Comments by "Miguel D Lewis" (@MiguelDLewis) on "Being an Animator in Japan | THE VOICELESS #23" video.
-
95
-
95
-
63
-
49
-
25
-
@nehemiah5220 Things have changed drastically since I was an animation director a decade ago, and even then, I didn't work on any major productions, just shorts for kids. But I think you're making the right decision. The Chinese government has started a new initiative to fund animators and animation studios with government grants. China plans to make animation 1% of it's GDP. Japan also has initiatives like Cool Japan to help it's anime industry, but it's dependent on foreign investment. This is why Japanese anime studios cooperate, rather than compete. Unfortunately, these benefits don't extend to the lower level animators. So if I were you, I'd study 3DCG animation. That's my major. It's what's blowing up right now and there's a job shortage. The man in the video said himself that CG artists get paid more. This is true everywhere, not just Japan or China. You seem to have more of a passion for traditional 2D and if that's you're major already and you're deep on that path, stick with it. Just keep in mind you may have to supplement your income. Knowing 3DCG really helps. Also, try to find animation studios in China and email them. Tell them that you're interested in working for them. Find Chinese anime directors on facebook or Weibo and add them as a friend. Start networking ASAP and you'll never be out of a job. You can also teach English in China while you pursue your animation goals. That way you can have job security while you pursue your passion. Good luck.
24
-
22
-
22
-
18
-
@fazole You're saying a whole lot right now and none of it makes sense so let me break it down for you bit by bit:
"Japan had rising competition from Korea and China."
Who do you think created this competition? Western elites first instigated this conflict in East Asia when they decided to rebuild Japan after WWII, while dividing and sanctioning Korea and China respectively. All of East Asia is divided today as a result.
"The US bought/buys a lot of Japanese goods with dollars, Japanese buy T-Bills and oil."
They don't have a choice but to buy oil via the US. The Petro-Dollar is the global reserve currency. Every nation on Earth is forced into the Petro-Dollar cartel.
"In exchange, the US protects Japan from attack, including providing a nuclear umbrella."
You just admitted that Japan is a colony of NATO, AKA the European Empire. It's economy is crippled yet it still gives the most to the United Nations, which is actually just the diplomatic division of the European Empire. It's a very covert empire. They have managed to transform colonialism into a black operation. This is why Japan's economy suffers and their anime artists are not immune.
"If Wall Street pulls out investment, what about Europe and other countries?"
European and American banking elites operate globally. In the 90's, they all pulled out investment. From New York, to London, to Frankfurt. Japan's economy and the economies of every nation on Earth is solely dependent on Wall Street because the US dollar is the global reserve currency. You can't buy or sell oil without it, therefore you can't have an economy without it. All these seem like big global problems but they all trickle down to hurt the average Japanese anime artist. Please don't believe me. Research this for yourself. If you really want to find the truth, it's thoroughly documented.
13
-
6
-
6
-
5
-
5
-
2
-
2
-
1
-
1
-
1
-
1
-
1
-
1
-
@BH-ix7nq There are objective aesthetic and technical characteristics of the anime that I named which make them superior to the anime you listed. These characteristics are completely unrelated to personal taste and bias. They follow some of the same objective aesthetic principles found in Renaissance art, for example. The aesthetic and technical characteristics to be considered are as follows:
1. Range of color palette/ cinematography
2. Realism of design and form
3. Anatomically accurate character proportions
4. Smoothness of character and prop animation
5. Purity in traditional 2D medium/little to no reliance on 3D CG
All of these characteristics can be objectively quantified and have been. For example, realism of prop and set design and anatomical accuracy of character proportions can be determined not just by how they look instinctively but by how many curves are used for the linework and how many "heads" tall a certain character model is. The same can be said for animation smoothness, as that can be quantified by how many frames per second are used for a particular production or even just a single scene. There are many other examples for each aesthetic principle which can be objectively quantified. Taste and preference has nothing to do with it. One can objectively quantify that Motoko Kusanagi of Ghost in the Shell is more realistically proportioned than Izuku Midoriya of My hero Academia, even though both characters are relatively around the same height. Motoko's body is proportioned 7 and a half heads tall in both the 1995 film and the 2002 SAC series, while Izuku's is proportioned about 5 and half. His character design and that of the other characters in his series are more stylized, rather than realistic. Their exaggerated proportions doesn't necessarily mean that anime is good or bad but it does mean that it's quantifiably less demanding and less rigorous to create. An even fairer comparison would be between 1995 and SAC Motoko and Arise/The New Movie Motoko. Here too is an example of the number of heads and the number of lines used being different. And just to be clear, I'm not saying the new anime isn't good, well drawn, or well animated. I'm saying they're quantifiable inferior to that of earlier anime. They may be good when observed in a vacuum but when compared to their predecessors, they suck.
PS: There's no need to call me "delusional" or "in denial". I feel that's disrespectful. Just because we disagree doesn't mean we can't be kind to each other and respect each other.
1
-
1
-
1
-
1
-
@BH-ix7nq You seem to know little to nothing about art or the manner in which anime is produced. If you did, you would know that quantifiable aesthetic principles do not take difference of genre or style into consideration. For example, Da VInci's Mona Lisa is objectively and quantifiably of a higher quality than a cartoony crayon drawing I made of my mom when I was a toddler. The "Mommy" drawing I made is of a different style than the Mona Lisa. However, the Mona Lisa has thousands of more brush strokes, hundreds of more hues in the color pallet, and greater curvature and mathematical symmetry in the form leading to greater proportionality and realism. It's geometrically perfect. This is why the Mona Lisa is better than the crayon drawing I made of my mommy. The same goes for anime. I encourage you to not only do more research into how animation is made but into art in general. You're making yourself look like a fool as if you have something to prove on the internet and I genuinely would like you to have a real knowledge base on these matters. Your lack of knowledge leads you to errors in judgement. But I don't say this to tease you; I was once just as ignorant about these things until I started studying art and animation at a university and working professionally as an animation director.
I'm almost sure I've seen all the anime you listed but for some reason, I'm unable to go back and view the entire comment you posted. I know you had major names like Your Name, Violet Evergarden, and many other quantifiably inferior anime that I've seen. But since I can't view the whole comment anymore, it'd be nice if you can repost your list. Then I can tell you with absolute certainty if I've seen them all. If there's one that I haven't seen and it's animation is of a higher quality than that of Akira, Jin-Roh, GITS, or Ninja Scroll, I will gladly admit that you are right. But you must first repost your list.
1
-
1
-
1
-
1
-
1
-
1
-
1
-
1
-
1
-
1
-
1
-
1