the Imperium to its former glory.
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These are the Iron Warriors, arch nemesis of the Imperial Fists.
Siege vs Fortification.
Iron Warriors are Chaos, who love to blow buildings up, and the Imperial Fists are Loyalists, who defended the Holy Palace so well it was never breached in the Heresy.
You dare criticize the Lascannon crew!
That guardsman gave his life to pierce and disable the Dreadnought which tore down Space Marines (on the tabletop, a Bolter does 1 damage, a lasgun does 1 damage, the difference is strength (how effective they are to wound), 3 for the Lasgun, 4 for Bolters, 7 for Plasma (the pistol he fired at the end, 8 if you overcharge and run the risk of blowing yourself up). There were only about 5 guardsmen at the line and 2 running the Lascannon. 12 shots, on average not a dead space marine. But a squad of 10, 20 shots, that's probably 1 dead on average. That sounds bad, but really, considering those are Space Marines, that's pretty good. Now, a Lascannon dead d6 damage, as in anywhere betweem 1 and 6 damage. It's a anti-tank weapon.
If you want anti Space Marine go Plasma gun overcharging. Run the risk of self destruction, but damage 2 (Space Marines have 2 wounds) rapid fire (double shots within half range, same as lasgun). The issue is its expensive and dangerous because, you know, ancient tech).
The grenade for killing Marines is called a Krak Grenade, d3 damage, or you can try a Frag for d6 shots but 1 damage (3 strength for frag, 6 I think for Krak).
The Imperium has the chance to, issue is, the lasgun works more often than not if you have commanding officers (suspiciously absent at this defense) for extra shots, more accuracy, more accurate wounds, ect.
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ok, how do time work inside the warp... in short: it does not, what you would call, "function".
if you go through the warp (presumably to travel long distance):
- you can have the same time elapsed in and out of the warp.
- you could land in the far future, couple year or several thousand.
- you could go back in time
- you could come out of the warp at the exact same point where you entered in real space, but the ship and its inhabitant would be a thousand year older.
two side story here:
- a traitor astarte ask another how much time have pass for him since the heresy (10,000 years ago). his anwser: about 300 years from his perspective. less than some (50,000+), but more than most.
- once upon a time, an ork had a gun that he loved really, really, really much. One day for some dumb reasons (cuz ork), he happenned to travel back into time and met a younger version of himself with his favourite gun. in typical ork fashion, that guy killed his youger self and grabbed his gun... wich he now had two of those... AND THERE WAS NO NEGATIVE REPERCUSSION FROM THAT! Him killing himself in the past did not violate the natural law of our universe enough that said universe thought that it should make some correction there in order to keep making sense... think about that when you wonder how time work in 40k!!!
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Okay, so I’m probably beating a dead horse by doing this, but I love explaining 40K lore every chance I get.
The Death Korps’s uniform is super based on a mix of french and German uniforms from WWI, and they always wear gas masks thanks to their planet being a radioactive rock hurdling through space thanks to a war that happened a near century ago. In this civil war, one faction believed that they could abandon the imperium and the other wanted to stay. The loyalists won after 500 years of brutal underground civil war. As a result of this war, the remaining Korpsmen believe their bloodlines forever tarnished and stained. In fact I believe StringStorm summed it up best in their song in the POV of a Korpsman
“May the mountain of our corpses earn a scrap of his forgiveness” (love that line) so yeah, if it means completing the objective, they give NO SHITS about charging a super human Astartes.
Also, yeah, the Death Riders (the cavalry) usually are not much more than scouts, but the Death Steed (their horses) are so juiced on steroids and bio-enhancements they can actually take a couple Bolter shells and keep running (Btw bolters are basically semi-auto RPGs)
I love the DKoK so much, they’re like... top 5 fav guard
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If you like necrons then I'd advise the following.
Recruit Edition starter set, Paint + Tools set, undercoat, Tamiya Ultra thin plastic cement. For about $115 you would get undercoat, 12 paints, 1 textured base paint, starter paint brush, mould line scraper, clippers, plastic glue, 20 minis, basic rules, and a VERY simple game mat and building.
The space marines may not appeal to you but the recruit edition is only $5 more than a box of necron warriors on their own and you get 10 necron warriors, 3 scarab swarms, necron royal warden, marine lieutenant, and 5 man marine assault squad. It will let you try your hand at painting two very different factions to a basic battle ready standard that can be greatly improved upon with only a few more colours, if you enjoy painting.
If you decide to delve deeper then you have something to build from. If you hate it or another faction takes your fancy you haven't spent much on painting practice minis.
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The way you understood the warp is kind of right, but way oversimplified.
The Warp is unnavicable without the Empreors Beacon, Not only Space, but time flows freely and without guidance a ship might never emerge again from it, or 20 Millenia in the past, or 10 millenia in the Future, maybe even in another Galaxy, who knows.
It´s i, after all, the realm of the "Chaos" Gods, for good reason.
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While it's true that The Imperium of Men doesn't have AI in the true sense of the word, there are computers(cogitators) and very powerful ones at that. On top of that, the entire Adeptus Mechanicus faction is made of cyborgs, many of them with improuved mental capacity to some extent and the closer one gets to Archmagos status, the less human they are(and the more they are a computer on legs... or wheels... or tracks... or spider legs). Mechanicus is not even the only branch augmenting workers for specific tasks, even administratus drones can sometimes recieve implants to increase data storage, computation power, etc.
The reason why their bureaucracy dwarfs even the ability of this sort of people is becase the Imperium never deletes any data, sure data is lost due to age, wars, you name it but do that over millennias and its impossible to make heads of tails of anything. Its made even worse by the centralisation of data from big chunks of the galaxy.
Also of note, Chaos actually uses AI(or demons in forms of AI). The Tau also use Ai in the form of sentient drones. The necrons while initially biological could be considered AI(well, at least the ones that are able to think still because the majority of them are just automata).
P.S. Machinery in the Imperium have something called a "Machine Spirit" which in the more advanced/old pieces of technology is more or less sentience (though that can be debated)
P.P.S Ceausescu was indeed in Romania and he had his own secret police, so your point was valid, the more authoritarian the state, the more enforcing the rules takes more work
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The Chaos gods aren't exactly truly intrinsic to the universe. The warp is, yes, as it's basically a parallel dimension alongside our own (Deamons are made of the same psychic essence as the warp itself, but that's like saying we're made of the same matter as stars, yet we puny humans are no more necessary to the function of the universe than anything else is), but the Chaos gods themselves and the various deamons they spawn used to be quite different and were, in fact, benign at one point. Then psychic lifeforms evolved and all their thoughts and impulses and desires began to reshape the warp through acts of murder, sex, violence, death, despair and all that other stuff, thus the warp is now a dark reflection of our reality, where millions of years of emotional overspill has corrupted everything and turned it all depraved and sick and vile.
Since these Chaos gods and deamons are now essentially based off of these feelings and ideas, they turn to wanting to create more of those same feelings and emotions, in order to perpetuate themselves, even to the point of self extinction, which is undoubtedly what would happen if they ever overran the material verse as there'd be no way they'd be able to stop themselves from doing their thing. And if they kill and destroy everything that feeds them, then they burn out and die forever (there's a whole subplot in the Horus Heresy where a specific group is trying to achieve this exact outcome by allowing Chaos to "win" through Horus, hoping that humanity losing would ultimately drive Chaos into a self-destructive cycle and end them forever).
So yeah, it's really more the other way around; Chaos isn't intrinsic to the universe, psychic life is intrinsic to Chaos.
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The Gods are best described as tumors. While the emotions they feed upon, are defined by, and allow to exist through themselves are often positive, and usually necessary for life. In fact, in light of the third and fifth, outright destroying the Gods might annihilate all life capable of emotion.
Perhaps a gradual weaning off of the Warp would be possible for races not intrinsically tied to it ... like humans, Tau, etc. The Eldar, Orcs, and Tyrranids would likely cease to exist.
The Gods are harmful to sentient life because they seek a greater and greater excess of these emotions from both their adherents and potential converts, with no regard to the destruction their very nature and free will.
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I don´t think you can give the Gods any degree of "good" if it comes to what they represent, that is just what they feed upon, the reason for their existence.
The only one who has some form of "good" in them is probably Tzeentch, but it´s more like a True Neutral kind of good.
He might kill you if you are in the way of his plans/schmemes but he might also protect you until you´re no longer needed, that´s about all you get.
Nurgle loves his children very dearly, but all they do is spread disease and plagues, ultimately leading to death, and only death. No matter if you seek it or not.
Slaanesh would be kept in existence, just because of the existence of emotoin and feelings, but "She who Thirsts" wants always MORE of that emotion, MORE of that feeling, and that will ultimately lead to death as well.
Khorne, well, yeah, that leads to death FOR SURE.
With Tzeentch you have no way of knowing what is at the end, but that in itself would probably lead to a live in uncertainty and neverending lovecraftian existential-dread horror of what MIGHT come. Possibly leading to ending yourself or heart attack if we´re honest. So, quite possibly also death.
In the end, the will to live and live as they see fit, in every race, will lead to bloodshed (Khorne), death (Nurgle), pain/sorrow or happines/pleasure (Slaanesh) and a changed fate for SOMEONE (Tzeentch). It is a world in perfect balance, but at a very high price in quality of life, for those who live in it. It is very much evil.
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A huge factor in having so many gods who do similar things is that clans and tribes had their own deities and shrines and when they formed nations, all their gods and their origin stories must be venerated. This is why Babylonian god Marduk has 50 names, because for the tribes to unite in one nation, their gods had to be fused together. This is also a big source of contradictions in religions. You can still observe this fusion in South American versions of Christianity, where their old gods got fused with Christian saints. Oh and Roman religion got too bloated from integrating all the deities of conquered peoples.
Chaos Gods were originally somewhat benign. For example, Nurgle is Nature, which is both decay and life. The Warp got corrupted by all the negative emotions from all the fighting and degeneracy, so Chaos Gods are more malevolent now. Trying to calm the Warp by being hippies has about the same success ratio as Children's crusade did in 1212. One faction has a plan to erect a stronger barrier around reality and starve the warp, though.
Tzeench is not just progress and knowledge, but also betrayal, trolling, monkey's paw, deceit, self-defeat, betting on both sides, trickery, constant reforms, change for the sake of change, be it for the better or worse.
The existence of Chaos Gods is not common knowledge in the Imperium and this ignorance ant the same time protects it's citizens and makes them more vulnerable to Chaos cults sharing "secret knowledge".
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One of the interesting things about 40k is the Chaos Gods are not what we would think of as traditional gods. Daemons, and by extent the gods themselves are really manifestations of emotions, ideals, or events and by result cannot really be effected by the events life bring. For example, there was a deamon made form the Massacre at Béziers. 20,000 people unjustly killed, all that pain and frustration created a deamon of rage and vengeance hat still operates in 40,000 some 38,100 years later. You can't sit down a Bloodthirster and change it into a pacifist for example. The gods are the same way. For example, if left to his own devices Nurlge will spread rot and decay until everything in the universe dies. At which point he would die as there is nothing out there to maintain him. Ultimately the Chaos Gods are more like an elemental force playing at being a creature with personalities and agency but they are much less than that. Dan Abbnett confirmed that last bit. That is at least part of why the Emperor was so anti religion. Religion can strengthen daemons, as belief in the divine makes it easy to believe in the oppisote and that belief feeds the demonic. With no gods, no enemies, and with a human built webway network, there will be no reason for humanity to interact with Chaos and that will weak it to insignificancy. The Cabal planed the opposite. Humans where the dominant species in the galaxy, if Horus won, Chaos will raise for a time but his self loathing would lead to the collapse and extinction of humanity and the Chaos Gods would starve to death. (disagree with that feel like you would have to kill the Eldar and a few other races as well but a lot of those guys where really not a fan of humans)
Bricky honestly didn't do a great job with some of the gods. No shade on him, some are obtuse and Slannesh is, well it was went over with the Eldar, but Nurgle is the god of rot and deases not viruses or regrowth. There is another goddess that is his opposite number, but his domain is rot, stagnation and decay which is why Tzeentch hates him. But he can also grant immortality. He can make a person extremely resilient and while making you carrier for all manor of diseases and pestilent you won't be really effected by them. That also plays into his jovial grandfather act as Nurgle loves all and is generous with his gifts. You said Tzeentch is change for the better but he is also change for the worst. The fall of man feed him just as much as the unification of it did. Tzeentch will also change your flesh so mutation is his domain as well as is sorcery. When you where talking about CRISPRs that's actually more Tzeentch thing than Nurgles honestly. Changing someone body for the better. So the people that worship him tend to be revolutionist, psykers, and politicians.
