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I don't know if this is just a coincidence or fate, But I am literally going through "coding depression" right now, you know that feeling of not being able to get things right despite being a coder for years, you feel like complete shit, all the years they feel wasted, you could've been doing something else, your life feels meaningless.
But thank you, thank you so much for reminding me why I started in the first place, I started doing it because of mobile apps, sounds boring but to young me the idea of being able to have my own app that others can use was mind boggling and getting feedback on my crappy apps made me feel like a god, I remember I would code 12 hours straight on weekends because thats the only time I used to get free.
Nowadays I feel like I don't code for the high of it, I get too invested in nit-picking small things that I start hating it. So thank you again, this video is the kick that I needed.
Last but not least, I am sorry to hear about your father, but good on you for not letting the circumstances get better of you.
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One thing thats most sketchy about it is the training data.
To have this level of quality in the output you would need massive amounts of diverse data, when I say massive I mean petabytes.
There is no way they had licensed every bit of it. Not only would that be expensive, but extremely impractical.
So I am assuming a large part of the training data was just YouTube videos. I mean, where else would you get the same video, in multiple resolutions, multiple languages, captions, multiple genres and basically anything you could ask for. When you think about it, YouTube is just a massive unorganised training data if you have the resources.
If you had a popular video on social media, then chances are you contributed to training Sora. Whether you like it or not.
I would hope theres some regulation in place which prevents these companies from just straight up stealing the data to train their models or someone would strong arm OpenAI to open about their data but with Microsoft behind them, its just wishful thinking.
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Long post ahead.
I have done some digging on this project since it blew up so let me share some of my findings.
Pieter is your average hustler/builder type of dude who has a massive following on twitter and his online personality revolves around building niche startups and of course selling you his formula for a small price of $30 so you to can become him. There no way to verify if he actually makes the money he claims.
The game was built entirely using AI, there is no doubt about it. Because if you look at the source in browser, its a single massive HTML file with more than 5,000 lines of code. No sane developer would write code like this. The funny thing is that there is no architecture like load-balancing you mentioned, he is just straight up rawdogging websockets that send all player data to all players. (More on this later).
If its not obvious, the sole reason for the popularity of the game is his massive following of 0.6 million people. I have no way to verify if he has actually made money with this but considering the brainlets that live on Twitter, I wouldn't be surprised if people paid for it.
Technically speaking, the game is not that impressive, its like a demo project that you make when you're starting out game dev. Its his following that makes it seem like its the end of game development.
Remember the websockets? Because of how the game uses websockets, it has been hacked a few of times already and he is lucky the hackers were nice people and just added bunch of triangles that shoot you and not some vile sh*t.
Even I "hacked" it myself by just changing the speed variables to go insanely fast, yeah you don't need to shell out $30 to go fast. This is because the game blindly broadcasts every player's data to every other player who is currently playing without any validation. So you can basically do anything as long as you can make sense of the 5k LoC codebase.
Some nice game devs tried to point out these issues to Pieter but instead of taking them into account he flipped out and said that game devs are trying to gatekeep the field and their days are over. Yeah makes no sense to me either.
I agree with your take on the popularity, I'd be surprised if he can keep it going for more than a few months. It's a quick cash grab, he knows it and is milking it to the fullest.
If anything, my takeaways are as follows:
- This is an overhyped project that only blew up only because of its already popular author. You can't replicate his success.
- There are companies and even some individuals who are stupid enough to shell out huge amounts money just because its something popular.
- This is not the end of game development. Just another Twitter AI slop.
- I don't hate Twitter enough.
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@iiNoorbd "Seems like according to you barely anyone was writing maintainable, reusable and scalable CSS" There.
As for my position, I still stand by what I said earlier. Creating a full fledged design system is not easy. If you and your team of devs and designers think its a piece of cake, thats great, you have some nice talent onboard!
As for your advice about "Just get better", I have worked with vanilla CSS, SCSS, component / ui libs, styled components etc while they work and do what they say, none of them have allowed me to be more productive than Tailwind, and thats why I will always have a strong opinion of it.
Not the point of this conversation, But if someone in my team proposed a different and potentially better way to do things, or if they are having a hard time understanding why we do the things the way we do, I would love to discuss it with an open mind rather than jumping to replace them because they don't want to do it my way. But hey, how others run their teams or company is not my business.
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