Comments by "josh fritz" (@joshfritz5345) on "Upper Echelon"
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I agree with you on the secret encounters, I didn't enjoy those. But I think the game plays very well on Ultra Violence. Ammo was somewhat scarce, but that feels intentional, and it forces you to adapt on the fly. If there are several powerful enemies in a room, you'll have a better time using the proper weapons against each, unloading on them before falling back to chainsaw/ glory kill a couple of weaker enemies to continue the ramage. It's a very smooth pattern, and a lot of fun.
I did notice in your background gameplay that you weren't really as mobile as you should be in doom, and you'll get punished for that, especially on Ultra Violence difficulty, my preferred difficulty setting. I think this game benefits a LOT from mouse and keyboard, you don't have nearly the level of speed and precision on controller you need to play this game properly.
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I play on Ultra Violence, and I think based on his criticism, he hasn't quite gotten the 'flow' of combat down properly. It is possible to run out of ammo or health, but the game gives you the tools to avoid this, but balancing all of the tools at your disposal can be challenging, and takes time to learn. One example is that the chainsaw slowly recharges it's fuel over time, and the game occasionally spawns in weaker enemies for you to chainsaw/ glory kill in case you run low on health or ammo.
I played the marauder fight, and actually really enjoyed it. I died several times (this game is challenging), but it never felt cheap, it was always because of a genuine mistake I made. It was always fun, and I once I learned the pattern of that fight, figured out a strategy and executed it with few mistakes, I ended the fight with a huge smile on my face and a feeling of satisfaction for overcoming a challenge. I love facing challenges in video games, and overcoming them.
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@YourFriendlyKebab I almost can't believe you found 2016's doom easy on nightmare, I felt very challenged on Ultra Violence, at times frustratingly so. But then, maybe I got better as a player, because while Doom Eternal feels like it should have been harder, I 'got' it very quickly and fell into this intense pattern or kill kill murder death chainsaw and glory kill murder death while always being on the move both tactically to avoid attacks and strategically to position myself better. Maybe Doom Eternal really is a ton harder, but I just became very comfortable with it very quickly. In any case, I feel very comfortable with Doom Eternal on Ultra Violence, and maybe I could go back and beat Doom 2016 on Nightmare if I wanted to.
Either way, Doom Eternal feels even more intense, even more awesome than Doom 2016. I was caught off guard by the platforming, but I surprisingly was pretty okay with it, it always felt good, like when your girlfriend convinces you to let her peg you. Wait what was I talking about? Oh! Right, Doom Eternal is awesome. The combat is hectic yet stylish. It feels good and is super satisfying. That is also exactly how I describe space combat in Starsector despite the two games having little in common aside from a steep learning curve and some extremely polished combat mechanics.
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Most gamers are men. I actually wish there were more women who were gamers, but mostly there aren't. Mobile free to play games aimed at casual audiences are not real games, they're time wasters. There are a handful of decent mobile games, but they're buried under a mountain of time and cash grabbing garbage.
When you say that 40% of gamers are women, you can't then say that it's men's fault for gatekeeping because 90% of Mechwarrior 5 or Dirt 3 players are men, because you're using different definitions. These are AAA titles made and marketed with a very different demographic in mind than a match 3 mobile game. I WANT there to be more women who enjoy the kinds of games I enjoy, nobody is gatekeeping anything. At most, you might have some fans being wary of their hobbies being watered down to appeal to a wider audience, but that isn't exclusive to race, gender, etc. But can also include simplifying game mechanics and such.
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