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RiC David
WatchMojo.com
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Comments by "RiC David" (@RiC_David) on "WatchMojo.com" channel.
YouTube's Nov 13 update may have screwed up the comments section by promoting the ones that get the most (angry) responses but at least they made it impossible to tell who's being responded to as well. I disagree with you!
3
The thing with palette swaps is I never end up wanting to play in their unique costumes. If it's just a pimped out version like Scorpion in MK9 then sure but if it deviates too far from the basic ninja garb (got to let people know you're making that ninja money) then it misses something.
2
What makes the McFerrin example even more cringe and groanworthy is that Bobby McFerrin isn't even Jamaican, he's American - he's playfully immitating a West Indian accent. Compare it to hearing someone do a dodgy hillbilly accent and thinking they're really from the American South - come on, man.
1
It's a shame you have to mock the concept of someone mentioning misogyny just to placate people who are offended by the mere mention of it. They're still going to be outraged and you just wind up sounding insecure and insulting to the people who agree with you. Just because some people like to invoke stereotypes (like whatever voice that was) to dismiss social criticisms, doesn't mean we should throw ourselves under the bus to show that we're for respect and dignity....but not too much, y'know, we'll still mock people if they say the word misogyny. Note that I think the terms "offended" and "outraged" are deceptive and quite insidious, I've just started using them back so that one camp doesn't control language and thus perception and thus shared reality. Language is immensely powerful!
1
Brogue. Classic roguelikes like Nethack or Rogue itself are fascinating pieces of role playing gaming history but Brogue is simply an elite game. I played it almost daily for over a year - Fallout or Elder Scrolls will leave me burned out after a few months but Brogue is so addictive and so easy to jump into that for a long time I barely played anything else.
1
Not even an honourable mention for Shenmue?! I know those games are beloved and I admit there's bucketloads of charm in Ryu's bone dry delivery but let's not pretend it was anything but godawful! I'd have loved to be able to play with Japanese voices and subtitles (subtitles were on screen anyway by default) but the only option was the hilariously bad American voiceovers.
1
After complaining about being left in the dark on downloaded games without instruction manuals (Team Fortress 2, Orange Box) I'm also compelled to rant about the opposite extreme - obnoxiously hand holding tutorials. While this video touched on it, it didn't really highlight why they're so irritating. I recently started playing a quite complex indie game 'The Curious Expedition' (a roguelike-ish exploration game in an attractive Monkey Island 1 graphical style) and began with the tutorial. Unfortunately the whole thing was a "Click this flashing button, now left click on this flashing part of the map to move here, now click this button to trade items and trade the specified item" and it wouldn't progress unless you clicked that specific thing. This might not be so bad if not for the fact that the actual game is incredibly non linear and gives you no idea of where to go or what to do (by design, as I later learned from an interview) - the tutorial makes you follow strict paths but then drops you in a world where you need to do the opposite! Rather than the "you need to move here so click 'Move' then click this spot now", I wish they'd say "You need to move to the area at the top of the screen by the village, move your party to that location" and allow you to freely walk around until you got there. I'm not the only one who dislikes being stuck on rails and having no other buttons work - linearity can be fine but give us the freedom to move our player around in the world a bit. Example: Mario 64 dropped you in the courtyard with Peach's castle up ahead. You knew you had to get to the castle entrance but it allowed you to stretch your legs first - imagine if it drew a white line on the ground and wouldn't let you move in any other direction, that's just stifling.
1
Yoshi: Ah, I see that you've completed every single objective in every single level. Have 100 lives! I suppose in hindsight I should have given you them before you finished the game.
1
Hey WatchMojo, is there any chance you might change the thumbnail? Seeing as you know arachnophobia is so common, it's pretty callous to put that photo as the thumbnail because now it keeps showing up as a recommended video while I'm watching all sorts of things. If you don't have a fear of spiders then it doesn't matter but if you do, it's right there making you uncomfortable - especially one being in a person's mouth. This is almost as bad as the fact that nearly all help sites about arachnophobia contain photos of spiders.
1
It's odd that you used Assassin's creed as your example for townsfolk not reacting to your erratic behaviour as that's literally the only game I've ever played where they do. In the first game I remember being impressed when I ran around the town at full speed and heard locals making remarks about my bizarre antics.
1
Ants (it was from the late 90s so I guess it was Antz?) was definitely much better than Bug's Life. Antz is one of those 'more than meets the eye' type children's film whereas Bug's Life is just the opposite - acceptable to young kids but unlikely to entertain anybody else. This is how I felt when watching them both at the time and I'm twice that age now so...
1