Comments by "Mikko Rantalainen" (@MikkoRantalainen) on "TechAltar" channel.

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  4.  @Kabivelrat  The material that emits the actual photons is made out of organic compounds (the letter "O" in OLED) and that's the wear item. Because each pixel has individual light source, each pixel will wear at different rate depending on what the display has been used over its whole lifetime. Running the display very bright causes individual pixels to be run with higher current which causes more wear to each pixel. Basically the best OLED manufacturers can do is to estimate wear for every pixel and automatically compensate for the wear. In practice, this is implemented by logically having pixels that could emit 500 cd when run at full blast and the display normally limits the max brightness around 300. After the pixel has displayed enough light over its lifetime, its estimated brightness is used to compensate for the actual output and to emit 300 cd for an old pixel, it may require current that would have resulted in 450 cd as new. However, this technique requires running the pixels with forever increasing current levels when the display ages and the more current you pump to individual pixels, the faster those pixels wear. As a result, you can prolong the life of the display only so much with this trick. In addition, if the compensation algorithm has poor match with the reality, the display will show some burn-in artefacts even with compensation being active. In the future, we'll hopefully have microled based displays where each pixel is run with direct semiconductor LED elements which do not have similar wear during use. Of course, LED elements fail over time, too, but the failure typically happens much later and not because of wear but simply as a result of poor luck. However, microled displays are really really expensive to manufacture today because nobody has figured out how to make huge semiconductor elements for cheap.
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  7.  @Kabivelrat  The problem with photolithography is that a single silicon wafer (circle with diameter close to 300 mm) costs between $10K and $30K. A single PC monitor display made using photolithography to create the micro-LED surfaces would definetely work but even a smallish monitor would need 4 wafers to build. So a single micro-LED monitor made this way would cost between $40K and $120K which is a bit more than an average consumer is willing to pay for a PC monitor. That's why I wrote that if somebody can figure out how to manufacture micro-LED displays for cheap enough, then it will be the winning technology. If you're willing to replace OLED monitor every 1000 hours, you can keep using OLED monitors without any burn-in prevention methods that affect the image quality so that's the maximum cost for any new display technology. Any tech that would be more expensive than replacing OLED monitors every 1000 hours would be too expensive to manufacture. (This is because if you accept that OLED monitor has lifetime of 1000 hours only, you can run it bright enough regardless of damage to organic componds so that you have only the good sides of OLED technology.) The reason for looking for more vibrant color primaries is ability to produce more vibrant colors. Modern displays cannot produce e.g. really vibrant green or yellow because the maximum green or maximim red are not vibrant enough to cover the whole abilities of human eye. Current monitor tech can only show bright (that is, lots of photons) red and green. If you want to improve this, you need either more vibrant primaries or more than 3 primaries. And it turns out that using more vibrant primaries e.g. with quantum dots is easier way forward considering the existing technologies and software. The problem with using more vibrant primaries is that the current 8–10 bits per subpixel color spaces are too small and cause visible banding if the color space tries to cover the more vibrant primaries. However, it's much much easier to change software from 8 bits per subcolor to 16 bits per subpixel than to convert to 4–6 primary colors so my guess is that we'll see 16 bits per subpixel (48 bit in total) color spaces in the future. In practice, the color data will probably use 64 bits per pixel with 16 bit padding to make each pixel start with 64 bit boundary which is easier for the memory address computations.
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