Comments by "Siana Gearz" (@SianaGearz) on "Asianometry"
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As it happens, i have some relevant experience. 10 years ago, i was a developer on a commercial 3D engine - at the time, it was slowly failing as a game engine, we were shipping some WiiWare and XBLA shovelware, but for all intents and purposes, Unity was eating our lunch. Before Unity came about, we had the most popular indie and small-scale game engine in the region, with some AAA-ish successes. With just a couple exceptions. One, is that we have carved out a niche in virtual studio, that is all these news and weather and all kinds of TV broadcasts which were filmed against a bluescreen, so they had camera tracking, realtime compositing, and the studio would be assembled and rendered in a game engine. I didn't think this trend ever looked good or was good and as it happens, now it's dead, the virtual studios have been gone for 5 years. The second was the CG movie previsualisation. The problem is, when you're filming a movie against blue/greenscreen, where do you put the camera, what will actually be in the shot once the post production team is done with it? Previs doesn't have to look entirely photorealistic, but it has to be all the right things in the right place and it has to respond to lighting, and it solves that problem. On-set previs with camera tracking will allow the DP and director to see on a screen an adequate approximation of what they're aiming towards, on set. So that was our second hope to survive, and we were well equipped, given existing camera tracking partnership and TV foothold and the technical traits that we offered. Unfortunately, a lot of other companies also recognised the need, it was actually a massive push at the time, Crytek was actually the only big game engine players represented in this area directly, and they had a lot going for them, like A LOT, others had some sort of ad hoc tech specialised for the purpose, bound more closely to industry animation software, or were built also on top of existing game engines.
What's happening now is that Unreal is eating everyone's lunch, it's digging hard under Unity on all fronts. Indie devs are also gradually less interested in Unity, and well you have mentioned The Mandalorian yourself. What Unity needs is a foothold and some industry expertise to enter this industry. If they can get at least one major studio not going Unreal, they have at least some hope in this industry. There appear to have been a number of what i might describe as panic acquisitions by Unity just to make sure Epic/Unreal doesn't get there first.
Also it is a little funny to hear a company where core engineering on their namesake product is from Denmark and is assembled from European devs first and foremost to be described as "American" but that's the world we live in, i guess.
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@megalonoobiacinc4863 Pollution? No. I would say pollution is something that you release into the environment uncontained, and i don't anticipate substantial release like that in the future, and to a small extent, radioactive material is just naturally present in the environment, so as long as you stay well under this order of magnitude, it's fine - and also to be considered that burning coal releases radioactive pollution as well.
Contained waste products that need long term management is what you might be thinking of. Ultimately the consensus has emerged that you can just dig a deep enough hole in some vaguely stable rock and bury the previously stabilised stuff in there, and then forget about it and it's absolutely fine long term without reservations, at least at foreseeable future scale of waste production (you possibly can't just scale it up endlessly); but then there's NIMBYs.
Other solutions include further use of what is currently waste but there are political roadblocks as well.
Ultimately current form of nuclear power is a temporary measure, to hold us over for the maybe next sub 50 years until we figure something out. As far as temporary measures go, i'd say it's pretty decent as long as it isn't the only hydrocarbon independence measure taken but part of a broader strategy. It's also a temporary measure because we're going to run out of uranium, so our potentially limited ability to safely entomb waste is well balanced by the raw resource being limited in the first place. So waste isn't really a problem.
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Strong disagreement on all points. German engineering businesses have their hands in a LOT of pies, thousands of them. It has semiconductor business and others. Infineon is one of the larger semiconductor companies and is German. Germany also has one of world leadership positions in chemistry (BASF etc), medical technology, robotics and factory and engineering equipment, and companies like Bosch are involved in more engineering and manufacturing ventures than you can count, always behind the scenes, critical supplier.
SSDs will almost fully supplant HDDs when the price is right for almost all uses, and the price of SSDs has basically no lower bound in sight. HDD capacity per square inch has been barely growing in the last 10 years, and it is an extremely complex assembly which can no longer be reduced in cost.
