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Lawrence D’Oliveiro
ExplainingComputers
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Comments by "Lawrence D’Oliveiro" (@lawrencedoliveiro9104) on "Blender Materials \u0026 Rendering Introduction: How to create stills and animations" video.
3D is also an interesting combination of artistic concepts and heavily technical ones. Not everybody is good at both.
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Or you could line up your view first, then hit CTRL-ALT-NUM0 to align the camera to that view.
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Sketchup seems to be in decline these days. Avoid.
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I use spaces in file names all the time. In POSIX shell scripts, just remember to quote the variables containing the names, and everything will be fine.
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5:21 Worth mentioning that this is entirely a shading trick, called “Phong shading”. It makes no difference to the geometry at all.
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20:46 You could apply the background colour in the compositor. If you experiment a lot with test renders, having to redo manual compositing in a photo-manipulation program gets very quickly tiresome, so it’s easier to let Blender do it automatically.
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I prefer to render to separate image files in PNG or EXR format. That way I can experiment with different settings for video encoding in FFmpeg, without having to go back and rerender it all again.
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It was a key revenue generator for the company that originally created it. So it had to work well.
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If you want to get tips about procedural modelling, try Chris Prenninger’s channel. It’s his specialty!
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@ExplainingComputers That’s why you have %-escapes in URLs.
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You can make the fan blades spin by parenting them to armature bones. They don’t need to be separate objects, just so long as they are assigned to vertex groups that match the bone names. That’s how character animation works, after all.
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