Comments by "n" (@user-pq4by2rq9y) on "HealthyGamerGG" channel.

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  6. i don't know... it's a modern trend but when i played halo reach back then securing a advantage was more important than to actually outgun the enemy (at least in invasion mode) and you were able to do it in a variety of ways. Things like avoiding or setting ambushes, going for weakpoints, making the most of your current weaponry, finding a way to secure extra firepower, whether or not to waste your grenade, you had to make quick decisions all the time. You can certainly put up a fight against a quicker player, but your team will get decimated by a smarter one the moment the big guns show up on the map. Even the standard assault rifle was a particularly difficult weapon to handle in multiplayer, requiring a specific medium range to work with, too close and you will be killed by melee, shotgun, plasma grenade or plasma pistol, too far and your damage potential will drop very quickly, even if you know how to handle the spread, but once you find that sweet spot, it will give you just that slight advantage that will be the difference between life and death. I believe in modern halo this idea of "weapon triangle" was thrown out of the window in favor of player loadouts and killstreak mechanics, which is, at least for me, a severe downgrade, you had stuff like zombie and swat modes for when you just want to unwind. Too bad bungie's great game design (specially in multiplayer) didn't make a comeback in Destiny, even though raids were magical at launch, when everyone had to collect information from the environment just to figure out what to do next.
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