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The Chaos Gods are not worshipped like the gods in ancient greece, central europe, skandinavia or egypt.
The Chaos gods feed upon emotions, you are partially right with them being shaped by their believers
it's just that they represent the sum of all things, Chaos Gods are also emotions made manifest,
manic laughter or whispers that can be heard by people of weak minds, telling them secrets to gain power over others, or just a plot to overthrow a leader, the understanding of machinations or partaking in schemes feeds tzeentch he doesnt represent "knowledge" as a principle it's more like the sum of emotions that flow out of the ambivalent struggle between free will and destiny
In the Video you watched Hope was credited to Tzeentch, but I remember this accredited more often to nurgle, hope is bred in the anticipation of survival and overcoming, everything that is overcome also has a price and this shadow is represented in decay and entropy, broken bones, minds, infected lungs and livers - once healed will have scars, broken glass, rusted iron require a lot of energy to be restored to their original form and still wont be the same. The acceptance and lethargy that is imposed by giving up to struggle against the forces of nature - instead hoping and enjoying the results that are not enacted but rather watched and catalogued is.
Therein lies the anathema to tzeentch who is more about reverting, changing or controlling outcomes, as compared to nurgle who might see this as interference of entropy.
Khorne represents violence, as strange as it might sound there is a certain amount of nuance to it - There is a reasons for berserking rather than precise termination - the less thrill and the more reasoning bloodshed has - the more khorne will be disappointed - The embodiment of the urge to kill, devoid of control and a blank sensation of wrath that overrides the will to survive. Entering a battle trance, by killing and keep killing because ending it is to stop worshipping. Every step on the stairs toward the throne is an act of violence each more brutal than the one before, the skulls and the places in between serving as riverbed for the blood that flows.
What imho sets Khorne apart is that their way of worshipping is enacting violence to such an extreme that they forget about themselves and others - The (Demon)Primarch Angron is as close to that concept as anyone could've been.
Slaanesh is only partially represented in joy or happiness, it's the need for more joy and more happiness that lead to the downfall, all the feelings that somehow have a representation in the 7 deadly sins, except wrath - because of what I described above. Slaanesh is the personification of hunger beyond satisfaction, greed and waste, pain and pleasure, denial and excess, starvation and gluttony are opposites by our standards but they are unified and perverted
All the things above have one thing in common emotions - now why might the Emperor be an anathema to chaos.
Imho the Emperor represents the Nietzschean "Übermensch" - Somewhat closer to a grade "A" psychopath
He is the embodiment of many virtues
Prudence, Temperance, Fortitude and Justice. (Catholic Virtues)
or
benevolence, justice, proper rite, knowledge and integrity (Confucian Virtues)
Why benevolence? Because you shall not suffer the alien to live, euthanasia is a perversion of that concept and millions die so billions may live.
Like everything warhammer, I keep imagining the emperor as an Idea turned all the way up to 11.
There is no fear, there is no doubt, there is no sloth or desire, the emperors goal is that humans can control their emotions rather that they are governed by them. Duty till death... yada yada yada.
I will stop now.
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Gonna comment as I go, because there's gonna be a LOT to respond to here.
Khorne: Yes, there were gods of war that covered the more positive aspects like valor. So does Khorne! This is actually tied to a commonality with the Chaos Gods. They feed on emotion. Stronger emotions feed them more, and causing those emotions gives them more food. So, while Khorne could feed on honor and valor and such, its much more efficient to exaggerate those emotions into mindless bloodthirst, because it's a stronger emotion, AND it causes more of that emotion in others!
Tzeentch: Tzeentch is, I think, the only Chaos God older than humanity, and so is the largest set of the emotional spectrum cut out from a much milder time in the Warp. He is, at his core, the desire to change things. He in innovation and sabotage, progress and recession, revolution and coup. So long as things aren't stagnant, he is happy, it doesn't matter if the change is good or bad, just as long as someone wants it to be different. Now, remember how the Chaos Gods want to exaggerate emotions? Well, what happens if someone starts out wanting to make a farm tool more efficient, and then that desire spirals out of control until they're trying to blow up their planet? That is the danger of Tzeentch.
Also, gods of time? Like Kronos? The Fates? The Norns? Also, Tzeentch's aesthetic is closely tied to Thoth.
You are correct, they AREN'T intrinsically evil! They are intrinsically extreme! They want to feed on the extremes of emotion, which tends to wind up evil!
Nurgle: So, the video got one thing wrong. Nurgle loves ALL living things equally. As in, you mean as much as a single E. Coli bacterium. And the E. Coli outnumber you. But, hey, you can get along! Just let Papa Nurgle help. And yeah, Nurgle's illnesses can serve perverse medical purposes. Although it usually looks more like plugging bullet wounds with tumors. But! Nurgle is stagnation, as well as endurance. Where Tzeentch inspires the downtrodden to rebel against their tyrants (and then assassinate all the other rulers) and Khorne inspires them to perform the coup with honor (at first), Nurgle gave them the steadfastness to deal with the problem when there was nothing they could do (even when the plague rolled through town).
Slaanesh: Dionysus / Bacchus was literally the god of getting crunk! And the thing with Slaanesh is, they came from a culture that had several million years to hone the idea of 'decadence' to a razor edge. But, again, they represent joy and sorrow. Pain and pleasure. Perfection and leisure. Both the good and bad. They just exaggerate it to the point that it's unmistakably awful.
On Emps feeding Khorne: You know what doesn't feed Khorne? Cold, calculated extermination. Well, at least not as much as blind slaughter. Also, the fact that in the modern Imperium, everything is in the name of the Emperor, not one of the Chaos Gods or one of their aliases. Same with Tzeentch. Emps wanted to change the galaxy, yes, but after that? He wanted the Imperium will be stable. But what about Nurgle, then? Stable, but not stagnant. The rotting Imperium was about the opposite of what the Emperor wanted.
Gluttony in Nurgle's camp? Nooooooooo. The reason Nurgle and his Daemons look fat is they're bloated with plague. XD Gluttony is still Slaaneshi all the way.
Oooooh, okay, you have things tied with Emp's motivations. He doesn't want to kill the EMOTIONS that the Gods are rooted in from humanity. He wants to stop the entities driving humanity towards the destructive extremes of the emotions. If the Chaos Gods were destroyed, the emotions would remain, but so long as they didn't spiral out of control, they wouldn't become self aware and hungry. The Chaos Gods are like a malignant tumor in our emotions. Giant clumps that feed and grow, but they can be removed without you losing anything important.
On the topic of the Imperial Wavy Locks: The difference between the Emperor and Slaanesh: The Emperor maintains his hair with a strict regiment of meticulously engineered shampoos and conditioners. Slaanesh boils the secondborn child of the rishest noble families from fifteen planets which orbit binary star systems, in the stomach acid harvested from thirty-one arrogant Astartes, for precisely twelve hours and thirty-one minutes, making sure that the children are alive and conscious the entire time. The resulting concoction gives your hair the perfect amount of sheen.
Heresy Theory: You're actually not wrong! Just a little off in terms of time. Khorne and Nurgle got their aesthetics from human medieval society. In particular, Khorne drew heavily from Christian ideas of Satan and demons during the Crusades and similarly Christian-driven wars. And Nurgle drew from the Black Plague in particular. Tzeentch is more difficult to say, since he predates humanity. Slaanesh is very, very rooted in the Eldar, though. They do shape themselves a little bit to current perceptions, but those current expectations are shaped by past occurrences.
Aaaaahhhh, so Slaanesh as Aphrodite is an interesting angle, and not an inaccurate one. It starts with just making the food taste good, and spirals into grating freshly-plucked eyeballs to give your spaghetti that extra zing. The danger of the Chaos Gods isn't the emotion itself, it's the escalation.
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2:00 Psycho conditioning and memory alteration
Space Marines don't have Flight or Fight thoughts, there is Only Figth.
SM Knows no Fear, and its not just a badass catchphrase or a saying, it is the truth, they don't register fear.
They make Tactical retreats when the situation calls for it, but thats it.
Mental Breakdown isn't a thing, or when it happens the Recruit is expurged from the process.
The MIx of Zealotery, Duty and Psycho conditioning, makes them emotionaly stunted, their trainign is what makes them react to threats in ways that is dictated by their training and their personal experiences.
2:15 Once again, Genetic manipulation and enhancement, so, they are not affected by any physical complications due to their psychological state.
I know that it is a ridiculous catch all phrase, but thats just how it is in the 40kverse.
5:00 Once again, in the 40kverse the best recruits are those that are accustomed to a Harsh life in a HArsh environement, they are made tougher just by the everyday living conditions of their habitat(tho the live in an Imperial city or Hive City isn't that rosy either)
When we talk about harsh conditions, its not like "OUR" Harsh conditions, its like ridiculous.
WHOLE PLanets with Never ending Winters and Snow storms that can last for months, with a wild life adapted to such conditions, like Fenris, the Homeworld of the Space Wolves Chapter.
Jungle worlds where everything is savage and ferocious, Catachan is renowed for their Catachan Devil's, Centipede like creatures, that are as long and wide as a freight train and can break concrete with their snappers/pincers, home of the Catachan Jungle figthers regiment of the Imperial Guard.
The World of Nocturne (homeworld to the Salamenders SM) where the surface is nothing but magma rivers and active volcanoes.
the World of Bhaal, home of the Blood Angels, who is a complete an utter desertic toxic wasteland(think mad max like Toxic and aride Wasteland)
Barbarus, Home world of the Deathguard Legion (turned traitor and the planet is now abbandoned/destroyed after the HH), where the WHOLE planet was covered in an eternal Fog of toxic fumes and gases, with only the highest peaks/cliffs/mountains been save for Humans to live in.
Nostromo, World of the Night Lords Legion( traitors, planet as been Exterminatused), in perpetual Darkness due to its locked Geo-orbit with its moon blocking the light of the Sun and its heavely saturated and polluted atmosphere.
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You asked the lore nerds some questions so here ya go.
6:18 Yup, the Salamanders (along with the Space Wolves and the Lamenters) are some of the only """""""""friendly""""""""" chapters.
6:23 Nope, the Blood Angels and their successors are the vampiric ones.
7:27 No, its a different suit. Its normally just worn by VIPs (like the chapter master) and special elite units made up of veterans of the chapter.
8:05 Despite the name, genestealers aren't really trying to steal people's genes. What they want is to "struggle-snuggle" people to create human-genestealer hybrids that can pass for humans but are telepathically linked the OG genestealers to slowly take over worlds. so its defenceless when the tyranids (who they worship as gods) attack. Really its the tryanids that steal your genes, not the genestealers.
11:50 Ah, so basically the nutcase guardsmen from Mordian.
16:51 Good point, its more purging apostates in this case, them being xenos and all who haven't heard about our lord and savour Big E.
17:37 Nah, the Blood Ravens (aka the Bloody Magpies) are the ones who steal all your shit, sorry I mean to say "reclaiming relics of the chapter".
18:47 The drill is the punch a hole in the armour through which medication can be given. Not a great system but I'm not about to argue with a space marine.
30:01 I mean if you could somehow disconnect one from the hive mind without killing it, it would go back to being a mindless beast which yes presumably you could then train!
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Power armour comes in several patterns: during cursade era they had MK2 which is the first completely sealed one. MK3 was developed to allow additional protection but it had some flwas like you could not move the head to look up or down. MK4 was a modern redesign and probably the best version. MK3 and MK4 are the ones most common during heresy.
