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Comments by "baboon" (@baboon_baboon_baboon) on "James Recommends - Divekick - Minimalist Competitive Fighting Game" video.
"Fluff"? Seriously? This segment is dedicated to people who don't play fighting games on the regular. Most good fighting games have a reason for all those unique moves (high, mids, lows, techs, juggles, etc). Positioning and timing and mind games has always are about that. This dude knows nothing about fighting games.
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There are reasons for long combo chains. It's usually a good way to keep a juggle going.
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I've made video games too. That doesn't mean much at all.
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O wow. That was a dumb comment. There are too many people on this video who don't know much about fighitng games. The reason why they have long chains of combos (other than to be flashy) is to have a non-braindead way of keeping an opponent in a state. It's like in rhythm games.
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***** Although you're disagreeing with a minor point in a later comment...you're agreeing with my whole point above (and proving my original statement correct). James was wrong when he called the move variety and combos "fluff".
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