Comments by "IIIRattleHeadIII" (@badass6300) on "Is this the END of Watercooling?" video.
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@Lurch-Bot AAA games nowadays are made by teams of 800-2500 people, AAA games in the 2000s were made by 40-70 people(not counting contractors in both cases). And the efficiency drops by a lot when you have teams of that size.
And the quality is worse because of the insanely high graphical fidelity. They can't test the game, because they don't have all the assets, animations, textures, objects, etc finished until a few months before release and this is all due to the push for more realistic and highly detailed graphics.
Also the most sold AAA games in 2004 sold 3-5 million copies, nowadays the most sold AAA games sell 8-30 million in one year.
The math is pretty simple and clear.
The solution is to downsize the studios back to around 100 people, go with 2005-2009 graphical fidelity, but with modern rendering technology(Ray Tracing, illumination, modern materials, etc).
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