MK5 is a patchwork of MK3 and 4, MK6 has the bird helmets and there came several more version until mark 9. Primaris Marines wear Mark 10 which does not fit the legacy marines.
Terminator armour is another type. It is also called tactical Dreadnought armor (so it seems to be inspired by the Dreadnought chassis). It has higher armour value and grants an invulnerability save in the game, which is like a force field. They are much more scarce than regular power armour, so only certain veterans are equipped with it. Usually the chapters have elite units for this.
In Terminator armour you are often teleported to the battlefield, just into the thick of it. The units have storm bolters instead of bolt guns, which act like a double barrel boltgun. They all have a power weapon, usually a power fist. The more specialized units are equipped for close combat, wearing shields and a thunder hammer or swords and the others wear heavy weapons like the heavy flamer or chainguns, plasma canons, auto canons and such, which are normally vehicle weapons.
Terminator armour comes in 3 types: the 40k standard pattern from this game or the 30k patterns which are even more heavily plated (Cataphractii and Tartaros pattern. The first one is so heavy because it includes a strong force field but you cannot run with it. The second one is a bit weaker and lighter to allow faster advance.) The common 40k pattern is pretty uncommon during the heresy.
In Horus Heresy games the units are much more equipped like Chaos Space Marines in 40k. For example, a power fist is rather uncommon on terminators, they use maces or other power weapons instead. And the storm bolter for example really was a twin-linked boltgun. This is still the standard weapon of Chaos terminators in 40k.
There are videos about power armour marks and their differences on youtube.
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1. Termintor armour is a different suit of armour from regular power armour. They are rare relics, reserved for Marines that have managed to achieve veteran status, not for 'extra hench' marines. They are incredibly thick, powerful suits able to support heavy weapons and powerfulr melee weapons at the same time. A Terminator with an assault cannon and powerfist is basically a walking tank, with an A-10 on one arm, and a hydraulic crushing claw on the other.
2. The need to give the other Terminators orders isn't reflective of the lore, it is, as you said, just a gap in the game's AI. Space Marines are far from stupid, and can act independently just fine.
3. Dark Angels are one of the most tactically flexible Chapters, not massively dedicated to one form of combat over another. The blood drinking ones are the Blood Angels. And the Blood Ravens have earnt a reputation of stealing stuff from other Chapters...
4. The drill on the Apothecary's arm isn't part of the healing process. It's a bit grimmer than that. It is used to drill through the neck piece and chest plate of a fallen Terminator (remember, really thick, tough armour), in order to allow the needle of the Reductor to retrieve the geneseed of the now dead Space Marine.
5. In all honesty 'Genestealer' is a bit of a misnomer. They are Tyranid shock troops, that are highly violent, but one of their roles is to capture an enemy alive, they then use a needle in their tongue to implant a gene altering (and mental altering) virus into the captive, and release them. This victim is now a Genestealer Hybrid, and will try to work it's way back into a planet's society where it will begin to establish a Genestealer Cult, which paves the way for a Tyranid invasion, and is a whole other subject to cover. Though Bricky introduces it, he kind of glosses over the details.
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Terminator armor is an alternate and HEAVIER form of power armor where you go from being a walking tank to a mobile heavy weapons platform, hence why the Deathwing game shows them with Assault cannons and heavy flamers. Terminator armor suits, or Tactical Dreadnought armor as they are also called are issued only to the veterans and officers of a chapter as they are known to be difficult to mass produce (partially because the tech is rare), the main suits we see with the Deathwing game is known as the Indomitus-pattern Terminator armor but there are some older patterns that were employed during the Great Crusade and Horus Heresy.
During the days of the Legions; each Space Marine Legion had their own specialized Terminator unit deployed for different missions or were even deployed as bodyguards for high profile officers or even the Primarchs themselves. Nowadays Terminator squads have various uses that; because of how extremely cumbersome the suits are, they are typically deployed either via air cavalry, armored transport or are teleported in from orbit to either rescue a defensive line from being broken, participate in helping in siege warfare or even breaking a siege. While other chapters will use their Terminator squads in surprise ambushes of enemy forces to target their command structure or even can be used in the evacuation of a particular valuable objective or VIP as every Terminator suit has a built-in device called a teleport homer that they can use to either go across a certain distance or have the ship they were deployed from lock in on their coordinates and pull them back aboard for a rapid escape.
Now on Space Hulks; which are mass blobs of ships that have become lost within the Warp and literally merged into each other, acting as drifting hulks of metal, Terminator squads are regularly deployed onto these as Space Hulks can contain any number of random and EXTREMELY hazardous threats that are but not limited to; Tyranids, Orks, Chaos Daemons, even sometimes Chaos Space Marines or other hostiles. And because of how tight the corridors of a Space Hulk are, let alone the kind of ships merged into it, close quarters fighting can become common very quickly; however its also seen as a high risk, high reward as more often than not Space Hulks can contain certain lost technologies or relics vital to a particular faction.
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in the dark age of tehcnology humanity had many version of power armor, most of that technology is of course.... lost...
After DAoT during the rise of imperium empror basicly took the most basic version fo power armor baiscly what u get in fallout games and decided he can do better, he replaced crappy titanium alloy with ceramite basicly an "alloy" of ceramics and adamantium(not actually indestructible like in X-men) and made the iconic M1 power armor that all space marines use yes the one with silly gigantic pauldrons which makes sense becaus ewithout the additonal tehcnology u need certain areas of the armor o be really thick to make the effective against all the crazy weapons that can be pointed at it, note here that due to the size and thickness of pauldron on that armor many space marines will attempt to take shot on them while hiiding substantial amount of ther head and side with them.
as for Terminator armor somewhere along the reconquest of galaxy stc(standard template construct) for basicly fusion reactor, space consturction/repair armor was found this is not terminator armor terminator armor is slimmed down and much more reasonable upgrade of that armor in some old images from old lorebooks and in death of hope aboard chaos ship u cna see marines in the original bulky gigantic desing, never the less temrinator armor is what adeptus mechanicus made after upgrading that aforemention Reactor repair suit, its heavie, slower, and actually evne for space marines difficult to use only give to veterans and evne then to those who secured the right and honorto wear them, but it is basicly a tank on two legs and allows for use for evne hevaier weapons some of which are truly ridiculous in power.
in before u aks the reaosn chaos marines use old sometimes obsolote armor desings is because they dont have acces to.... sane or even semi-sane tehcpriest to make and maintain it.
Apothecary armor have drill to either remove gene seed from dead/dying marine or to drill through armor use specially designed tools to complete surgery without removing armor and seal the hole with gel that doubles as sealant and hemostatic powder, injuries that are too devastating for this are usually fatal, occasionally if situation allows for it a critically injured marine would be sent to battle barge by thunderhawk or other transport craft for removal of armor and actual surgery.
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@Combat Veteran Reacts
The Dark Angels are the first legion formed. They are called the Unforgiven because half the legion went rouge at the end of the Horus Heresy. When the rebellion was put down, the Dark Angels blew up their own home world but the Warp swallowed the Fallen, and, scattered them through space and, time. Now the Dark Angels fight a shadow war in an attempt to capture or kill them.
Now, Terminator Armour. Tactical Dreadnought Armour: it is a heavy battlesuit/exo armour. It is a form of HEAVY power armour, with a built in a energy shield to protect the wearer. As for those who are to allowed to wear the suit, only members of the First Company (IE) the elite of the chapter. And most chapters have about, or less that, 100 suits of terminator armour. They can carry very heavy weapons, A 20mm vulcan, a multi-shot guided missile shot able to fire fragmentation rounds or Anti-tank rounds. They also carry a weapon called a storm bolter. A bolter strapped to a bolter. Think what would happen if a Siga 12 autoshotgun fornicating with a MK19 autogrenade launcher. Ugly, heavy on the boom, and, terrifying recoil. But, everything dies if it with a bolt round. Then you get the the thunder hammer, an antitank power hammer and storm shield, a heavy shield to keep you from being eaten, or blown to a thousand bits. Then you get Lightening Claws. Basically, think Freddy Kruger.
As for the Apothecary and that massive drill, well, the drill is used to put down and, grant final mercy to dying marines, or, if they are already dead, it is used to crack open the armour, and crack open your fused bulletproof ribcage, and recover the geneseed organs so that the chapter lives and the memories of the chapter are recovered, almost literally. However, the medic does have stims, and healing agents that were injected into the armour and soldier via ports. And the buzzsaw on the medical kit, yeah, its meant to open the armour to allow your surgeon remove your battleplate and using his kit to preform surgery, while being shot at.
Now the Blood Ravens, they are literal Kleptos. If its not nailed down, and interesting, or holds secrets they want to know about, they will steal it. They are also called space magpies. Now, BLOOD ANGELS are your noble space vampires, however, those that drink blood are NORMALLY either killed by their brothers, or, formed into the Death Company because they have lost thier minds and, they are pointed at the foe, and told go kill to your heart's content. Normally the Death Company all die in the end, or, they are put down like rapid dogs. I think that answers allot of your questions.
Also Tyranids, large, angry, cockroaches. With teeth, lots of teeth. As for the name genestealers, basically, they are the Tyranid vangaurd creature. the want to run up to you, as fast as they can and eat you. In the most literal sense of the word. You are food, and, a space marine is spam in a can, or as my little nid player calls them, lobsters, so good to eat, so hard to crack open. And they are bad, the numbers of a Tyranid hive fleet is literally legion for they are many.
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Space Hulks are amalgamations of space junk that have fused together around a ship with a warp drive. Essentially when a wrecked ship's warp drive still has a degree of function with nothing controlling it, it will enter the warp and draw debris in with it that will fuse to it including other ships, wreckage, space stations, asteroids, etc. If there is power still getting to the warp drive it may translate in and out of the warp with varying levels of consistency, making some space hulk appearances recurring phenomena. The ships/wreckage may have valuable technology, weapons, armor, dreadnought chassis, vehicles, etc. That could be from any point in time from the dark age of technology to the the 41st millenium making it worth the risk to send elite Space Marine terminator squads to investigate, especially if a ship among the wreckage was one of theirs and contains untainted gene seed.
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Let me explain how the Blood Angels recruit on their homeworld of Baal. Every few years, they announce to the civilians that they will be accepting new recruits, and ambitious young men will congregate at the various starting locations, then begin the trek up to the Blood Angels' fortress monastery, traveling across the irradiated hellscape that is the surface of their homeworld. If thry can survive the trip and manage to knock on the door, they'll usually be welcomed. Then they will be tested, again and again, until they have proven themselves worthy of the implantation procedure. Part of this is drinking from a chalice of blood, which is actually the unique gene-seed of the Blood Angels. The Neophytes drink from the chalice, and then they are locked inside of sarcophagus with some life-support technology. And then they scream. They scream and scream for a full year, being sustained by the life-support and the mutative properties of the blood of Sanguinius. Many die in the process, but those who do not come out entirely transformed from the radiation charred wretches they once were to impeccable transhuman specimens that would be the envy of the Greek gods. And this is all BEFORE you become a proper Space Marine, and the training is ramped up even further.
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Bricky does a great job at giving a basic overview of the Guard. But, he falls into the same trap/stereotype many people do when it comes to the guard.
They are basically describing the PDF (Planetary Defense Force) poor training, terrible equipment, no organization, etc. When the Guard Regiments reinforce the PDF forces they often laugh/mock them or make jokes because the PDF on the majority of Planets are basically a militia with Guardsmen equipment they don’t understand.
The guard on the other hand are highly trained, organized, and equipped. They tend to use a combined arms approach for warfare. They do change tactics depending what the situation calls. So if taking an objective calls for a mass charge then... Yes, they will do it for the Emperor and victory.
I love the Guard!!! I just wish the stereotype of guardsmen being badly trained/under equipped would disappear.
(Yes, I know they instances of regiments not having the right equipment or getting the wrong equipment. That’s due to how incompetent the Administratium can be at time. But, as a standard Regiments are highly equipped, trained, and organized across the Imperium.)
Yea the new Space Wolfs seem designed by a teenager furry fan. Which makes me salty as a Space Wolf fan... The old OG lore when they were just Space Vikings without all the extra furry shit was way more grim dark and fun.
