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Lawrence D’Oliveiro
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Comments by "Lawrence D’Oliveiro" (@lawrencedoliveiro9104) on "WebGL 3D Graphics Explained in 100 Seconds" video.
0:51 Actually, the OpenGL term “fragment” refers to intermediate pixel values. They are not called “pixels” until they are composited into final pixel values on the display surface.
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I always felt that original fixed-function-pipeline OpenGL was the easiest to learn. As they got rid of the fixed functions and replaced them with custom shaders, things got a lot more powerful, but also harder for beginners.
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