Comments by "Anony Mousse" (@anon_y_mousse) on "Compiler-Driven Development in Rust" video.
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Maybe I just need a better example to help me visualize generically how this could be applied because that link which talks about HTTP requests seems convoluted and full of too much boilerplate, which kind of seems like a natural negative consequence of how Rust implements enums. For instance, if I were implementing a mechanism to handle requests, I'd put everything in that one class, and there would be no need to return different structs or whatever.
This also kind of strikes me as one of the quirky flaws of method chaining because then you have to return different types to allow the chain to continue. Of course, since we're talking about HTTP requests, I'd probably just fill in default details and have functions to let the user replace the defaults or not if they shouldn't care. Certain things would obviously be an error, like a lack of target IP and so on, but there are things which the user might not want to care about, or shouldn't have to manually handle.
For instance, one of the things about the example that strikes me as wrong is the status codes being passed as magic numbers/strings instead of having a set of enumerated names so the user doesn't need to know the actual status code, such as just STATUS_OK instead of passing (200, "OK"). And on top of that the content length being set by the user passing anything at all. That's one of those things that would never be explicit in such a library were I writing it because the user could pass the wrong value and that's a huge flaw, where instead the library should calculate it for you and set it automatically.
The two examples he gives of where such things go wrong in C++ I agree with, but they're also kind of irrelevant. Sure, move semantics should probably be implemented better and more at the compiler level, but things like closing files really is better with RAII and it's just a matter of slightly modifying those classes. Of course, I don't agree that Rust actually makes these things easier or ergonomic as that code looks disgusting and makes me want to barf worse than reading STL code in C++.
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