It hurts my soul with how they treating my Fenryka now. 😭😭😭😭😭
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Each type of Imperial guard has its style of fighting.
There are agricultural worlds which are mostly farmlands, pleasure worlds which are worlds for the nobles and high ranking people, hive worlds which are just a world covered in cities, garden worlds which are nature preserved worlds. Don't think that just because it is 40k that everything is destroyed. Nature can continue without us just fine after some time.
Cadians have an age of restriction when they sent their soldiers, as for Krieg eeeee not so much.
While mortal man can get afraid, Astartes are psychically or mentally toughened to not be ruled by it or not fell it.
For each Astartes, they live more than mortals, but it varies greatly.
For each world it is different. For cadians, they were trained from birth to be soldiers. On some agri world, they might have been farmers conscripted just to pay the Imperium in manpower for the war machine. Also, worlds have a PDF (planetary defense force), and the best of them are chosen to become Imperial guardsmen so they can go fight someone or thing.
There were 20 Primarchs, and so there were 20 Legions. 2 primarchs were erased from history, known as the purged and the forgotten. No one knows what happened to them or their legions. Well for the legions, there is a theory that what was left of them joined the Ultramarines Legion.
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So... the quality of Astra Militarum regiments varies massively.
Every world in the Imperium is required to maintain planetary defence forces, as a first line of defence against invasion. In the case of an invasion of a nearby world, muster orders will be given to nearby worlds, where troops are taken by the Imperium as Astra Militarum regiments - typically the best 10% of the local defence force - to reinforce or reconquer an invaded world. This will be supported by tithed regiments: regiments raised from worlds which have no worthwhile resources other than the ability to train soldiers, like Cadia, like Krieg, like Catachan.
Those tithed regiments are normally either from Death Worlds (worlds so inhospitable that merely surviving them makes for a deadly fighter - this is an idea borrowed from Dune) or Fortress Worlds (worlds which are in strategic locations and vital to defend), and all they contribute to the Imperium are soldiers. On Cadia, every person is trained to fight from childhood, even if they aren't deemed soldiers until they're adults, and 90% of regiments stay on Cadia to defend it, with 10% (at random) being taken off world to fight elsewhere.
Space Marines:
Genetically engineered, but this is not done in vitro. Rather, they're implanted during puberty with additional organs which retroengineer them in every way, making them superhumanly fast, strong, agile, resilient, and heightening their intellect and senses. They're also hypno-indoctrinated to condition them for battle - fearless, perfect recall, heightened reflexes, able to fight on instinct while their minds consider tactics. They're then fitted into advanced powered armour which boosts their enhanced strength further and which connects directly to their central nervous system so that it moves like it was part of them and they can interact with command and control systems, targeting aids, communications equipment, etc., with mental commands alone.
As you note, yes, the video does gloss over some details.
There were 20 Primarchs (two vanished mysteriously and are a mystery in the setting, 9 turned traitor, 9 remained loyal), and each had a Legion of Astartes - somewhere between 100,000 and 250,000 Marines each. At the end of the Horus Heresy, the surviving loyalist Legions were divided into 1000-strong Chapters, and every few centuries a new Founding is made to create new Chapters, with around a thousand Chapters in total by the 41st Millennium. More have been founded since, so the old "a thousand Chapters of a thousand warriors" bit isn't accurate now.
The Salamanders come from a world called Nocturne, they aren't nocturnal. The inhabitants of Nocturne are dark-skinned anyway, but some quirk of the geneseed of Vulkan, their Primarch, exaggerates this for reasons unknown, giving the Salamanders pitch-black or ashen skin and eyes that glow red like embers.
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If I got it right, each Primarck got it's own legion to command, after it was found by the Emperor. After the Horus Heresy, it was deemed that the legions pose to much of a risk, if they ever turned traitor again, therefore they separated into chapters, witch meant that different chapter had the same Primarck now. Later on, some chapters spawn some other, younger, chapters, and that's how today there are over one thousand chapters in 40k.
Don't quote me on that though.
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Eldar gods are...difficult to describe because they are both tools and gods.
The Eldar at some point figured out how to architect gods in the warp like one would architect a bridge or a house. Not to get too deep in the weeds but the idea I think is they learned that by making up a myth that described an aspect of life they needed divine intervention for and it created a god of that aspect in the warp. So Eldar gods are chaos gods, but they are very weak in comparison to the four main chaos gods.
Most Eldar gods were obliterated by Slaanesh in its birth, but some did escape. Kegorach is one that did, he hid in the black library from Slaanesh. The Eldar god of wrath Khaine is split into a thousand fragments, the Eldar god of life, Isha, some say was saved by Nurgle, and she breeds his great plagues since the god of entropy by definition cant create life, yet there have been many scourges.
Lastly, there is Ynnead, the god of the dead, that some Eldar pin their hope on to use as a weapon to "kill" Slaanesh and save their race. Considering how many Eldar dead there are, that god is quite powerful.
And there is a race that tends to use Orks very basic nature to their advantage consistently. That would be the Eldar. For whatever reason, Eldar are very adept at twisting an Ork mind to suit their needs. Mostly that need is to be the brute force weapon the Eldar need because Eldar never could do brute force well.
Humans do try every once in a blue moon. the problem is humans tend to severely underestimate just how clever a Ork warboss is.
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You ask if the tyranids are intelligent. And could you have a conversation with one and negotiate with it.
Eh... it's conceivable, but it will never happen. For a number of reasons.
See, the intelligence of the tyranids is in the hive minds, which are all possibly just spread out neural nodes of the overmind behind the tyranids. It's undoubtedly intelligent, it can strategize, employ tactics, and alter the evolution chain and growth patterns for the tyranids under it. It is quite likely far more intelligent than any human, eldar, or other organism alive, through sheer dint of scale and processing power.
And yeah, it'd be easy as hell to whip up some sort of mouth of sauron setup, make a vessel connected to the upper layers psychically that could communicate and talk, negotiate, do all that stuff.
But...
It's busy eating the entire galaxy. Why would it want to pause that to have a tiny snippet of conversation with a grain of wheat?
At the end of the day we're food. And it is efficiently and happily getting the most results through brute force, and overwhelming mass. There's no need to talk to us.
Also it's alien. Unfathomably vast and with motives and drives fairly out of human understanding. Really, the hunger and the desire to grow and improve are the only aspects that are familiar to us. The rest? We are left to interpret as best we can, with the understanding that there is much we will never know. We are coming in late in its story, whatever that might be.
The third reason, and probably the least consequential one is that it fears that by manifesting something to speak to us, we will use that link to try to kill or harm or alter it. Which is entirely possible. There are powerful psykers in the human and xeno cultures. It might be possible, if they had a directed link to the upper levels of the overmind, to cause enough damage to destroy or cripple it. So why would it give us that opportunity by forming a consciousness that we could assail. As it stands right now, it only throws disposable mass at us, and the synapse stuff acts as layers of security, preventing compromise in the upward levels. Any assault in that direction is caught, or at the very worst, contained to a hive fleet or two.
Although...
That's an interesting thought.
What if the reason the tyranid overmind is drawn to the astronomican, is because it senses that the Emperor is a threat to it?
What if it's trying to wipe out this tremendous psychic force before the Emperor can turn his mind to undoing the overmind? (Of course it doesn't KNOW that the Emperor's more or less down for the count. All it knows is that the force behind the beacon could fry it like bacon...)
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So bit of an explanation for the Harlqeuins and why their souls don't go to Slaanesh when they die, like every other Elder's do, so, like a lot of species, the Eldar's had their own pantheon of gods, reason why Slaanesh now has the souls of pretty much all of the Eldars is because, they killed pretty much all of the gods that the Eldar where worshiping, as soon as they where born they went on a rampage and murder all but one of them, Cegorach, the laughing god, who was able to escape by, from what i understand, using the Eldar god of war Kaela Mensha Khaine, as a meat shield, and so, since their god survived, the Harlquins where spared from the Slaanesh soul eating
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two of the primary methods of preventing large scale rebellion among military forces are
#1: The Imperial Guard and The Imperial Navy are entirely dedicated to their individual tasks, unlike the US military branches where the Navy has an air force, the Army has a navy, and the Air Force has infantry, The Imperial guard are an entirely self involved force, they maintain infantry, mechanized infantry, tanks, walkers, atmospheric aircraft and their logistics. The Imperial navy handles space operations entirely, they maintain vessels for anti-piracy, invasion, defense and offense, as well as miniscule marine detachments for boarding operations. this is so that they are dependent on one another to function properly. if an Imperial guard garrison on a world decides to rebel, the best they can do is fortify their world, they do not have the capability to travel to another planet and take it, because the Navy is kept separate.
#2: The Space marines are kept in insular chapters, with only minor diplomatic relations between chapters, and generally it is kept to chapters of the same gene seed, such as the Ultramarines and their successor chapters. This is so if a chapter turns traitor, other chapters will not hesitate to wipe them out. Culturally there is an important aspect that keeps the chapters from interacting with standard humans, they are divine figures to humanity, treated as gods, and they act as tho they are above humans. they do not consider humans as worthy peers and most likely would slaughter them if they turned traitor, the only real acceptions would be the salamanders and their successors
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So in case you haven't watched a video or someone else hasn't explained about Spacemarine chapters>
There were 18 Spacemarine Legions, with two lost to time. Nine of which turned traitor during the Heresy, nine which stayed loyal.
After the Heresy, Robute Guilliman of the Ultramarines decided that a single Legion was too much power, and that they should be broken down into smaller Chapters of one thousand marines, further divided into 10 companies of 100.
There was almost a second civil war over this. But the primarchs wanting to keep the Spacemarines at legion strength let Guilliman have his way, or subtly ignored it (see Space Wolves or Black Templars in older lore). All chapters descend from one of nine loyalist Primarchs, with the original Legions now chapters themselves and known as First Founding.
Regarding chapter organization. 10 Companies of 10 squads, with the 1st Company composing of the Chapter's Veterans, and the 10th company comprising of Scouts, who have just gotten past the Aspirant stage.
Black Templars, Blood Angels, Dark Angels and Space Wolves have slightly different organization.
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I like your closing thoughts here. The 40k universe feels authentic despite all of the over the top stuff. It seems to me like a fantasy world which a logical minded person has gone to great lengths to justify and ground in reality. I'm loving these 40k analysis videos. Personally, my obsession in the universe has been with the Primarchs (their creation, nature, personalities, relationships, etc.) and with the concept of a humanity which is long past the prime of its technological peak. I've always thought of the adeptus mechanicus' rituals and prayers to machine spirits as embellished and imperfect descendants of maintenance routines, repair methods, or commands to computer systems which are no longer understood for what they are. I've seen the term future history applied to the universe and think it's fitting. The lore can contradict or seem implausible or inaccurate without a problem because real world history often has the same qualities.
Really enjoying your commentary by the way. I'll pretty much watch anyone react to Warhammer because I'm interested in how other people will perceive my favorite lore/hobby, but I'm looking forward to seeing more from you as I appreciate your perspective as someone who seems to be interested in history, tactics, logistics, etc.
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the eversor assassin is less an assassin and more a bomb for when you dont want to damage the equipment around the people
you are right, assassins should be cold and calculating (its why i hate the devastation of baal novel so much, the idiot writer gave lictors emotions)
but cold calculating is slow, if you just want a worlwind of blood and blades, but there is fragile equipment there you want to recover after
thats when you drop pod these guys in
there is no on the way to the target for these guys, they get frozen, transported, dropped onto the target and released
these also tend to be single use assassins, as they are pumped full of combat drugs, they tend to burn themselves out
and while yes one person isnt much of a treat, but these are highly augmented people pumped full of drugs to the point where they arnt expected to survive
a marine is augmented for long lasting results, these are augmented to break themselves, they will die, the imperium doesnt care
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Inquisitors have basically an apprenticeship system where an experience inquisitor would take a promising candidate under their wing, and have them slowly, over the course of years or decades, learn the various aspects of the job. The retinue itself is selected by the Inquisitor based on their preferences and their needs, and are often the best and the brightest poached from other Imperial organizations. Or, sometimes they're warriors from feral tribes or death cults or underhive gangs. It really depends on what the Inquisitor is looking for. There is a clear distinction between "Inquisitor-track" people, those who are groomed to be Inquisitors in their own right, and the supporting personnel who are not, and just focus on their specialized task. So, they can be a lot more lax with their standards, since not everyone they hire needs to have the right skills to be an Inquisitor.
