Comments by "Mikko Rantalainen" (@MikkoRantalainen) on "TechAltar"
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@Kabivelrat The material that emits the actual photons is made out of organic compounds (the letter "O" in OLED) and that's the wear item. Because each pixel has individual light source, each pixel will wear at different rate depending on what the display has been used over its whole lifetime.
Running the display very bright causes individual pixels to be run with higher current which causes more wear to each pixel.
Basically the best OLED manufacturers can do is to estimate wear for every pixel and automatically compensate for the wear. In practice, this is implemented by logically having pixels that could emit 500 cd when run at full blast and the display normally limits the max brightness around 300. After the pixel has displayed enough light over its lifetime, its estimated brightness is used to compensate for the actual output and to emit 300 cd for an old pixel, it may require current that would have resulted in 450 cd as new.
However, this technique requires running the pixels with forever increasing current levels when the display ages and the more current you pump to individual pixels, the faster those pixels wear. As a result, you can prolong the life of the display only so much with this trick.
In addition, if the compensation algorithm has poor match with the reality, the display will show some burn-in artefacts even with compensation being active.
In the future, we'll hopefully have microled based displays where each pixel is run with direct semiconductor LED elements which do not have similar wear during use. Of course, LED elements fail over time, too, but the failure typically happens much later and not because of wear but simply as a result of poor luck. However, microled displays are really really expensive to manufacture today because nobody has figured out how to make huge semiconductor elements for cheap.
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