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Limrasson
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Comments by "Limrasson" (@Limrasson) on "Diablo 4 Just Ruined Necromancers.." video.
Here is an idea: Give necromancer minions dmg reduction inversely related to their current hp% Meaning they can be bursted down which means you do have to watch out for them, but regularm inion dmg usually wouldn't kill them because on low health they would take very little damage. And then just add a dmg multiplier which scales with minion health. So let's say a skeleton deals 100% damage above 80% hp while they deal only 20% under 20% health. Then tweak the numbers to approach balance. This way minions are relatively durable, but not unkillable, which means skeleton healing and minion buffin has time to actually matter (there is no reason to heal your skellibois if they die from the next attack anyway) but you still lose DPS if your skeletons are low (but your abilities can still activate that depend on them) Like this "uh, nekro to stonk, nerf nerf" direct approach is just amateur hour, devman bad.
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@AndragonLea And you know what? IN Path of Exile dead minions can become rather OP
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