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Ah, dunno if anyone else wrote this, but to sum up on Robots and AI. Humanity used to have Advanced A.I., so advanced in fact, that much of human society was run by it, and humans just focused on higher learning and arts. Eventually though, A.I. on mass went rouge, and thus The Golden Age of Technology fell into a war that would devastate the pre-Imperium holdings of humanity among the stars. After this, humanity was scattered, unable to communicate or reach each other with their faster-then-light travel through The Warp, it was beyond unstable and no longer usable. (Coincidence or not, one after the other damaged humanity greatly) So humanity fell into what some call "Old Night", which lasted for hundreds of years. It wouldn't be until the Emperor's own Unity Crusade started on Terra (Earth) that any real civilization returned.
It was decreed by the Emperor and backed by their neighbors on Mars, the Cult Mechanicus, that A.I. was outlawed. That is not to say there isn't A.I. out there, remnants of the Golden Age, but humanity hates it as much as it hate Xenos, heretics, traitors, and demons. As such, the work around is using living or re-purposed human brains to act as makeshift thinking machines. This was how The Servator, and other such works came to be. Servo Skulls being another example, 2 of which I think are what we see in part two around the boarding ship. Anyway, that's about it as far as I can tell the tale, there are far more qualified than me to tell it, and who likely know the details better.
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Answers you asked for
On the topic of genitals, the testes are a direct hormonal influence on the body and affect a lot of things in any normal humans, simply id say its a thing that probably differs chapter by chapter as some might think it will get rid of a distraction while others probably think it essential, remember each chapter does the surgery a little differently so not really a definite yes or no.
Question Does the armour interface with the astartes internal organs: YES, the connections there are multiple connections, of all kinds the armour is made to be worn for an entire operation as in weeks to months if need be.
NEURAL INTERFACES marines have the black carapace this organ prior to implantation looks like thick black plastic sheets but after implantation into the torso area bonds and creates multiple fibrous links with the marines nervous systems along the spine and torso that link to mechanical interface implants installed at the same time as the carapace, the carapace acts as a self maintaining basic armour and biological neural link with far greater reliability and ease of maintenance than a direct mechanical cybernetic interface, this also acts as a linkage to the organs neural tissues allowing bio rhythm monitoring and biochemical monitoring as well through carapace neural fibres which will maintain itself through out the marines life.
CHEMICAL AND BIOLOGICAL FUNCTIONS, yep their are a lot of chemical ports and shunts integrated into the astartes body allowing for direct chemical injection to the major blood vessels... suits are made to be worn for weeks or longer so catheters and waste ports are definitely a part of the amour but typically a marine is fed a nutrient rich gruel/soup through a port in the armours helmet alongside direct intravenous chemical stimulants during combat so I'd say its probably a lot like the dune still suit with water recycling and a waste tank... somewhere.
Genomes and stuff, considering these organs are each part of a composite mutagen meant to change a human yeah instability and weird shit abound, oh and thunder warriors would only last decades before dying of their instability, resulting in cancers mutations and a lot of near self destructive biological imbalances.
Marines and thunder warriors never go back home, they are part of the chapter and so as far as their families are concerned they will never see their children ever again, and the marines see the chapter are their family now, but some rare chapters do allow marines to maintain links with their families but this is rare.
The whole 1000 per planet was more an entire planet to recruit from after all there's a lot of failures even before the implants get installed, but some draw recruits from multiple planets, the other thing is a lot of the planets preferred by astartes are at a feral or tribal level society on worlds rife with dangers making humans very hardy, but some recruit from hive city gangs where gang wars are constant once again the recruits are used to and acclimatised to hardship and violence.
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Space marines are perfectly capable of functioning without their armor. I don't know if waste recycling by the armor is stated to be canonical, but I think it's safe to assume considering they wear it for days, weeks or months on end. As for connection, they recieve an implant called the Black Carapace which intertwines with the nervous system and allows it to interface directly with power armor.
The Black Carapace is a big, big deal. Power armor includes automated medical systems whose monitoring capabilities are vastly improved with a direct connection, as well as sensory and surveillance equipment that, when linked with a Black Carapace, allows the space marine to use those systems as extensions of his own natural senses. But most importantly, power armor is motivated by electrically-powered fibre bundles - essentially artificial muscles. Power armor made for regular humans need to interpret the wearer's movements and replicate them, which of course happens very quickly, but even a small amount of latency limits the wearer's speed and agility.
Let's take raising one's arm as a simple example. If you do that too quickly, at the start of the motion you will move your arm inside the suit and feel it press into the padding as the armor replicates the movement just a little bit too late, while at the end of the motion you will feel your arm being moved by the armor a microsecond after you expect it to stop. It takes a lot of training for a regular human to adjust their movements so that they won't exhaust themselves by fighting against the power armor, let alone for them to be able to move efficiently while wearing it. The Black Carapace solves this issue by translating the signals naturally used by the space marine's nervous system to move his muscles directly into the power armor's fibre bundles, instead of requiring the armor to interpret and replicate his movements. This completely eliminates latency and allows the armor to move in perfect tandem with its wearer.
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yes space marines are physically connected to their armor
the black carapace is implanted under their skin and from where it is implanted grows out and merges with his nervous system, the black carapace has connector pins sticking out of the flesh to connect to the armor so that the armor reacts as fast as their musculature
they also can activate helmet systems by thought alone if they are using the older, better suits of armor
the more modern, less advanced helmets usually react to things like voice commands, tongue movements or blinking
but the armor beyond the connections to the black carapace, is actually quite primitive in how it is attached to the body
clasps and bolts mostly
a marine is perfectly capable of completely removing his armor on his own without needing any machining done, tho most chapters have serfs to assist in doing it faster and incanting the blessings
putting on or removing the armor is a long process tho, similar to putting on old japanese armor or full plate
most marine will just carry the weight and fight on in the armor instead of spending the time to take it off in battle
a marine definitely doesnt need his armor to relieve himself
but there might be some tubes inserted
because some of the waste a body excretes needs more filtering then sweat to be recycled and used to fill nutrient supplies
so you probably want it to go onto a separate path of filtering
the temporary-ness of the thunder warriors wasnt about genetic stability
they where humans turned up to 1000, their brains their muscles their nervous system
but they wert fine tuned to deal with it, their minds whernt included
dealing with their bodies caused mental problems, ptsd, nervous ticks, violent outbursts
they got extra intelligence from the adaptation, but they whernt made to deal with it, it was basically a human mind but smarter and that was it
they couldnt deal whit what they had become, some describing the world as forever moving in slow motion as their mind tried and failed to comprehend their own reaction speed
each of their minds tried to figure out a way to deal with it, each failed, their abilities drove them insane
even if they didnt start as predisposed to violence, the horror of daily life in such a body broke them down
the entire planet isnt given to the space marines
but they are exempt from the imperial tithe of guardsmen, most do have a planetary defense force but its often not necessary as the chapter doesnt really allow its home world to be threatened
most space marine planets are also not of immense value, often being very savage worlds
chapters like the salamanders export a lot of metals as the tectonic instability provides a lot of ore once the rock cools, but a world like fenris is generally useless
instead of the guard these worlds send their young fit men to be tested for getting into the marines, a lot of them die
sickle cell anemia is more common in africans
but yea every human group has its own specific medical problems and needs, while generally frowned apon acknowledging it, we are very different
the gene destabilization of the geneseed is less natural selection and more that the geneseed doesnt just adjust its hosts genes but also absorbs them and integrates them into its own coding so they are passed on to the next generation
combine that with the insular populations of the planets marines are recruited from, the compounding of some genetic traits in the specific geneseed from their primarch, and in some cases the genetic manipulation done to people during the dark age of technology to make colonizing of unpleasant planets possible and even the effects of the environment
for example the salamanders have evolved to be almost completely invulnerable to fire as generations of geneseed had to adjust its hosts body to the deadly radiation of their homeworld that is so deadly their skin turns from a pale human to the charcoal black as a marine
the marines of the space wolves meanwhile can no longer use real humans to make their marines as generations of using the subhuman mutants of fenris who have significant amounts of wolf genetics to survive their world has corrupted their geneseed
when the space wolves tried to do a second founding, the geneseed reacted badly with real humans resulting in a lot of tentacle mutations and rampant tumor growths, they kindof got themselves into a genetic dead end
for some its also just degradation, the loss of special abilitys by mixing in too much human with the primarch genes that made marines possible in the first place
just millenia of the geneseed absorbing a little human and losing a little marine in the process
its not a massive effect so far, only resulting in the loss of the belchers gland in the ultramarines, its the organ that lets them spit acid
not a massive deal in combat but it did help marines that got captured in the great crusade
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24:22 Its Not, "they get a empty plant for them alone" its "they receive Jurisdiction and Lordship Over an Imperial World, and are responsible of it and of their recruitement amongst the Population of this World"
The Primogenitors Chapters( the Ones that Kept the Colors and names of their Astartes Legion when they where split up), Kept their Homeworlds, where their Primarch landed and grew up before been found by the Emperor and the Great Crusade.
-the Blood Angels have the Planet of Bhaal
-THe Salamenders the Planet of Nocturne
The Dark Angels do not have a plaent anymore cause it was blow up by -Redacted under order of the Holy Inquisition and all thats left is the Roc, their Chapter's Monastery that was on a Mountain peak, even tho they are called Monasteries, they are the Space MArines chapter Headquarters and Forteress, wich is equiped with powerful Void shields and have all the neccesities.
So the reason why the Roc and their Monastery survived the destruction of their Planet, was becaus eof these Void shields, they modified the Mountain peak around the Monastery to have the required technology to turn it into a Battle Space Station and its Mobile, so they can go around with it if neccesary.
-The Ultramarines Homeworld is called Macragge, but they have over 500 Planets under their control, making it the MAcragge Empire, wich th Imperial Administration doesn't like very much the prospect off...
The Succesors Chapters( the ones that din't keep their original Legion's Names and coulors) got new worlds.
-The Crimson Fists (Imperial Fists succesors) had the world of Rhynn, it was lost to a massive Ork Waaagh unfortunatly, but they got it back (iirc)
-The Black Templars( Imperial Fists succesors) doesn't have a Homeplanet, they are constantly on their Fleets, and constantly in a crusade, so they recruit usually on Imperial worlds or Savage worlds that they saved from an incursion or the other.
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Slanesh wants to eat souls, preferably Eldar ones. Chaos as a whole doesn't have an endgame, because it is the endgame.
Entire legions followed their Primarchs and turned.
Currently chaos marines have recruitment, geneseed and all that, but with a chaos twist, so generally more horrible.
I think the plan of Necrons was to stabilise reality to keep the Warp out, kill everyone and wait until Chaos starves out.
Eldar want to combine a huge pile of their souls to create a new Chaos god to fight and kill Slanesh.
Tyrannids have some degree of intrinsic defence from Chaos and they just want to eat everything and leave.
Orks don't care either way, as long as they get to fight something.
Look up "mouse utopia", it was an experiment on a mouse society collapsing from excess.
Webway was built by the Old Ones, I think. Eldar are just using it, but can't even do large scale engineering or repairs to the webway.
I'm pretty sure Eldar have women and their children have souls. The problem is after an Eldar dies, the soul is pulled to Slanesh, so they need a counter-measure, such as a soul gem.
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A good thing to rememeber, there was precious few things the emperor never forgave, religion and betrayal being two, quite frankly he was, extremely lenient overall to call his attention, and threat the erradication the forgotten two received, takes a lot, much more than "moral misconduct".
