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eDoc2020
Brodie Robertson
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Comments by "eDoc2020" (@eDoc2020) on "The Nightmare Of Porting Software To Linux" video.
The downside of Vulkan is it's only supported on newer graphics cards. This probably isn't an important consideration for a heavy 3D game that needs such a GPU for performance reasons. But for other applications you should care.
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@peacefulexistence_ If you can only use one API then use OGL. Mesa backends like Zink can convert to Vulkan and DX12 if needed. If you can use two then OpenGL and Vulkan. If you're using an off-the-shelf game engine that supports multiple backends then just enable all of them unless you have a good reason not to.
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