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Comments by "whya2ndaccount" (@whya2ndaccount) on "Ukraine: The Problem with Mine-Clearing Tanks" video.
You need to use 2 assets to conduct a "deliberate breach" to "clear" a route - say a MICLIC and a Plough, not just one unless you want to accept risk with a "hasty breach". The next issue is the depth of major minefields - a MICLIC (or Giant Viper) charge is only good for around 250m. If the minefield is say 1km deep you need to repeat a process of MICLIC then plough 4 times as you clear each 250m segment. Also you need to plan on 50% losses to breaching assets. If you want 4 lanes open you need enough assets to start 8 breaches - 8 x MICLIC, 8 x Plough for a minefield 250m deep. The KMT type option also limits follow on vehicles to the same width. You effectively break up a combined arms team because the BMPs, BTRs etc. can not drive down the same track width lanes as they are narrower than the breaching vehicle. Lastly if you aren't using SOSRA (Suppress, Obscure, Secure, Reduce, Assault) your attempt is likely to fail as the obstacle will be covered by fire and observation.
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@rcajavus8141 Absolutely, one of the reasons why you plan for 50% losses.
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@dogsnads5634 Understood, I just wanted to provide some open source examples. The principles remain the same though.
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