Comments by "IIIRattleHeadIII" (@badass6300) on "Asmongold Clips"
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@asdfadf1904 many super heroes like Wonder Woman, the Flash, John Steward, Thor, Captian America, Hawkman, Tim Drake.
Gimli and legolas.
And in anime and video games there are tons.
Having a tragic backstory is just the easiest way to write a character and explain their flaws, but it's lazy. Otherwise you need to craft your story much more delicately with much more attention to detail, extra events and characters to show what the specific character is like, how he/she acts and what choices he/she makes. With some mentions or flashbacks of their earlier life.
Having an underdog gives you a blank slate and removes the need to have a backstory beyond what currently is motivating the character. Though usually they combine tragic with underdog nowadays for the strongest and yet laziest effect.
Having an evil character turn good is also the easiest way to win the audience and change the variables within the plot.
Those are not the only way to write characters.
There can be an ambitious character, proud character, greedy character, selfish or selfless, and this would allow the character to not be so black and white. Sometimes doing things that would beneift themself, other times helping those they want to help, etc, etc.
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@penguinmonk7661 Yes STEM, because those are actually real fields and they teach you jack squat about anything...
They produce useless people that can barely get an internship, which is pathetic, because internships and junior position should be there to just walk you around the company, their projects and let you pick one, not to actually start learning once you start working...
The solution is to start specializing kids from the age of 11-12 through self-education and private courses in on engineering field, or one trade, or law or commerce and by the age of 16-20 people would be highly skilled and knowledgeable experts being able to work on medium positions in companies and being juniors/interns for a month or two just to get to know the company and their projects. I have two dozen friends, acquaintances, family friends and people I know who did exactly that and by the age of 16-18 they had an engineering job and by the age of 22-23 were earning 2-4x the average salary.
How? Again they started at the age of 8-13(most 11-13) going to private courses and self-educating, while skipping as much school as possible not to get expelled.
Of course I'm not ripping at the social studies/sciences, they are all made up crap, so no matter how much you learn and what not, you are going to be worthless. Psychology is the only exception I suppose and not 100%. I'm mad at STEM and school for producing useless people in real fields... Ask me how I know that STEM is worthless, just ask... -_-
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@F4c2a I personally never care much about housing, it's an alright feature to me, but it has no actual gameplay, I myself am not someone who shows off, so it serves me no purpose, but I do agree that there should be housing if enough people want it.
To me the only thing missing from dragonflight is a new equivalent of the mage tower, brawler's guild, horrific visions and such. Otherwise to me dragonflight is the best expansion to date, and I've played since early TBC.
Also from all the MMOs I've played, WoW has had the most frequent big contnet updates, WoW's content draught is regular content release in GW2 and ESO. BDO isn't much better either.
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@Purplepentapus_ The problem is that they have the ubisoft/rockstar-like pointless side activities. I much more prefer a compact, dense world with a lot of quality content than a big, wide, open world with boring tasks to do. Think Deus Ex, Batman Arkham games, Morrowind, The Outer worlds, Dragon Age Origins, etc.
Also the dialogues were mostly poorly written. They were just there to further the story, plot or character and didn't feel natural at all.
They also have the Assassin's Creed 3, 4, Rogue parkour system, which isn't satisfying to play. Holding a button and using the analog stick isn't satisfying anymore, it got boring way back when.
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