Comments by "MarcosElMalo2" (@MarcosElMalo2) on "Ryan McBeth" channel.

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  24. Do you even know what the Cuban Missile Crisis was? Do you know how it was resolved? Here is the shortest version that maintains accuracy: the U.S. put nuclear missiles in Turkey. In retaliation, the Soviet Union began putting nuclear missiles in Cuba. After a very dangerous stand off, the Soviets removed the missiles from Cuba and the U.S. removed the missiles from Turkey. As far as engaging in weird hypotheticals, you’re already ignorant of Mexico’s relationship with the U.S. You seem to be ignorant of the fact that Mexico is not a compliant ally of the U.S. and never has been. Just the same, your hypothetical is absurd and useless when you already have a perfectly good example which you yourself mentioned. Cuba. Cuba is a very close neighbor of the U.S., slightly more than 100 miles from Florida. Despite Cuba becoming a communist country and aligning with the Soviet Union, the U.S. never invaded Cuba. It never attacked Cuba. The last military action the U.S. saw in Cuba was the Spanish American War, in which U.S. forces fought WITH Cuba against Spain for Cuban independence. The U.S. has had very unfriendly relations with Cuba since Fidel Castro deposed Bautista in 1959 (actually more like since 1960, when Fidel fully embraced the USSR as its patron), but they’ve been peaceful. So there you have it. The U.S. has had an enemy on its doorstep for over 60 years now and has never invaded it. If you want to bring up the Bay of Pigs, make sure you mentioned who actually invaded. Answer: Cubans, not the U.S. military.
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  30.  @_John_P  It is very interesting, but it has more to do with how realistic games/simulations have gotten than how dumb non-game players are. Keeping in mind that when I saw first saw the video in question, I was pre-informed that it might be from a game, so I was perhaps watching with more attention. And on the first viewing, I think I saw what you saw although I couldn’t put my finger on it as precisely as you. My overall impression was that everything was too smooth. The vehicles seemed to follow the one ahead of it to precisely, like they were literally on a string pulling them forward, all on the same track. There was something off about the ATGMs (that you explained very well). Back to the vehicles: the headlights seemed to be on a perfect track, as if the road had no dips or variations in its surface. A perfectly flat road. That jumped out at me. But here’s the thing: the next generation of games might fool me. The generation after that might be sophisticated enough to fool you. With that in mind, Ryan’s approach is very helpful: the tactics of the video vs real tactical fundamentals. This approach will be ever more helpful as simulations get better. Fwiw, I don’t play these sorts of games. I’m really old school—I used to play with little cardboard chits on maps defined with hexes. Sometimes we’d play with miniatures on modeled terrain. All turn based. Nowadays I prefer similar turn based strategy games. But I have seen these more realistic games played and I am aware of the evolution of graphics and physics simulations that hace pushed them ever forward. I don’t blame “normal” people for being fooled. But news shows still have a responsibility and need to use “experts” to filter the real from the fake to reject the fake.
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