Hearted Youtube comments on Jimmy McGee (@JimmyMcG33) channel.

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  31. This video was amazing to watch. Really great analysis and very fair. Thanks so much for covering Rusted Moss! Faxdoc (she is the programmer and artist) was really excited watching it as she's a big fan of your channel. She's a huge Rain World fan and that's how she came to know of your channel and ended up watching all your other videos. Rain World was actually one of the inspirations of Rusted Moss and the non-linearity of it helped guide our design. Your analysis was really excellent to listen to. We have fixed some of the issues you brought up - our latest patch disables the unkillable enemy in the lab for some rooms that contain items. The mana stone thing is definitely an oversight.... we have an accessibility/quality of life update coming soon and we'll add that to the list of things to change. We'll have the mana stones also restore a player's health. We first introduced them early game and felt their behaviour worked fine but somehow overlooked how tedious it gets as the health pool of the players gets bigger and the damage caused by the pits gets more severe. (This will actually be our second rework of the mana stone. The first iteration of it also restored mana MUCH slower... oops). We've also started adding in markers on the map to show where past NPCs might be and other important areas players might want to revisit. I think having a player be able to add custom markers would be nice but Rusted Moss' systems weren't built to support that. It's the most ambitious project my friends and I have worked on; we only intended to work on it for a couple months and an increase in scope showed the growing pains of a system for a much smaller game.  You also dealt with the Eli and Nell fight in a really cool way! We didn't think about using the cricket bone whip for that. Thanks again for covering Rusted Moss! We all enjoyed watching it.
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