Comments by "Digital Nomad" (@digitalnomad9985) on "Scott Manley" channel.

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  55.  @antiHUMANDesigns  Vacuum does not make every weapon a sniper weapon. Much of the limitation in ACCURACY would carry over. Projectiles from rifled weapons do not diverge much from their initial trajectory due to aerodynamic effects, except for air resistance slowing them down. The "spread", the divergence of a series of identical rounds fired from the same weapon immobilized in a vice, is present in the precise vector of the bullet from the barrel, with more accurate weapons manifesting less divergence, and the same degree or fraction of degree divergence resulting in an absolute size of a group of bullet holes on a target being directly proportional to range to target, as one would expect. One interesting consequence of firing in a vacuum, is that projectiles from smoothbore weapons, such as a percussion cap muzzle loading musket firing lead ball ammo, WOULD NOT experience the "curve ball" effect such weapons exhibit in an atmosphere which cause the bullets to diverge more degrees from the aim point the farther downrange they fly through the air. This might result in such weapons being surprisingly accurate under those conditions. Range limitations in games are a digital representation of the decreasing probability of hitting the same size of target at increasing range even under firing bench conditions, much less field conditions. In RL, when the "range" of such weapons is listed, it is usually a reference to accuracy, not the bullet losing killing potency to speed lost to air drag. Usually, a bullet is still dangerous IF IT HITS, at a range far in excess of the nominal range of the weapon. It's just not that likely to hit.
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