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z08840
Freya Holmér
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Comments by "z08840" (@z08840) on "Freya Holmér" channel.
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4:51:15 you don't need "the law of cosines" - radii produce an isosceles triangle, in which angle bisector is an opposite side bisector perpendicular to this opposite side - so you have 2 triangles with hypotenuse = r, and opposite side = (a+b)/2, so alpha = 2 * asin((a+b)/(2*r))
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try to solve first problem for next terms - position camera (including angle and direction) such as all points fit in its FOV and distance to (barycenter of) points is minimal - and do it in 3d space - and suddenly it becomes quite non trivial :)
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