On the commander falling, Primarchs are not just commanders, they are fathers as far as their marines are concerned, more valued in fact than a father, no wonder they went cray-cray on that, also, there is a psychic connection between space marine and primarch, that can be seem by the black rage.
On psiker marines, is possible to "aweken"psychic potential later in life, explaining the occurrance of psikers in the legions, that and the fact they have the dna of the Emperor, is not uncommon, for marines to develop psiker powers.
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Yes, Tmeplin Institute did make a blunder (7th being Rogal Dorn's legion, Imperial Fists).3 books that come to mind when it's about Sanguinius (from Horus Heresy, haven't started reading Siege of Terra yet so I can't say how good are they), are Fear to Thread (fight on Signus Prime), Unremembered Empire (self-explanatory) and Ruinstorm (when he gets thru to Terra with help of Lion and Roboute). Regarding artistry and such, I remember a few bits from 6th/7th edition codex, how they(Blood Angels) spend some time working on fine-crafting their gear, alongside sculpting/painting and such, and how they also have their own unique metal alloy, angel-steel iirc, which supposedly never mars or chips. Speaking of artistry, Imperial Fists themselves (at least the original chapter) have an itch to scrimshaw (both large and microscopic ones) on bones (don't ask what/whose bones). Also check their video on Dante, Blood Angels chapter master, it's pretty good, plus it gives an insight on earlier question about how long lifespan reflects on a space marine. Given that lore does give Blood Angels + successor the longest lifespan of any other legion geneseed (1 millenium is not unheard of, especially in Dante's case, 1.5k+ years-old). Another marine worth looking into is Space Wolves venerable dreadnought Bjorn the Fell-handed (10k+ years).
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Ka'Bandha is the Bloodthirster who kicked the crap out of Sanguinius and originally ignited the Black Rage, but he left the Primarch alive so that he could slaughter the remaining Blood Angels en masse. Blood for the Blood God, and all that. Ka'Bandha very nearly beat Sanguinius again during the Siege of Terra, but the Primarch rallied for a final desperate attack resulting in the Bloodthirster having his back broken over Sanguinius's knee and being thrown back through the Eternity Gate into the Warp. After this rather humiliating defeat, Ka'Bandha swore an oath that he alone would be the one to destroy the Blood Angels Legion.
It wasn't until ten thousand years later that Ka'Bandha reappeared from the Immaterium, and he actually helped the Blood Angels by drawing off and slaughtering a huge number of Tyranids because he could see that the Blood Angels were going to be defeated and wiped out if their foe was left intact. The Blood Angels literally have a Greater Daemon of Khorne watching their backs because of an ancient blood feud. Khorne's servants have a sense of honor, so Ka'Bandha makes sure nothing can destroy them because only he is allowed to do that. The popular joke is that he's tsundere for Sanguinius.
As a side note, Sanguinius also does suffer from the Red Thirst. Almost constantly, in fact. He was 'supposed' to fall to his rage and become Khorne's Champion but he learned self-discipline and kept his bloody urges under control. Angron was never intended to be Khorne's Champion, and was more of a consolation prize for the Blood God.
"Recognize me, then, Sanguinius of Baal. I am Ka'Bandha, Bloodthirster and general of Khorne, blessed is his hate. And we are brothers."
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The Grey Knights were founded during the Horus Heresy by Malcador* (*I know, I likely have misspelled his name badly... But hey, dyslexia is a bitch, sorry.) Malcador, whom was the chief advisor(soon to be a literal
"corpse" emperor ) Emperor of mankind's "best friend,(kinda, sorta, eventually.) and he was the Regent of the Imperium that was in charge of running Terra and the Imperium's vast bureaucracy of logistical agencies, ect. Whenever Big E was otherwise occupied (with things like the crusade, or his secret webway project, ect.)
He was one of the effectively immortal perpetuals likely the most powerful of them(Unless the retcon of Vulcan now being a perpetual makes him the most powerful...) perpetual lore is all just pretty damned convoluted & confusing honestly.) strong enough to have once actually smacked down Horus Lupercal, in front of two of his brother primearchs, Alpharius & the Great Khan, when Horus was angry over the perceived disrespect shown him by Malcador when he believed that the Regent was responsible for presided over the total & complete erasure from all Imperial historical records in regard to the two "lost primearchs"
;even though it was actually the Emperor's decision to have his two "lost" sons erased from all mention in all of the Imperium's historical records & the tearing down of both of those two unknown "lost primearchs" great statues lining the promenade of the Emperor's Palace on Terra...
You are always behaving like an extremely flawed, insanely reckless hothead, Horus had automatically assumed, wrongly so, that this was all Malcador foreshadowing his future betrayal how dangerously arrogant he actually was mouthy little brat, before he turned traitor at least, and shrugged off a devastating backhand blow from another of the Emperor's sons powerful immensely psychically powerful, only being outclassed in psychic strength by the Emperor himself... *SIDENOTE: The Emperor was just exponentially more powerful than any of the other Perpetuals, & he was on a level they could only imagine the power of, even Malcador was nothing comparedto the godlike abilities displayed by the Emperor of mankind... At least, this was the case AFTER the man humanity now knows as "The Emperor" became after some of his more shady, obscure, & likely morally questionable dealings with, & implied double crossing of, the Chaos gods themselves... Oh and that time he managed the entrapment of the void dragon - likely one of the last of thosr star eating godlike enemies of the Old Ones, the Ka'tan. Maybe the last living remnant of that "race" of godlike beings discovered by the necrons before they were tricked & forcibly transformed into the enslaved egyptian themed space terminators during the times of the war in heaven, though there's actually no definitive confirmation of this being what the "racial" origins of the Void Dragon truly are, not from any of GW's "official" lore books at least... Anyway, this Void Dragon was imprisoned (maybe, or it volunteered, it simply isn't clear in the lore.) in a deep hidden vault somewhere underneath Mars... all of this is ancient history and occurred far back in the early times of the Emperor's known existence; and extremely early in the time-line of humanity's history, long before humanity even began exploring beyond their home world of Terra, and long before the dark age of technology had happened... The Emperor seemingly has existed long before the start of recorded human history.) Malcador, as Regent of the Imperium, supposedly only enacts the diret will of the God Emperor... and as one of the dozen or so known immortal perpetuals whom have, at various times throughout history, been actively attempting to direct the course humanity's future takes; mostly from behind the scenes & as advisors to the "throne" of various historical powers throughout mankind's history... Oh, and these so called Perpetuals, well many of them seemingly aren't exactly always as immortal as that title would imply.... so basically, it is all complicated as hell... and I have forgotten my initial point now... LoL.
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So. heres the big thing with the state of technology. As Bricky said, the mechanicus believes all technology and knowledge that exist is already out there waiting to be found. It actually isnt very far off. Prior to the "Age o Strife" humanity was in the "dark age of technology" or more realistically the "golden age of technology".
During this time humanity was so advanced and powerful that even the eldar, who were at their peak, as well as the orks, had non-aggression pacts with humanity. Theres a story about how an ancient AI driven warship was being explored after being pulled from the warp. While exploring it, a dark eldar ship showed up, and the AI defended itself by firing a missile at it. Upon impact it took that ships future self back in time by just a few seconds and overlaying it upon itself causing it to destroy itself. That was the power of humanity during tge golden age.
Now the mechanicus searches for whats called STC, or Standard Template Constructs. They are a bit complex of a topic, but basically they were blueprints of everything humanity knew to make, though vastly corrupted in the 41st millennium. They are so rare and so sought after, that a gaurdsman who found one was awarded an entire planet and given an early retirement.
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I've read a fair bit of the lore, and the Admech are actually my favorite faction and the guys I want to play primarily on tabletop. The Cult Mechanicum is a religion with a trinity. They have the Omnissiah, which is the physical representation of the diety, and their savior in prophecy, then they have the Machine God itself, which is the divine aspect of if, and then they have the motive force, which is the energy that travels through all things and drives them to move and function.
When the Emperor came to Mars, a huge portion of the Cult Mechanicum faithful immediately saw him as the Omnissiah, the physical manifestation of the machine god, which is dogma in the Mechanicus to this day. The Emperor, seeing the sheer might of Mars and the technical capacity of the Tech Priests, actually sanctioned this, and forged an alliance between Mars and Terra, which is in stark contrast to all the religions he'd go on to exterminate throughout the galaxy.
However, that is not the only interpretation of the Cult Mechanicum, and theological debates rage constantly among Tech Priests over the nature of the Omnissiah. The most heretekal of which don't even see the Emperor as the Omnissiah. Some see Chaos Undivided as the Omnissiah, some think the Omnissiah is an ancient alien diety that's called the Void Dragon, some think the Omnissiah hasn't even revealed himself yet, and yet others think there isn't a Machine God or an Omnissiah at all.
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The Cult of Mars started long before the Emperor even conquered Terra or created the Primarchs, so no, they don't get their power from him. They don't rub oil on their robes; they rob oils on the device to be activated. Think of the prayer as a mnemonic device to remember in order every phase of a complex action, like an airplane checklist; some are very simple (like how to open a certain door handle), some are really complex (how to activate a Titan requires a host of techpriest, some are specialised in weapon activation, sensors, plasma readtor...) The Striders are Perpetual Motion Machines! The guy who invented them knew someone could claim credit for his creation so he kept everything in his head; anyone can build a Strider, but once it start in can never be turned off otherwise it never starts again! No one else figured it out, so yes they keep them running in circles! Humans have probably reached the limit of their intelligence, their comprehension of the laws of physics and their applications a human brain can store. Some of the knowledge require to make technology progress beyond recreation and small modifications, the real advanced stuff, is limited by the Adeptus themselves! That Cawl guy created a new Super Space Marine type, the Primaris, but it might have taken him 10,000 years to perfect! He also had prepared a bunch of new vehicles and weapons for those new larger space marines. But as they say; if it works and it works well, why change it? The Rhino tank is a good example; it is outperformed by most other tanks, but it is flexible enough as a frame to make unlimited numbers of variants! Better to keep it the same across the Imperium and its millions of planets.
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A lot of technology is manufactured in factories that are thousands of years old, or using machines that are even older.
Many of these machines and factories once were operated by AIs. When the AIs rebelled, these factories were lobotomized.
But they couldn't purge all the software clean, because many of the functions relied on subsystems that worked acceptably without the main AI , but there are AI components thus still in existence.
Often, plugging components together manufactured in different factories, you sometimes AI fragments recombine, mutate. And thats the nonbiological type of machine spirit.
The Scientific Method requires you to counterproof your results in earnest. Many of those that formed the base of the Mechanicum were "Engineers", not Researchers and Scientists.
So for them it was important to get stuff to work.
There are many factions in the AdMech. Some do not want to change anything, because the Ommnissiah made it as it is amd thus it is perfect.
Others are focused on discovery by archeology, to find all the tech that once was - because its perfect!
There are very few that are willing to draw the ire of those groups by actively doing research and development.
Those that do, though, like Cawl, are those that keep the techbase going, by developing spare parts, needed improvements.That keeps them pretty busy overall.
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Machine Spirits are a bit of an abstraction of many possible things depending on where in the Imperium you are, or at least the origin of the equipment you are using. Typically, the Mechanicus (inefficiently) get around the ban and stigma on AI by cloning blank human (or animal/alien) brain tissiue (or 'recycling' those of death row convicts or pious servants who are about to die of old age and have volunteered for it) and integrating them as hardware in complex equipment, onto which they program non-sapient expert software. Such as putting a cloned human head jacked up on a cocktail of combat drugs as the core of a missile's target-guidance package, as the Tau found out to their horror when they picked apart a dud missile to study, shortly after first contact with the Imperium.
Other times, Machine Spirits are simply complex, if straight-forward, expert computer programs forgoing any biological hardware. Like highly refined versions of real-life AI programs. Capable, but not truly able to think for, or change itself. This type are normally found most often on surviving or recovered examples of older technology and equipment, particularly truly ancient 'Archaeotechnology' from millennia past that the modern Mechanicus often has little to no understanding of, but holds incredible religious reverence for, even if it skirts the line of what they would otherwise deem heretical.
