Comments by "Nick Strife" (@NickStrife) on "Asmongold TV "
channel.
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@TheGarchompxd It's funny seeing angry fanboys seethe in their anger though.
I don't "barge" in anything. These comments are public, with the free option of replying to them.
Finally, common logic would dictate that since I am talking about design flaws and pitfalls, people would ask to learn more. But of course that would be too much to expect and all I get are ad hominems and more WoW hate... 🤣🤣🤣
Anyway, since you were first intelligent being to ask for elaboration, I will elaborate.
Ashes of Creation tries too much to build an immersive world where the social aspect of the MMO aspect is put on the front. PvP is at the core of this game design and it will be essentially forced upon you. It's a sandboxy MMO where the community makes its own content.
Now you might ask, "why is that a bad thing?". And I am going yyo answer.... For me? That's not a bad thing, that's the best thing you could ask for in an MMO. I, myself advocated for many a times for at least an optional sandbox mode in WoW forums (similar to how the optional wPvP mode, aka "Warmode" already exists).
However, the market has spoken and the majority of players like solo content and PvE over PvP.
An MMO which doesn't understand this simple cold and undeniable fact, can never "steal" WoW's playerbase and therefore it cannot be the "WoW killer" many haters here hope it to be. Best thing it can achieve is to stay alive among ESO, GW2 and others. Worst case scenario is that it will die after a few months. Just look at how bad New World has failed because it expected the players to create their own content with lacklustre PvE endgame during launch.
In short, a content heavy theme park MMO is more popular than a sandboxy one and WoW has taken the approach of trying to satisfy as many people as possible by having a theme park MMO with some sandbox enablement here and there. WoW is like "you want wPvP fam? I have it, instanced PvP? I have it, hardcore or casual PvE? I have those as well. RP? Here are some RPers in RP servers". And this is one of the many reasons it's been so successful but haters gonna hate without ever understanding why WoW is still No.1 after 20 years.
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@Krahamus First of all, there are hundreds of ignorant comments in here.. I didn't go in all of them as it is not my job to educate your ignorant .... you know what...
Secondly, l bet you are a WoW hater who doesn't know anything about it but hates it just for the sake of hating (see? Ad-hominems are not cool 🙂)
Thirdly, I am not "negative" I am a realist.
And lastly, you need to define "failure". FF14 community tried to build a "WoW killer" narrative. In that regard it is a failure because this narrative died out in less than 2 months as most people who took the bait, tried it and went straight back to WoW! 🤣🤣🤣 This is a hard cold FACT, not what is supposedly "in my eyes".
Oh and I have more facts for you...
Right now FF14 can keep its place as the 2nd MMO in the market, it's not a "failure" by any means. I mean, heck, ESO and GW2 are still alive despite the fact their respective playerbases are a fraction of those of WoW and FF14. What am I saying? Even old school Runescape L2 and Ultima Online are still alive.. 🤣🤣🤣 So a game doesn't need millions of players to be considered "successful". Ashes of Creation is a game that will draw players to its niche, but that's about it. That's the best it can so. AoC cannot reach the player coverage of WoW due to its flawed design, new world building and limited budget. WoW simply appeals to more players and it will continue to do so for the foreseeable future.
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