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Crazy Eyes
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Comments by "Crazy Eyes" (@CrizzyEyes) on "Meet John Romero: One of the Godfathers of the First-Person Shooter" video.
Nacalal Carmack didn't really do much of the game design, though. I admire him as a programmer and think he's quite brilliant, but level design literally makes or breaks a shooter. And it's improper to shit on Romero's level designs for Doom, since they were the best. You can shit on Sandy Petersen's, though. I'm totally cool with that.
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I was hoping he would talk about the original design he had written up for Quake that made it more like a medieval first person RPG than like what Quake had actually turned out as.
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areuter727 Not to mention Quake also kickstarted the speedrunning phenomenon. "Games Done Quick" used to be called "Quake Done Quick." The demo recording system integrated into the engine was extremely great for this as well as competitive multiplayer replays.
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