Comments by "Miriam Weller" (@miriamweller812) on "Asmongold is now TERRIFIED of Zepla" video.
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@Knlght0fZero Child, those unbeatable bosses are not compareable to what mythic raids are today. That was about item level, the size of groups, sometimes bugs and so on (FF14 had that problem, too, by the way and that with being able to learn from years of experience of other MMORPGs).
The challenge off FF14 is, that you got no addons, so you have to learn the dance pattern from a chaotic spam of super scripted attacks.
It's LIFE-DIE-REPEAT as a boss fight. Your group dies to stuff to get where the right position is to stay in, note that, then die to the next attack, note it, and so on until you got the "A-B-C" dance pattern plan for this boss to follow.
It's actually ultra boring and more a question if you are willing to waste your brrain cells on this, than an actual challenge.
Also not forget that Savage and Ultimate are only 8 ppl. Guess what how brutal it would be with 20 - or 40.
But: Savage and Ultimate isn't casual. The problem is: the whole rest of the game is. You got no way up there. And savage is 12 boss fights per addon while Ultimate one boss fight per year IF you are very lucky.
So, not really a reason for gamers to stay with such lack of content, even more because savage isn't something they will take long with.
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@gahno76 The facts that WoW GOT challenging dungeons and a whole bunch of different difficulty levels of the same raid alone massively helps to create a bigger pool of gamers you can build on.
FF14 dunegons are ALL normal dungeons, not even hardmode, just normal, you run through, learn nothing.
24 ppl raid is faceroll and bad players just get carried through.
Not possible in savage anymore, but what's the way up there?
Problem is: Square is far too greedy and lazy to improve on that, they only cut away content and increase the cash shop.
Us old players had told them since years, but Square gives a fuck. Was the biggest joke ever, when those streamers in the PR campaign said, the devs of FF14 listen. NEVER. DID. - NEVER. It's the complete opposite. They give a fuck, especially on everything outside Japan.
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The decline of player skill was something you could feel as old FFXIV player.
The reason was how Square ruined the game year after year.
All the people who had started to play this FF MMORPG because they like MMORPGs and FF left, annoyed to death by Square's laziness and greed, cutting away on the game instead of improving it. Instead they focused on marketing, just replace these by luring in new ones, those are better anyway, because they haven't bought all the stuff from teh cash shop yet, where they also sell all the items you could get IG before. And the new guys stil think that all the content from 2013, 2014, 2015, 2016, 2017, 2018, 2019 and 2020 is somehow new, while for the old player you actually need to work and give them some new stuff to do, since they have done all that already 1000 times.
This is also linked to the decline:
See: when Crystal Tower came out, you couldn't just face roll it. Fights took at least 2 times as long if not longer, you couldn't just ignore all the mechanics, this would simply wipe you. It wasn't super duper hard, just hard enough that you halfway needed to know how to play.
Some fro the first hard mode dungeons. Especially in Europe with up to 2000+ ping, because Square was too greedy to buy servers the first two years, those and even hard mode Titan were quite the challenge.
Today, you just steam roll it, get carried, just do it single.
With their laziness they redid the Extrem Trials from 2013/2014 - what was only the increase of the numbers to fit the equipment of the current addon. No other change. It was still easier with that thanks to the additional skills and overall stronger classes, but was a gigantic mess to do with people and absolutel not worth for the awful rewards.
Why? Since nothing in the game teached the people ever how to play and the focus of Square to even reward passive aggessive behaviour what lead to the running gag " you don't pay my sub" ("so I can play as shit as I want and don't improve, if you don't ilke that, I will tell the GMs and they will punish your for that, hahaha") and that was BEFORE Square started to actively replace the leaving old players with Asmon fanboys and alike, with their streamer action.
FF14 became more an eRPG lobby since then, a bigger focus to be a chat lobby for "weirdos" who want to run or visit brothels in their game, than peopel who want to play an MMORPG. And of course, afterall, when you want to play an MMORPG, FF14 isn't giving you much.
Sure, when you are new you got that mountain of old stuff lying around, but even that mountain will be climbed and you gonna reach the actual endgame which is... just stale. Here and there you get a raid, but while the game got quite the population still, even though ~75% left since the streamer PR campaign, the majority of these are just awful, because who stays there? Not the people who want to raid and those who do stay, they don't go with randoms in that scenario.
This reaching a point where even streams like Zepla got a problem... well, it shows the decline and exactly the reason why the FF and MMORPG enjoyers left: Square sucks and ruins the game.
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