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Lawrence D’Oliveiro
Computerphile
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Comments by "Lawrence D’Oliveiro" (@lawrencedoliveiro9104) on "K-d Trees - Computerphile" video.
7:57 Unfortunately, it seems computer graphics people can’t decide whether y should increase up or down: in 3D graphics it usually increases upwards, but in on-screen interactive 2D graphics, it more commonly goes downwards. Sigh...
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I used Blender’s mathutils.
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kdtree module in some Python code a few months ago. Made it very easy to do things like create matching faces on mirrored vertices, or create mirrored vertex groups, without having to do it all by hand.
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