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Mikko Rantalainen
SmarterEveryDay
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Comments by "Mikko Rantalainen" (@MikkoRantalainen) on "We made a Video Game (FISH GAME) - Smarter Every Day 291" video.
The whole gaming experience was insanely well cut and Shane was definitely the star for the story. Only thing missing was difficulty setting with "Wife mode".
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25:47 The performance by Shane was totally surpsing but the editing was perfect!
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This is probably the best made half an hour ad ever.
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I think the most important thing is that you lose but you have understanding how to improve your performance. If the required effort to advance even a little bit in the game is too high, it will not be interesting to play. On the other hand, if the game is too easy and you can play through it without any effort, it will be boring, too. And if the player cannot understand how they can improve their performance, the apperance to the player will be "this game sucks". Some games, use adaptive difficulty setting and identical looking enemies get stronger if you've been playing without failures for a longer time. I remember playing GTA and getting a mission that was practically impossible to accomplish and after failing maybe 5 times in a row, the automatic difficulty setting nudged downwards and even the enemy count for the mission halved. Then it was too easy. So if you go with adaptive difficulty setting, it should have really smooth ramp instead of going directly from "way too hard" to "way too easy" or vice versa.
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