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ThePrimeTime
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Comments by "p11" (@porky1118) on "Why Would Anyone Hate TDD? | Prime Reacts" video.
31:45 How I handle most of my errors in Rust: let _ = writeln!(stream, ...);
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40:52 When I write a Rust library, I sometimes write test for the API, but only when I realize it doesn't work properly, or when I write documentation, so I decide to write documentation tests.
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23:45 So how would a test work for a game, when the game only should be fun and look good and control properly? How would a test do this? It can't. I can write a test that the character really reaches max speed after half a second on normal ground and after four seconds on ice, but if I change these parameters, I also need to change the tests.
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