Youtube comments of mean mole (@meanmole3212).

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  95.  @Abayake  @justadude8716 You don't need to "create a new engine", you build the stuff you need for your game. Working alone or small, it should be obvious that it does not make sense to start building overly ambitious game projects. Instead, you evaluate your previous experience in relation to the game project you are about to make. Don't know yet how to program basic textured polygons using shaders? Spend some time learning and experimenting with them until you feel confident. Want to make a large yet primitive 3D game world where you can interact objects with a mouse click? Well, you better have reasonable understanding on visibility culling optimizations and space partitioning algorithms so that your vision of a large world does not collapse instantly due to performance issues when you start casting rays and testing collisions to your objects. Again, you don't need the latest and most complex best solutions, you can save time by implementing "good enough" simpler solutions as long as they satisfy your game's needs. It's not that much work if you have strong previous experience implementing various game related systems from the ground-up because you have quick access to references that will get you going fast. You can happily build your "collect the 10 sticks on the screen to win" games with existing solutions, but once you start to expand the scope of your game the way YOU want, you will hit a wall because you don't know what the fuck is actually going on in your game application since you did not build most of it yourself. This is not such a big issue with Unity, Unreal and even Godot because there's a larger community that has most likely encountered and solved the issues already that you will encounter during the development of your game. That's why I said Rust may not be the right choice for game development at the moment, but it can be a decent choice if you keep things within reasonable scope and know what you are doing. I would not even consider switching to other languages now because developing with Rust is so pleasant and it saves my time due to its strict nature.
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  693. ​ @JaconSamsta  Did you even read what I wrote? I said you can live with it just fine if you just focus on the language and don't engage with political topics that you don't agree with, but there should not be none of it regardless. From what you have said with so much passion I assume you would be fine if a programming language community would post official statements saying they encourage everyone to raise awareness to the fact that European native populations are in danger of losing their distinct caucasian ethnicity, culture and traditions because of the huge number of immigrants coming in from outside of the Europe. The reason being that immigrant population's birthrates are multiple times higher compared to native population, effectively making the whole situation comparable to a slow genocide. Obviously supporting this kind of awareness equals to tolerance, inclusivity and solidarity because we all know the percentages of different ethnicities when we inspect them at global scale, whites are the minority. Nobody wants to genocide the white people and all of its the sub-ethnicities from the world, right? While we are at it, we should also raise awareness to the fact how destructive gender transition hormone therapies can be for underage people who have not developed their brains completely yet to adult level. The process is irreversible and will most likely destroy the person's life entirely if their gender dysphoria adjusts itself once the brain develops fully. Truly horrifying fate for anyone that should have been stopped by responsible adults and society as a whole. It's a no-brainer that supporting this cause is the manifestation of solidarity. If you get triggered by these inclusive and humane causes, we don't want you into our programming community, you sick weirdo!
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