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Titanium Rain
Luke Smith
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Comments by "Titanium Rain" (@ChucksSEADnDEAD) on "Why am I so Anti-Video Gaymes?" video.
 @Bagginsess Uh, not really. When going deep into CS a ton of mechanics that stuck around due to old school FPS engine tradition/deliberate balancing are completely abstracted from the real world. Maybe through making custom maps and running scenarios to teach people you could use it as a teaching aid, but the actual gameplay is pretty specific to CS. Now I can't stop thinking about the guy who got sick of the military simulator they used in training and started shooting at his squadmates, ended up facing actual charges for disturbing the exercise with virtual friendly fire.
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"actually thinking extensively is not a requirement to playing LOL or CS etc." - couldn't give less of a shit about LOL but if you're playing CS like you mean it there's an economic metagame running underneath the surface. You can throw spoiler rounds where your team's objective is getting the enemy team to spend their resources on valuable weapons while your team saves their money, and instead of strictly trying to win the round your team can just try to cause as many casualties as possible to the enemy so that they lose their weapons.
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That's actually rare, though. Developers often can't finish games due to strict deadlines, but between a game going gold and actually being available to players there's a time period that is used to create extra content to offset the cost of development. There may be extra monetization plans and even writing for those extras before principal development actually starts but it's extremely rare that the DLC "finishes" the game. It's mostly stuff that ended up on the cutting room floor and even be a total "spin off" from the main story and playing through it doesn't in any way make the experience more complete. For example I got the complete edition of Homefront: The Revolution on sale and while the base game is a Ubisoft open world checkbox the two story DLCs are more like longer linear missions that in no way affect the main game. I don't think anyone cares about spoilers, so in one of the DLC the story that was already finished gets an epilogue where the main character dies roasted inside a missile silo while flipping the bird at two Norks. To me the story ended with the original game and I would have never bought the DLC, I ended up with them because of the aforementioned sale. Things like Shark Cards in GTA and the player packs from FIFA are way more egregious than forgettable DLC that isn't in any way necessary to make the original game worthwhile. I do think the old style expansion packs are superior. though.
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