Finally, the last possible explanation for a Machine Spirit is just that: a weak mystical totem spirit in the Warp corresponding to a particular piece of equipment. It is canonical to the 40K universe's metaphysics that long-standing, widespread belief in something is entirely capable of causing some manner of effect within the dimension of the Warp, which itself can effect material reality, particularly in areas near Warpstorms where Material Reality and the Warp start to blend a little (or a lot, depending on how close you are), or if something with active agency (like a Daemon or hypothetical 'true' Machine Spirit) is trying to do so. Ergo, as trillions of people across the galaxy believe that Machine Spirits are real, they become real, and thus able to be interacted with and enticed to do things via the Mechanicus personnel's belief that certain techno-shamanistic rituals and offerings give them the power to do so.
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The Mechanicus actually do understand scientific principles, but because so much knowledge has been lost over the millennia of repeated disasters that have struck humanity, they hoard knowledge from those they deem unworthy and are slow to innovate because they consider rapid technological development dangerous, especially in the field of AI research. Their various rituals are generally maintenance protocols that have developed religious connotations so they may be easily passed on to those without thousands of years of accumulated scientific knowledge to back it up, which was a necessity on Mars and many other worlds during the Age of Strife, and in order to maintain power over the ignorant masses, because it's one thing to be able to pick up and use a gun or drive a car, and it's another to assemble them based on instructions, but it's another thing entirely to understand the scientific principles behind such technology and reproduce it from scratch, innovate upon it in any way, or figure out ways to counter it.
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The way I see, machine spirit is a combination of many different things. Some automated functionality that didn't require AI, lots of superstition, some actual warp fuckery, partly functioning remnant AIs, literal human brains embedded as parts of a machine... To the Mechanicus though, machines are like humans, they have a body as well as a soul, not in an exact but a similar way.
The Mechanicus is just a bunch of cultists. They believe that an incantation or a prayer is just as functional as actually executing a piece of software. There was a story about a derelict hulk (from Death of Integrity) where a Techpriest was trying to do some rituals and... to the ship's remnant AI they were just pathetic attempts. At one point AI says "Who are you to tell such as I what to do and not to do? Once I gladly called your kind 'master', but look how far you have fallen! Your ancestors bestrode the universe, and what are you? A witch doctor, mumbling cantrips and casting scented oils at mighty works you have no conception of.". The whole conversation is amazing in case you wanna go read it.
Its kind of like the story of Horizon Zero Dawn. Knowledge of the humanity is reset. They go back to bows and spears but there are highly advanced machines. In the case for Mechanicus though, they somehow remained in control of most machinery.
Their methods are really primitive though. If something doesn't work they try 20 nonsensical things and then hit the reset button and then it works. Being superstitious cultists they are, they think prayers and oils and incantations must have been the part of the solution. So they keep the solution to the problem as entirety of that process.
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Heimlens Book is wonderful. The movie is cheesy awesomeness, love it. I never picked up on the fascistic parts that some people have labeled it with. Even re reading it, it seems like their world is fairly peaceful and the highest authorities have hard checks on their power.
The high marshal in the movie stepped down, after a single defeat, a disastrous defeat sure, but there's plenty of times where that hasn't happened. Accountability is important, the book goes way more into it. How the publics perception of the military is in the highest importance. The public must have faith in the system or it will fail, no matter what they do.
If someone hasn't already told ya. The big guys in power armor are Space Marines. In Warhammer 40k are "Trans Human". As they are heavily modified over a period of years from ( preferably ) just prier to adolescence for young men, to their 20's or so. Age varies, cryo sleep, hibernation, lack of apparent aging caused by their various genetic enhancements. So they stay in their "20's" for probably 200 years I'd guess? Not sure how that works exactly. They do age though, if they make it to 1k, they usually look visible much older.
Check out Leutin09, Arch, Major Kill, Baldermort, Aborder Prince, and other folks videos! Space Marine creation for Leutin is pretty good.
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So with the bolters you where talking about two very different weapons. The bolters used for suppressive fire where heavy bolters, which are the equivalent of a LMG, ( if a LMG fired 30mm gyro-jet HE rounds.) Looking back over the animation, he modeled these heavy bolts way too small.
The other bolters , are just standard issue bolter, and they fairly smaller then other models for improved mobility in tight spaces, ( which is a lot of spaces for a 8 foot tall space marine). Standard issue bolters are also semi-automatic.
The blue pistol is a plasma pistol, is commonly used against targets that are fortified or heavily armoured. The main reason being the plasma discharge, which works similar to napalm or phosphorus, the plasma expanses into a cloud of high heat plasma after striking a target, burning anything that it touches. Meaning that it can disperse over cover, eat through armour, melt weapons and people. Plasma pistols are also very unstable, and if used incorrectly, or correctly depending upon what your trying to do, will overcharge and detonate, potentially killing or maiming the soldier using the weapon.
The guys in the masks are Psykers. The mask is actually a psykic hood, designed to allow a psyker to boost and control their psykic gifting.
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To answer a few questions (I'm also Army Infantry):
1. The aliens here are based on a race that is now extinct by the 41st millennium. The creator did it unintentionally but it is essentially his own alien race that is fan made.
2. Modern room clearing concepts do not apply to Space Marines. As you said at the beginning, the point of the Universe is violence and ridiculousness. They can take the punishment of a tank with their armor alone. Even if wealonry penetrates that, they all have extra organs, blood that immediately clots and occasionally cauterizes depending on the situation (as you can see by the marines vomiting up blood), and for the most part no human weaponry can significantly hurt them. There are also ridiculous enhancements where some Space Marines can spit acid, have more strength than Orks, and even extreme tactical intelligence enhancements. They are made solely to defend humanity and fight xenos, but theh are used for surgical strikes now. Space Marines before the Horus Heresy (in the 30k years) are vastly different from these ones. It would take a few hours to explain it bht just research the Horus Heresy and it's effects on the Galaxy.
3. The torpedoes lock open and seal themselves so the ship they are boarding does not lose pressure. Even if they didn't, most ships have automatic shield deployments, bulkhead seal-offs, or drones to auto-repair hull breaches very quickly.
4. Bolters are MASSIVE. Firing a bolter would dislocate, if not rip off the arm of a normal human. If I remember correctly, bolter rounds are .75 caliber missiles essentially. Space Marines are just stupid strong and are about 8 feet tall.
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A welcome surprise (albeit a long one given how many episodes the series have). In fact, as someone below has already said, it has a veritable treasure trove of things to give extra context to (battle plans, logistics, behind-the-scenes politics, plot turning points, incompetence etc). In a way, everything on this channel also doubles as learning experience (at least, that's how I see it). (Side note - who would put a dislike to this video, some people, ccc(or tsk tsk tsk, for english-speaking individuals)).
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The paychic blank Gene is absurdly rare because basically you have to have very specific but pretty much impossible to recreate conditions, and the sisters of silence take all the female blanks they can get their hands on.
But Blanks in 40k basically are people born without a soul, and are just pure consciousness.
But the second assassin. They're "female only" because art and the model, but they are just people capable of shape-shifting due to a drug and mentally trained to actually adopt the mannerisms of whoever they are impersonating to the point they actually belIeve they are the person they are impersonating...but then they can still overwhelm that fake personality and take control and kill their target at any time. Like basically you're honey potted by your own wife, and then she suddenly turns into a dude in latex and kills you with some weird wrist mounted pistol while the two of you were in the middle of a passionate night.
And basically all four assassin temples have a particular use. The sniper one is your typical "JFK president assassination" from the movies, the shape changer is to steal something and "when we went inside the whole family had taken cyanide and killed themselves", then the next two are "you and everyone on your staff are unidentifiable pools of blood and the killer exploded when we tried to capture him" and "yeah you surroundes yourself with Daemons, psychic mind readers and magic spells, as well as the best bodyguards in this arm of the galaxy, and this guy was able to make the psychics heads explode, the daemons disappear, walked through and broke every spell, and the bodyguards all looked away until he was able to walk up and start choking you"
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Last comment, promise. Imperial Assassins actually have six schools.
Vindicare are snipers, primarily. They use a variety of special ammunition to help get the job done, such as bullets made to penetrate energy shields, or turbo-penetrator rounds that can punch through walls.
Callidus are deceivers and shapeshifters, and they can potentially take the form of Xenos. There's a story of one Callidus using their "polymorphene" drug to let her swallow a baby and smuggle the child out of a hostile area in her stomach!
Eversors aren't really assassins at all - they're bio weapons you unleash when you want want to not only kill someone, but everyone else in the building. It's a walking war crime, basically.
Culexus are Soulless, like the Sisters of Silence, but they have weaponised their Soullessness with arcane machinery. Mortals experience extreme terror in their presence, and Psykers not only lose their powers, but can potentially outright die of terror.
Now for the two this video has missed.
Venenum is not well known about, but they are masters of toxins.
Vanus is perhaps the most mysterious, but most interesting assassin temple. They are information assassins - controllers and corruptors of knowledge itself. What little we know suggests that they engineer the fall of their victims - key safety systems fail, or their bank accounts suddenly turn empty when the mercenaries want payment. They are the truly 'unseen' killers, for their murders look like sheer misfortune.
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You are absolutely right: the Empire has no moral high ground. However, it seems to be the only possible way of having some moral ground anywhere in this universe, sincerely any alternative would be the demise of humanity against xenos or chaos. Regarding the rigid unwillingness to ally with Tau or Eldari however is another issue (and from time to time there is an exception to the rules), which should be mentioned in this context. Of course the vastness of pain and misery of populations of countless worlds stands hardly any trial with it: yet within some worlds, within the authority of the inquisition (watch Inquisitor Eisenhorn in that regard), within the spirit of rogue pirates and even within the branches of the military there is room for love, mercy, redemption, care, empathy, hope. Without the imperium there most certainly would not be any. Although this maybe is a little too pessimistic, though I am not sure about it. Maybe because my knowledge of the lore isn’t in depth enough, maybe because it is designed that way, and maybe even because this is the or a selling point of fascism itself...
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The Emperor wasn't as xenophobic as the Imperium would believe; he was certainly wary of them (because in the long past, a galactic event happened that affected all races, and previous alliances between humans and aliens crumbled in the chaos as it became an "every race for themselves" situation), but usually a dialogue was attempted, and any races that submitted were implemented into the Imperium, though these are very few and far between, and usually races refused and they were wiped out.
Without the Emperor's direct guidance after he was put on the golden throne, humanity was on it's back foot and didn't have the strength to be caught off guard, and so chose to mostly initiate pre-emptive attacks on any races they found, though if the race is sentient and willing to reason, sometimes cease-fires and shaky alliances can be formed, and some planets on fringe worlds without much direct Imperial control even trade with some of the more peaceful xenos races
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so about the whole not all xenos,
the emperor was definitly in favor of killing the bad Xenos, lucky for everybody trying to figure out whos good or bad there are only bad xenos in the galaxy.
one part of Horus falling of grace, or atleast him losing his absolut devotion was the Interex incident, the interex was a human socity which was almost the opposite to the Imperium, they where mostly peacefull, worked with aliens and showed abhuman traits, an indicator of possible interbreeding with xenos, and even spared a race of absolut brutal killy aliens after taken every chance of space travel from them. But despite all of this they prospered doring old night. Wich intrigued Horus, because it went against everything the Emperor told him about how Humanity would survive.
So he used his power as Warmaster to maybe strike an alliance with the Interex instead of destroying them for harboring the Alien
anyway, one thing lead to another and the Interex got completly whiped out
Because of this, im pretty sure that the emperor was pro Xenocide just in general
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Hello ! May Allah protect and guide you to his light and happiness in this life and the hereafter, God bless, Ameen. Excuse me for giving a little presentation of Islam, because it is very misunderstood nowadays, especially on those « Antichrist's » times, where media and politics are mixed to distort history and truth. Thank you very much for your time.
