Comments by "AtomicBabel" (@AtomicBabel) on "The Drydock - Episode 090" video.
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@WhisperingDeath you are extremely invested in your quest for and therefore deserve to learn the answer. To do that you will need to let go of some of your assumptions. The biggest is that the attacking force needs to be destroyed, or a hard kill. For that I suggest you think about what is a mission kill or a soft kill. Also, consider for the attacker, what is the probability of a hit and the effectiveness of the hit on the target. How would the P sub H be affected by the target maneuvering, target bearing relative to the attacker and sending shells and bullets. It is a combination of defensive actions, not just kinetics to render the attacker in-effective. You don't need 100 guns and shoot down the entire attacking force. (Here is where I must add that the unhindered P sub H from a weapon release today is very high and even now the defense is both soft and hard kill)
Thus the naval designers of the day (and today) allocate volume, weight and location for defensive systems in accordance with the threat and that allocation means that something else is taken away. Is it perfect? No, the game is threat and counter and if you underestimate the threat, be it from hubris or your enemy came to the game with a superior weapon, the designers were not paying attention, or there was just no budget (not just money, also design budget. You end up with one side having an advantage. Was the air threat taken seriously, yes when it materially became and then recognized as a serious threat, and the navies took steps to increase and improve their AA. The air threat in the late 30s was improving faster (shorter gestation) than ship new design and modernization.
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