Comments by "p11" (@porky1118) on "The BEST and WORST Places To Work For Developers" video.
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@hannessteffenhagen61 Unity doesn't seem like it's aimed at professionals. The benefit is, you can also get something done yourself, if you don't know that much about the project.
And even in Engines, you still need a lot of programming for the actual game logic.
You just don't need to know how to do some basic things like math, physics, rendering, audio, asset loading.
But when not using engines, you also just need to use some libraries, which already exist. You just have to decide for some, and maybe they don't work together well because the physics lib uses different vector types than the rendering lib, but getting something almost as good as an engine shouldn't be too difficult.
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