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Lawrence D’Oliveiro
Computerphile
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Comments by "Lawrence D’Oliveiro" (@lawrencedoliveiro9104) on "Bicubic Interpolation - Computerphile" video.
7:17 If you operate in high-dynamic range formats like EXR, which has floating-point pixel components, you have room to both overshoot and undershoot. Then you can renormalize the image using a filmic response curve or something without clipping.
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I have that C++ book. Not as useful as the actual language reference.
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2:15 Originally, a “spline” was an actual rod made of some flexible material, that a draughtsperson would use to draw curves on paper with a pencil. Then the term was carried over to mathematical operations for doing the same sort of thing.
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“WPF In C# 2010” ... I sincerely hope that is not being used much any more ...
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Yes, worth talking about Lanczos. Also worth talking about the general principle of image/signal reconstruction using the sinc function, because all resampling techniques are basically shortcuts to avoid the high computational expense of sinc.
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