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Sar Jim
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Comments by "Sar Jim" (@sarjim4381) on "USS Olympia - Pint-size battleship in a cruisers skin" video.
I had a very old DOS computer naval gunfire simulator called Action Stations! that I ran on an original PC-XT running under DOS 3.3, as vaguely recall now. It was one of the better naval warfare game that used the mathematics from the USN Maneuver and Fire Rules papers from the interwar period right up until the end of WWII. You could thus use fire control protocols from right after then end of WWI onward. I think the game was published in 1989 or 1990 and was loaded on a grand total of three double density floppy disks. It was fiendishly difficult, but you could simulate the results of something like a Texas class battleship engaging the IJN Kirishima using the fire control tools from 1925 right up to the Iowas fighting the Yamato in 1945. One of the criticisms of the game was the hit percentage was too high but the author (whose name I've completely forgotten) stated he had to "fudge" the results for a typical eight hour engagement or a single ship wasn't likely to ever achieve a hit probability of more than 5% during an interwar game. Thus, you always attacked with every ship you could lay your hands on or engagements would always end with both sides breaking off the engagement due to battle damage and each expending all their ammunition. It wasn't until the advent of radar GFCS and mechanical firing computers that the 5% hit probability ever got substantially higher. It was a great game that allowed you and other players to fight each other in a much more sophisticated form of the old Battleship board game. My friends and I wasted many a man month playing that game.
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