SSDs are suitable for an approximately 5-7-year online storage use, just like HDDs. So when the device is normally connected to power, it will retain the data, and can survive power removal for a moderate length of time. What SSDs are not suitable for is offline storage. So if you disconnect an SSD from power, after a year or two of being unpowered, it will rapidly start losing data, while an HDD loses data when online, but remains perfectly stable offline. An SSD while connected to power periodically "refreshes" so reads and rewrites data stored on it, to nudge the gate voltages into alignment again and reduce data loss, while when it's not powered, the drift occurs uncontrolled. The refresh itself consumes a small percentage of SSD's overall limited write endurance.
In this context, "online" means whether the device is powered and running and the data is accessible within fractions of a second after being requested.
Currently, the vast overwhelming majority of data storage is HDD-based, online, redundant.
To the extent that SSDs exhibit a data loss even online, it's only a matter of redundancy and cost. So when SSDs reach half the price/GB of HDDs, you can simply use twice as many SSDs to store data more redundantly and you will also use less power than with HDDs, and the break even point will come much earlier than that. Considering SSD power efficiency and power cost, it's likely when price/GB reaches near parity, HDDs are dead for all uses except offline backup.
In offline storage, HDD will face more competition from tape storage. Currently, HDD only wins in offline storage because low price of HDD is facilitated by the large mass market that needs HDDs and uses them for online storage and general use, which will break away. When HDD price rises, there will be a re-evaluation that favours tape again. There is magnetic tape (LTO) and potentially optical laser tape. I think Seagate is gearing up for LTO expansion.
The economic cross over point and thus extremely drastic demand decline of HDD will occur within 5 years.
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I don't know shit about Mexico but i'll tell you what about bits and bobs of Soviet Union. Like that whole Russia, Ukraine, Kazakhstan, and the rest of them? Well maybe not right now, but if you look back 10, 15, 20, 25 years, nothing happened there either.
So first off why you'd wanna. Well there's the people, who are highly educated, lots of engineers, scientists, but also skilled former factory workers, from when these countries fully supplied themselves but industrial automation and efficiency was low. With a little money they will create, automate, optimise, and they're naturally resourceful, they're used to things not being quite by the book, things being impossible to acquire, but they invent and make do. There's also space and natural resources so the cost factors are very much on your side.
But you can't, it would be the worst idea ever. Reason number one is organised crime. "Racket" they call it. Shakedowns. Everything you build, any machinery you acquire, it's not safe, you are probably going to lose it.
And of course the organised crime has all the ties to the police and government, you as a budding industrialist do not. They shield each other. The bureaucrats have so gotten used to being fed, they have created a system where they can do anything and you can do nothing, they will create endless impediments, and you will be out of an unpredictable amount of money trying to bribe them, and bribes aren't optional, they are a hard necessity of doing business. You won't even know how and where and why everything is crumbling around you.
Even if you were able to navigate the whole thing, like you make your connections to organised crime and you actually get protection and help navigating the bribes, you are likely still to get caught in the crossfire between different crime syndicates. And the hidden tax is overall incalculable, and expands to encompass anything you might earn.
So yeah i don't know shit about Mexico, but if they've got some of those issues on their hands, you can't build there.
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Zaydan Naufal Yeah i have Vizplex based e-readers, but they aren't very suitable for general tasks, actually i have one SONY with a touchscreen and it's an annoying piece of garbage, and i had one by Chinese company Hanlin customised by a Ukrainian partner company, LBook, it was actually top notch.
I used to do quite a bit on my Casio PocketViewer and Psion5 in the late 90s, early 2000s. Those had monochrome screens, worked nicely enough in sunlight. I'm pretty sure i had some pretty hefty books on my PocketViewer as well. Oh wait i should just drop some batteries in there, i bet it still has all the data from back then... as opposed to Palm Pilot and Handspring Visor... although Visor Edge just feels SO NICE, i actually have one of those as well, so nice.
I actually still play the original Gameboy Advance outdoors :D the only game console that works in the sun better than indoors.
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