Comments by "Gakusangi" (@Gakusangi) on "GetHip"
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The worst part is, this is the place we get set now. We can't have what was going to be, because they've committed to THIS. They will try to sell us on less than what was promised so long as it's more than what we currently have. All the DLC, free or otherwise, all the patches...it's not gonna transform it from a looter-shooter into some deep RPG like we wanted it to be. We'll always have level-locked clothes and weapons, when they have no place in this game (because making a hundred versions of the same weapon is easier than making a wide variety of weapons). We probably won't get combat chems, since they devalue the cybernetics, we get more co-op with companions likely, I'd be impressed if any car customization went further than aesthetics... I just don't see them making the game that was advertised because of the sheer amount of stuff that would have to be entirely overhauled and remade. The game is out, so we can only have an improved version of what it is, we can't have what we wanted it to be, what was advertised.
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@DaniTheHero That 70hrs thing, that wasn't me, that's someone else in this discussion that said they requested a refund, and got one, and YES it was Cyberpunk 2077, he's been the person I've been defending in their decision to get a refund this whole time. I have 200+ hrs in this game. I'm waiting on the patches that should have been brought in at the end of February before I decide if I'm refunding. Because then, all of the bugs will be fixed and hopefully things will be re-balanced. But if I still don't like it by then, you bet I'm requesting a refund. I would have given this game every chance to be worth my money by then.
Again, that you use the words "most people" proves my point. Because "most people" is not EVERY person, see? I exist, therefore I am counter to your point. The guy that got his refund after 70hrs, is also counter to your point, and evidence to the contrary, which is why you can't make it a rule that so much time invested or so much of the game complete means that it can't be bad or that we're not entitled to get our money back. I'm sorry, but you have been proven WRONG in this very comment section. Accept it and move on to next point if you have one. You're the only one constantly repeating yourself with nothing to back it up. Meanwhile I have evidence that can be referenced right here in the comments.
The movie reference absolutely works. It's an example of seeing something through to the end before deciding you don't like it. People do that all the time, not everyone gets up and leaves the theater half way or a quarter of the way through a film. Just like some people don't refund a game until they've seen everything the game has to offer...see?
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@samhein321 The prologue can take like 3-4 hours, I dunno where they're getting this 6 hour BS. Let's go over what you do. After the life path intro, which for a street kid takes about ten minutes, you rescue a corpo lady from scavengers, you then do a car ride including a terrible chase sequence with the remaining scavengers. You then sleep, wake up the next day, get your cybernetic upgrades from Vik, then meet with Dexter. From there you choose if you want to see your employer first or go to Maelstrom. If you shoot your way through Maelstrom the entire encounter can take you about fifteen minutes including a boss fight at the end IF you didn't kill Royce during your negotiation. After that you talk with Dex again (you can skip dialogue btw, that can save several minutes of this), and then proceed to the heist that could take you about twenty minutes depending on if you shoot your way through or stealth. Now tell me that takes six hours...I could do all of that in about three hours if I wasn't skipping dialogue and just shooting my way through, so I'm not sure what takes six hours to finish all that. Some people beat this game in 40hrs, including the side content. 6hrs of that would be just under a quarter of the game done. This game is hilariously short.
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@liamnissanS2K Yeah, the core gameplay loop is part of the problem. The worst part is how they have systems in place that could prevent this from feeling so looter-shooter and having level-locked weapons all over the place. Just he other day, I came across a rare Ajax assault rifle that required me to be level 30 to use it (was level 24 at the time), and had 297DPS. My iconic smart assault rifle had a DPS of 400, and I had been using it for several levels at that point. The worst part is, it doesn't matter where I even invest the levels. I could put all my attribute and perk points into Intelligence (which don't benefit assault rifles at all), and as long as I got to level 30, the gun just unlocks for me to use. The Carnage shotgun at least requires 6 in Body, and Body has all the shotgun perks in it, so it makes sense to invest the levels there. I don't understand why they added arbitrary level requirements, it actually plays counter to the "open" world aspect of the game, since exploration won't always reward you if you find a weapon that has a level requirement above your own.
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@bigsmoke9454 This has no basis in any kind of provable data, that it somehow takes less than 70hrs to know if you enjoy something, or to fully experience it. That's purely subjective and based on the individual experience of the person having it. You cannot state such a thing as irrefutable fact. And again, you'd be the same person to argue someone didn't spend ENOUGH time to properly determine if they didn't like something if they spend only 2hrs playing it, because "the prologue takes at least 6 hrs, how could you say you don't like something without even giving it a chance", that sound familiar? Heard that anywhere? Stop trying to set an arbitrary amount of time to some standard of refund eligibility, it does - not - work - that - way.
People like what they like, and the quality of their time spent (no matter how much time that is) is entirely based on THEM, and nothing else. At the end of the day, the consumer is always entitled to a refund. They spend the money on the product, and they cannot be refunded any time wasted with it. The LEAST that could be done is giving them their money back.
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@DaniTheHero 1) The gentleman who said he played 70hrs and wanted a refund, got his refund. He confirmed it. Yeah, so... what was your argument there again?
2) And yeah, no bud. You CANNOT possibly prove that point. There is no RULE in place that says you cannot hate a game that you played 100% of, that's...nonsense. I watch a 100% of a bad movie too. Because who knows, maybe that ending really makes the whole experience, but I wouldn't know without trying. Not everyone feels that way, but that's why ones ENJOYMENT of something is purely subjective, which was my point.
You can't make a rule for it, it's impossible. People rate the quality of their differently than everyone else. So just because YOU would ditch a game after 4hrs, doesn't mean I would, doesn't mean anyone else would. This isn't a good argument, it has no evidence to back it up.
But please keep repeating yourself, instead of counting my point.
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@Timeremortem So let's address both points here.
1) So if they make a crap product that doesn't meet to even my moderate exceptions...I'm expected just to eat that expense, without complaint? No. They marketed it as one thing and gave me another, they also released it as a competed product, which it wasn't. My only complication can monetary, they can't give me back the time I lost. My wasted time is worth more than the money they'll be giving me back, so they still come out ahead, in that regard. And if they made bad product and sold it to me under false pretenses...that's not on ME, I'm the victim in that scenario, I'm the only one in a position to lose anything. My interests have to be protected and my only recourse is to get my money back and return the product. It isn't my fault that it was given to me that way.
2) You cannot prove this point as a fact. I own Final Fantasy VI, I've owned it for more years than some people have even alive on earth. I have played it over and over again, I have seen every bit of content it has to offer. Yet, I keep the game, and replay it very frequently. That I exist and do that, is direct counter to your point. If people like something, they're more likely to keep it than refund it, because they want to keep having that good experience over and over again. A bad refund policy isn't the only thing that keeps people from returning stuff, that's...that's absurd, you can't possibly prove that. I need to see the irrefutable evidence for you to attempt to make this point.
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