Comments by "Anony Mousse" (@anon_y_mousse) on "Godot Responds to Mass Banning - No Apology, Blames Banned Users" video.
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I used to recommend Unreal and Godot for anyone asking about game engines. If they wanted something that was specifically open source, I'd say Godot, but now I can't recommend most open source engines. Godot is now toxically verboten, and most of the rest are either abandonware or plain garbage. The only non-open engine I would ever recommend is Unreal, and it only doesn't fit the definition of open if we use the FSF or OSI definitions. Technically, the entire source is available to do with more or less as you please, just so long as you don't redistribute the source or your changes. Their licensing isn't particularly onerous, and it is the best engine.
However, there are a few open source engines that people often forget about which can be used to create some really great games and have been used for such in the past and present and possibly future. I speak, of course, about the Doom and Quake engines. Doom and Quake 1 through 3 are all open source. Doom 3 runs just about everywhere and is as modern as most anyone really needs. I've been playing through the game again after over a decade of not playing it because my OG XBox had died on me, and my computer is a potato with no discrete graphics.
So, for anyone considering making a game, if you want my recommendation for game engines: 1) Unreal 2) Doom 3. That is all.
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