Islam is an arabic word that means the Surrender to the One and Only God, our Creator, Protector, Provider, who gives us life and all that we have, we are safe and sound by his will and grace, we are His and to Him we return, and we have to thank him in this trial life by submitting to him by our free will, or later in the Day of judgment when it's too late to save our own skin. Islam was the original Religion descended to earth from heaven with Adam and Eve (peace and blessing be upon them) in the beginning of humanity. and was passed to people with the succession of the 124 000 prophets and 315 messengers of God to all nations and civilizations since, passing by Noah, Abraham, Isaac, Jacob, Ismaël, Joseph, Moses, Aaron, Joshua, David, Solomon and Jesus (Peace and blessing be upon them) during the history of mankind, the last replaces and completes the previous, until the succession of the last messenger of God fourteen centuries ago, Muhammad (Peace and blessing be upon him) to complete the noble morals of all mankind, to bring humans and jinns out of darkness into light, and to purify people's religion and belief from corruption and polytheism, and return it to purity and true monotheism, like it was in the times of the prophets (Peace and blessing be upon them).
Many Religions that we know nowadays, at their beginning were true and under Islam, initiated by one of the prophets of God, but their original teachings, history and scriptures have been corrupted over time with falsification and polytheism, or lost and replaced with false ones. That's why Islam is the only Religion accepted by God nowadays, which consists in bearing witness that there is no god besides Allah (God in Aramaic, the original language of Jesus and the Gospel), and that Muhammad is His servant and messenger, just like Jesus and Moses and others are His servants and messengers. Never a messenger of God said he was God or literally son of God, it was the people after him who changed the words of God and corrupted the Religion. God is unique and absolute, He does not need to have a family and sons or to associate anyone else with His kingdom, He can simply create whatever He wants, everything belongs to Him, and to Him everything will return. Allah said in Surah Al-Mu’minun : “God has never begotten a son, nor is there any god besides Him. Otherwise, each god would have taken away what it has created, and some of them would have gained supremacy over others. Glory be to God, far beyond what they describe. The Knower of the hidden and the manifest. He is exalted, far above what they associate. (91-92 / Translated by ITANI).
Allah means the one and only God, the God of all prophets and creatures, the creator of the universe and mankind, and the Master of the Day of judgment, where our destiny, Hell or Paradise, is decided based on our faith and deeds in this trial life, and above all, Allah's mercy.
Allah said in Surah Al-Ikhlas : In the name of God, the Gracious, the Merciful.
Say, “He is God, the One. God, the Absolute. He begets not, nor was He begotten. And there is none comparable to Him.” (1-4 / Translated by ITANI).
Allah said in Surah An-Nisa : O FOLLOWERS of the Gospel! Do not overstep the bounds [of truth] in your religious beliefs, and do not say of God anything but the truth. The Christ Jesus, son of Mary, was but God's Apostle - [the fulfilment of] His promise which He had conveyed unto Mary - and a soul created by Him. Believe, then, in God and His apostles, and do not say, "[God is] a trinity". Desist [from this assertion] for your own good. God is but One God; utterly remote is He, in His glory, from having a son: unto Him belongs all that is in the heavens and all that is on earth; and none is as worthy of trust as God. Never did the Christ feel too proud to be God's servant, nor do the angels who are near unto Him. And those who feel too proud to serve Him and glory in their arrogance [should know that on Judgment Day] He will gather them all unto Himself: (171-172 / Translated by Muhammad Asad).
Allah the Most Merciful said in Surah Ali-Imran : Behold, the only [true] religion in the sight of God is [man's] self-surrender unto Him; and those who were vouchsafed revelation aforetime took, out of mutual jealousy, to divergent views [on this point] only after knowledge [thereof] had come unto them. But as for him who denies the truth of God's messages - behold, God is swift in reckoning!
Thus, [O Prophet,] if they argue with thee, say, "I have surrendered my whole being unto God, and [so have] all who follow me!" - and ask those who have been vouchsafed revelation aforetime, as well as all unlettered people, "Have you [too] surrendered yourselves unto Him?" And if they surrender themselves unto Him, they are on the right path; but if they turn away - behold, thy duty is no more than to deliver the message: for God sees all that is in [the hearts of] His creatures.
Verily, as for those who deny the truth of God's messages, and slay the prophets against all right, and slay people who enjoin equity - announce unto them a grievous chastisement.
It is they whose works shall come to nought both in this world and in the life to come; and they shall have none to succour them.
(19-22 / Translated by Muhammad Asad)..
Salam (Peace)..
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Love your channel and analysis of the war in Ukraine, but, and I don't know anything about Kursk Oblast, but wouldn't the most populous and economically active areas of the oblast be where the the most valuable parts of the oblast be, so Kursk City I assume, which is still far away from the land the Ukrainian forces occupy is? So with your Washington State/Oregon analogy is like China occupying parts of the state that aren't valuable and are different populated?
That said it is embarrassing to Putin, but I assume his thinking is to contain the amount of land lost until he can send a bigger number of experienced troops to push Ukrainian forces back, which he thinks, and I think he's probably right, they can do at any time.
I am also confused about your analysis of holding an opponent's nuclear power plants and you basically saying you can hold them hostage. In Zaporizhzhia the Russians won't destroy the nuclear power plant, unless they are at it being kicked back out of this territory, because it would create a disaster on territory they have claimed theirs and they'll want the power for themselves. Even if forced back out of the area of there was a nuclear contamination incident similar to Chernobyl this impact Russian controlled territory, and even land within the Russian state itself, so I don't buy that this would benefit Russia, except we a final f*ck you too Ukraine on being kicked out, which isn't likely to happen anytime soon.
I don't really see the point of Ukraine training control of the Kursk power plant, I see this as a mostly diversionary tactic by Ukraine to make it look as though they are having there but to head towards Kursk City instead whilst the Kremlin wastes its manpower protecting to the north of the incursion. Either way I probably see this while effort by Ukraine not to hold this territory but pull Russian troops away from the frontline elsewhere. I don't really see this as territory Ukraine can hold, unless it too starts building massive defensive structures, which I don't see it either wanting to do or a priority for them. This offensive is more to prove a point, to some Russian conscripts they can trade for valuable captured Ukrainian military personnel, and to give Putin a bloody nose, and of course take resources now and the future away from the frontlines.
Great videos, keep up the good work, look forward to the next analysis.
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Okay the answers you asked for...
Feral worlds: this describes a world where the predominant tech level of the civilization on the world is tribal hunter gatherers, this doesn't mean that they're all tribal it typically means that the largest settlement that acts as the link to the wider imperium is either a walled of and insular city or an orbital station made up of the descendants of typically early imperial era colonists introduced from off world when the world became part of the imperium, colonists barely associate with the outside or planet bound tribes, mostly this will be the planetary governor and all the staff required to handle the logistics and limited planetary defence probably a few thousand to maybe a million or two at imperial standard technology but everyone else is using bows arrows and spears existing as scattered tribes upon a world, while it is assumed that it would be a priority to uplift these tribes to imperial levels the truth is that typically most feral worlds are allowed to stay tribal as the locals see the imperials as messengers of the gods and as such are easier to manipulate, also any Astarte's chapter would not want to spoil their recruits by making life to easy on their feral recruiting world so they typically try to maintain the status quo.
But feral can also imply an anarchic proto civilization world, what we would think of ancient pre roman times, bear in mind medieval worlds are a thing too and their considered a step up from feral worlds.
Ghost in the darkness seen that, its kind of like that only the hunter would be more bow & arrow / spear, not rifles.
1000 marine chapter: that's one thousand to about one thousand two hundred Astarte's, it depends on how codex compliant the chapter is, its not uncommon for some high hazard zone chapters to maintain over a thousand marines and a large quota of partially changed aspirants who may be akin to an extra scout company to handle their typically high losses.
Then anywhere from two to three hundred thousand support staff serving the marines themselves called serfs these can be failed aspirants who were partially transformed before the change malfunctioned preventing them to become full Astarte's and so will have some gene seed organs but not all, Then there can be hereditary slave servants who are typically well treated and effectively a micro civilization that serves the chapter itself, or lastly it could be a selection of the families descended from successful aspirants, quite literally the family of an Astarte's, eg children or grandchildren could be serving an Astarte's who is the biological brother of their grand mother or father it could even be their own children if they were old enough to sire children pre recruitment.
It could be a mixture of all of the above, each chapter is a different culture so the variations are huge.
Finally there may be a million to several million staff attached to organisations directly under the chapters control, this can range to local planetary defence forces to local space naval forces as every chapter maintains their own void navy of assault ships, then there's the local Arbites police forces, finally any world or worlds where the space marines recruit from the planetary governor is nearly always subservient to the Astarte's wants and decrees only inquisitors could overrule an chapter on their home-world's
in short 1000 astartes means one thousand front line active combat space marines, and all the logistics it would take to maintain a mobile fleet of warships/transports needed to deploy such marines.
Yes the priority is the chapter, but depending on chapter culture what is considered good Astarte's material is highly varied, for instance the Carcharodon Astra or space sharks chapter are infamous for their ability to slaughter entire planetary populations without any mercy elderly women children they kill everyone if the mission requires it, they did this to force another rogue chapter into combat to protect their recruiting worlds and it worked.
(War for Badab) so some chapters do want stone cold killers.
Challenge trials are incredibly common, even chaos marines use them in a fashion, one lore story follows a young tribal warrior of a nomadic people who worship a very tame version of chaos revolting against the planetary governors army which contains some imperial Astarte's, the chaos Astarte's leading them that instigated the revolt told them that any warrior who managed to injure one of these imperial marines would be given the chance to become quote "a warrior of the gods" bear in mind the goal is just to injure a marine while he is in power armour during a pitched battle....the narrator obviously manages it and becomes a chaos marine but it shows how the challenge trial is very wide spread.
Break the chapters laws the chapter law will break you, there is actually an Astarte's used anti air missile where the guidance system is a lobotomised servitor, yeah if they really dont like you then you might become a missile, and once hard wired and slaved to be a missile guidance system its not really explained if they can still remember who they were, as servitor conversion can be a punishment, getting mind wiped when converted its probably dependant on how sick or vindictive the tech marine doing the conversion is.
Yep 10,000 years has screwed a lot up, it can be the case that when a new chapter master or head apothecary takes over from the last one (who most probably died) they may disagree with the old methods and reconstruct the parts they see as failing, is this a good idea? not really its almost a trope that when Astarte's go bad its when a new boss changes how things are done, and sadly this is how the rot can set in, its recognised that this is dangerous hence the high importance on being traditional and not changing that much, but corrections are rare and typically only happen when the mistake is incredibly apparent.
Well wall of text done, hope I've answered what you wan to know, any details your unsure of ask away :)
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I can confirm not really feeling much pain directly after injury. When a Rottweiler dog was biting through my hand, I felt discomfort, but it hurt a lot more later. I had no problem walking home with a trashed hand, but I was a bit pale.
I've also heard a story about a guy who argued with someone at a party, that other guy punched him in the back, then quickly left, but the spot got wet, so they checked and it was a puncture wound from a knife.
Interesting advice about using a tourniquet first and not removing things stuck in a wound.
When the hivemind is not microeing them, small Tyrannids are basically pack-hunting animals. They can be scared off by wounding them or killing a few, which the hive mind normally overrides.
I'm a bit surprised the Guarsman has a radio at all. Normally a vox caster is a backpack-sized, item at squad or even company level.
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It is possible for the Death Korps of Krieg to charge on horseback through a full line of infantry because these guys are not only moving in pletoric numbers, but also completely fearless. It is due to their training process back on their homeworld (Krieg), which is kept secret but is heavily suspected to be very unnatural. Whatever they are sent against, they will never hesitate, fall back or stop. In fact, whereas the commisars of other regiments have to push their troops forward, those commanding the DKK have to hold them back because they'll always want to go where the danger is maximum.
In perspective, the ennemy infantry could have inflicted severe damage upon these riders if they had kept their cool and moved back in the trees, but as you saw, seeing these guys didn't stray even an inch when fired upon, they panicked. Also the fact that they were scattered like this around the convoy, engaged in melee range, didn't help to focus fire. The only thing you need to know is : the Death Korps are the only guys able to make cavalry valid. They may not manage their assault, and it is frequent they die in great numbers, but their reaction in the face of danger will always be the same.
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