Comments by "Шум Шумов" (@YaShoom) on "penguinz0" channel.

  1. I think you are perceiving everything too dramatically. The new tool accelerates creation at some levels, but does not replace people completely. Yes, games and films, and music will be generated by a neural network, but people will be able to correct and manage them very well, without losing older tools. There will be a synergy, where previously global processes will become simple elements that will be much easier to operate, thanks to which super-complex projects will appear. Yes, endless faceless copies will not go anywhere. But such copies existed before the age of neural networks, you just did not notice them, because in society the same is quickly winnowed out - the brain and society automatically, instinctively look for something unique and interesting. We will simply get used to a huge amount of the same thing, which will very quickly disappear, but in this amount there will be a large number of unique projects that would be impossible without neural networks. Current-level games will be much cheaper, there will be many more amateur enthusiasts and indie projects, and next-level games will be much deeper, more voluminous and better quality than now, and will be released faster and more often. You dream of a world where the greatest films of the era would be created in a cave using sticks and stones (this is a metaphor). Previously, people were also indignant and tried to destroy innovations, but, in the end, it turned out that new mechanisms only accelerated the old work, due to which you have to spend energy on a new level of quality, which was previously fundamentally impossible. Now, to create creative products, you have the tools ABC, DEF, GHI, JKL, where ABC needs to be done by you, DEF by your friend, GHI needs to be bought from individuals, and money and licenses need to be spent on JKL. In the future, the ABCDEFGHIJKL tools will merge into MNOP, where you can use MN (neural networks), your friend OP (neural networks), and a new quality level will appear, where you will use some QR tools, your friend ST (this is the unknown now, which will emerge from the interaction of neural networks). You will also have to sometimes return to A-L to fix the new tools. Thus, the complexity left the A-L level, but moved to the M-T level. Thus, the A-L level accelerated many times and became more accessible, due to which the M-T level became possible (which was previously not fully accessible, and what was available was only for billion-dollar companies and for two or three AAA products per year). The A-L level became the simplest elements for the M-T world, while previously the M-T level was unattainable, and the A-L level was extremely complex, since it was not simple elements and could not act as bricks for a AAA house. Thus, neural networks and new achievements pack previously complex levels of creation into simpler elements for a person, from which it becomes possible to build a AAA-house more easily. Moreover, you do not notice, but you yourself use the creativity of people, which was created thousands of years ago - these are the tools packed by your ancestors, which they made for you with the simplest elements, without which the current level of achievements and products that you yourself make from these elements and do not think about it would be impossible. To say that neural networks are terrible in terms of creation is the same as telling a caveman that a guitar, a computer, music and graphic programs, a musical staff, a music and design school are terrible - they destroy uniqueness in a person and society, but stones and sticks are cool, because each of their stones and sticks can show their unique creativity from scratch! Thanks for reading =) P.S. I was thinking about how to write this briefly and realized that I do not know how to write it shorter. It's time to write long discussions and examples))) In short, we can say "There is a qualitative improvement of products and simplification of their manufacture (at previous levels), due to the transition to a new level of emergence, through the transformation of previous levels and areas of work, into simpler elements, but simple not in depth and quality, but in ease of application, for significantly simpler manipulation of them, with less labor costs at the same levels and areas", but it is not very clear without explanations.
    1