General statistics
List of Youtube channels
Youtube commenter search
Distinguished comments
About
Zer0
Brodie Robertson
comments
Comments by "Zer0" (@ForeverZer0) on "Every GPU Driver Is Speedrunning Vulkan 1.4 Support" video.
Ironically the growth of AI garbage is helping GPU vendors support Linux more, as it has expanded the industry to be more than just game studios who choose DirectX because of the Microsoft money. Realistically Vulkan and DX12/D3D are comparable technologies, they are both abstractions over the same hardware instructions, but Vulkan being open-source and running natively on Linux platforms makes it more attractive to the expanding industry which relies heavily upon Linux. I doubt we are going to see a bunch of AAA game titles coming out with native Linux versions anytime soon, but this is one small step towards it.
9
I feel guilty for not having yet invested any time in learning it, I have still being using OpenGL for my hobby games.
8
@No-mq5lw The learning is the hobby. I don't release, nor even try to hard to finish any game, just like creating the engine, design, etc. I am terrible at artistic stuff, so it is a hopeless endeavor anyways xD
4
@penguin86bitals Exactly. I think this is a huge misconception that people who don't write code, but are somewhat familiar with technology, do not understand: memory safety has nothing to do with memory leaks, it merely means a program cannot access illegal/out-of-bounds/garbage memory by accident. They seem to equate "memory safety" with "prevents all memory bugs", which is patently false.
3
I highly doubt, 1.4 isn't even in repos of rolling-release distros yet, let alone become a hard dependency of software that uses it, which likely wouldn't even have adopted it yet either.
3
16 series are still perfectly good cards, have no shame. As a fellow broke gamer, I have learned not to get caught up in chasing the latest and greatest, my lowly 1650 is still playing Cyberpunk on Linux at 70-80 FPS with a mixture of medium/high settings.
3
@rj7250a There is a little difference in DirectX (<12) and OpenGL. If you learn one, learning the other can be done in an afternoon. They are abstractions over the same hardware instructions. John Carmack talking about old legacy OpenGL that has been deprecated for over a decade is hardly relevant. OpenGL 1.1 and OpenGL +3.0 are completely different APIs with practically nothing in common, where the former was what Carmack would have been referring to.
1