Comments by "p11" (@porky1118) on "I’m Scared to Chase my Dreams" video.
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When I found out you could create video games yourself, I knew I wanted to do that.
Even long before, when I was still in Kindergarten I already started to draw some game maps on papers, which I let family members "play" (they had to move their fingers along the paper; inspired by Zelda guides, where I "played" the game the same way, when I didn't play it for real).
I also played stories inspired by Mario and Zelda when outside. Some of my adventures had some interesting concepts, like all the boss rooms became part of the boss tower.
So after finding out, I thought about how games would work internally. And it didn't seem too difficult. What would you have to tell some computer if a character jumps into water? It just switches controls if the character is below the surface.
And when in school, I started programming (I didn't learn much of the programming in school itself, mostly at home).
First Game Maker for some years, then I experimented using popular languages like Java (which we had to learn at school), C++ and Go, then I stuck with Common lisp for a few years, which is where I probably learnt the most, and then I stopped losing interest because it's inefficient by default, and had another phase of trying and learning a lot of programming languages, until I got into Rust, which I now use for most of my private projects.
At the end of my Lisp phase, I also became kind of depressed and didn't see a reason in gamedev anymore. Games could never be as accurate as reality.
Also because of being in university and some personal identity problems and some unhealthy lifestyle.
Besides that, I work as a game developer now using Unity, which I never used in private before :)
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