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josh fritz
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Comments by "josh fritz" (@joshfritz5345) on "The Pinnacle of Strategy Games - Nebulous Fleet Command - Indie spotlight #12" video.
This game's mechanics are deep, but it has a very good set of tutorials which will walk you through them. The movement controls were a little weird for me at first, but I got the hang of them fairly quickly, and within a few hours, I was slinging blind missile salvos around asteroids and landing hits. It's a lot of fun, and I'd recommend it if you're a fan of strategy games.
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It has more depth than homeworld. You control less units at once, but you have far greater control over individual units, and can even design custom ships. Even the missiles are able to be modified to suit your tastes. As a matter or fact, there is more depth in the missile customization in this game than there is in the ship building mechanics of many other space games.
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The skill ceiling for missile gameplay is somewhere in the stratosphere, but a skilled missile missile player can hit an enemy gunship squadron with enough ordinance to level a continent from across the map without ever being detected.
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I went hard on missiles right from the start and never looked back. With the missile update, I've been designing custom missiles which are far more capable than the stock designs while remaining relatively cheap. They have remain viable even with the advent of hybrid missiles and with the release of the OSP.
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It's so good. If you like strategy games, get it. Also, play the tutorial, even if you have played a lot of strategy games.
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I'm not one of the "best" players, but I've gotten really, really good at slinging missiles. You don't have to master every part of this game to be good at it.
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Most of the maps have some kind of cover such as asteroids, but a few are in open space. The asteroids add a lot to the gameplay, as do objectives if you are playing a game mode that has them. But yeah, you're free to play annihilation games in open space if you want. Currently the game is focused on multi-player content, but since the release of the second faction (the announcement trailer for which dropped yesterday), the devs will start shifting their effort towards creating single player content like campaign and conquest modes.
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I sort of agree, but not totally. I think the damage control is a bit too Mico heavy, I'd prefer that to be largely automated. The game takes place at a slower pace which allows you to exploit most of the mechanics, but you need to be fairly good at micro to get the most out of it. I was overwhelmed at first, but I'm starting to come around mostly by forcing myself to partake in multi-player games and surprisingly not only winning my first few battles, but actually contributing heavily towards my team's win.
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Hell yeah. I love both franchises, and Nebulous is totally my jam.
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A bit, but you control fewer units and have a far greater amount of control over those fewer units.
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Woah, really? I need to see that.
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The missile knows where it is
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I have perfected the art of missile spam. It remains effective since I use one of the less common (and harder to counter) missile types, so the kind of countermeasures the enemy is likely to bring tend to be less effective against my specific type of missile.
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It's kind of its own thing. There aren't many other games like it. Basically, you design a fleet of custom ships using a wide variety of weapons and modules, take them into battle against other players (or AI) and make adjustments to your fleet depending on how they perform.
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The missile knows where it is
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You're describing Battlefleet Gothic. It's a pretty good game, but I like Nebulous more for the gameplay depth.
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I'd say it takes inspiration from it, but the game mechanics are way deeper. The playstyles are also much more diverse.
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A bit, yeah. COADE always had a really un-intuitive control scheme which made it hard to perform basic tasks imo. Setting an intercept for example was unnecessarily complex. In Nebulous, the controls are only as complex as they need to be. Yes, the game lacks orbital mechanics, but it has just as much if not more detail in the missile warfare. It's a little like a modern naval combat sim where you try to spot the enemy first, then destroy them with overwhelming salvos of missiles before they can respond in kind. Fleets with strong PD coverage can weather missile salvos and close in for close range gunnery duels.
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I'm not one of the "best" players, but I've basically perfected one specific strategy about as good as it is possible to get. I can defeat many of the top players it they are unprepared for my signature tactic which is to fire huge salvos of very cheap but effective missiles. While skill is a huge factor in this game, using the right tactics can allow you to beat a "better" player if you catch them by surprise with a strategy they weren't prepared for.
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You practically need a degree in astrophysics to get the most out of the missile gameplay, but the payoff of seeing two dozen missiles slam into an enemy cruiser fleet is worth it.
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I was a fairly early adopter of Starsector (2015 I think?). I love the game to death, but Nebulous is a nice change of pace for me. I think I have the most gameplay hours into Starsector of any video game, but I'm really looking forward to Nebulous's upcoming content updates. A whole new faction is coming out in just a couple of weeks.
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I'm a missile player, and I LOVE the missile mechanics in this game. I often kill two player's worth of ships on my own in 4v4 matches.
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Dewit. I made a "no step on snek" icon and made it the hull badge for all my ships. Also, the missile knows where it is.
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@cpvsgvmnt2116 I'm not the "best" player, but I'm good enough at slinging missiles that I can hold my own against most of what the community has to offer. Heck, I'm free now, if you'd like, we can both get on and I'll show you a few things. We'd need to exchange Discord handles though, or else I'd have to make a custom lobby with a password.
1