Comments by "The Immortal" (@theimmortal4718) on "Binkov's Battlegrounds"
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The NLAW and the Javelin are used much differently. The NLAW is much better for close range hits, but struggles past 600 meters, which means you have to get pretty close to an armored force. The Jav can hit way past 2k, ensuring a higher chance the gunner will survive.
If I were fighting in the woods near the roads and fields in the Ukrainian countryside, I would prefer to have my force to be equipped with javs to ambush tanks moving to contact in file.
If I were fighting in the built up urban areas, I would prefer to be equipped with AT4s and NLAWS, as longer range shots will most likely not be offered to us, and the lighter weight would allow us to move faster in the streets.
I wouldn't prefer an either or choice. You want both, in reasonable numbers. The US Army uses the AT4, The M3 Carl Gustaf, the M72A6 LAW, the Javelin, and the Tow, all for different uses.
The lighter weapons are for squad sized elements, while the Jav is a platoon level weapon. Heavier weapons like the TOW are generally mounted or company level weapons. You want layered weapons with different capabilities. Generally, it's range to targets that dictates the weapon, not cost or target type. I'll hit a BMP2 with the same weapon I would hit a T80, if it's past 500 meters.
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@ThatsMrPencilneck2U
Well, like lighter AT weapons are less effective at any range. The Javelin is a top attack weapon, so it hits the lighter armor. It also has 2 warheads, so it defeats ERA better. Plus, it's guided, so it has better hit probability. Light AT generally aren't very accurate past about 200 meters.
Light antitank weapons are great in urban environments, especially if you can fire from a second floor room down onto the armor, and they're cheap enough to be used against personnel and fortifications.
Generally, the further out you can pop a tank, the better. He's got a lot of firepower that can really put a hurt on you. No infantryman would voluntarily choose to wait for armor to get close, unless he had no other choice.
An MBT can soak up a lot of RPG rounds, if they're the lighter the PG7VL rounds. Some Abrams were known to take a dozen hits and still be FMC.
Light AT are squad weapons, while ATGMs are platoon level weapons. You want both.
It's not an either, or dichotomy.
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@ThatsMrPencilneck2U
Oh, I know there is. This is what I do for a profession. There's no free lunch. ATGMs and artillery are the preferred weapons for killing tanks, but like you said, in urban, it's sometimes beneficial to use light AT.
An RPG7 or an M3E1 Gustaf weigh about 16 pounds unloaded, and 3 rounds weigh about 18 to 30 pounds, depending on the ammo. It might take multiple rounds to knock out one armored vehicle.
A single NLAW or RPG29 weighs between 25 to 27 pounds, but can knock out heavy armor with one shot.
A Javelin is the lightest of all heavy AT weapons at 35 pounds each missile, and the CLU is 15, but you get a lot for it
With the Jav, you can scout with the FLIR without the missile attached, including using it to spot for artillery corrections or ID targets for friendly armor and aircraft.
It also can kill helicopters in direct fire mode past 2000 meters. If enemy air is your sector, that's a real asset.
We carry two AT4s by SOP in every squad, and two Javelins in weapons platoon along with our two M240s. We also keep a Gustaf in the trucks.
The RPG7 is a great universal weapon, able to be anti armor and anti personnel, but it's very limited compared to the Javelin.
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