Comments by "Crazy Eyes" (@CrizzyEyes) on "Asmongold Clips"
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See, I've played the OG games, and Icewind Dale, and Neverwinter Nights -- all the RTwP "greats" that the obnoxious purists have also played. But I never liked the games because of RTwP, I liked it in spite of that. It's just so fucking fiddly. For example: oops, I clicked to move at second 6.1 instead of 5.9, so I just lost my action for that 6-second round. In my opinion, the system is a crutch to support lazily designed encounters. Now, these games did have some memorable encounters, don't get me wrong... but the majority of them (especially in NWN) were just groups of trash mobs. RTwP makes this part of the game -- the boring part -- go faster.
The difference is Larian's design philosophy. They try to make sure every encounter has a purpose, and that none of them are too similar or feature boring enemies. There are very few boring encounters in the game and even the low level mobs have at least one ability you need to watch out for. RTwP is fundamentally not needed because you aren't trudging through the prison district of Neverwinter killing naked prisoner dudes every 5 feet. If I had to kill all those shit mobs in turn-based, yeah, that would get annoying quickly. The real solution here is to not design annoying encounters, not to use a half-assed timing system that bastardizes the source rules.
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@apeekintime I'm pretty sure the mere thought of that would make John Carmack puke. He is the one who advocated putting their games out as open source after a nominal period, which virtually no other game dev does. You can go out there and look at Doom and Quake source code right now if you want to learn how to write C code. He also specifically designed Doom to be modded with the .WAD file format.
Funnily enough, Carmack also invented smooth scrolling on PC games, which at the time were notoriously bad for platform ports because they did not smoothly scroll the screen as in an NES or arcade machine; instead it was Zelda 1 style, where the screen refreshed all at once when you reached the end of the screen. He approached Nintendo, offering to port Super Mario Bros. to the PC, but they turned him down. So he used the tech to make Commander Keen instead, id's first successful game series.
Sorry for the rant, but in short, it would be cosmic justice if id Software screwed over Nintendo, even though id in the early 90s would never have done that.
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I don't actually think it's the execs fault with this phenomenon. And believe me I love to blame the suits.
Take Halo for example. Microsoft has been throwing money at people to make Halo film content for decades. None of it really "takes off," some of it like Halo Legends has a cult following, but that particular work isn't the basis for a series or franchise. The content has varied widely in style and quality so it can't be said that the execs aren't doing their job. They provide the money and greenlight the project and stand back. If they were taking a strong hand and interfering, all the content would be more or less the same, but it's not.
What's the problem is the people they hire, especially for the Halo TV series. These are people who paint themselves as professionals, people who take their job seriously. How do they tackle a well-beloved IP like Halo? They announce to everyone that they didn't play the games because "the games don't matter" (paraphrased). Typical Hollywood shitheads who think games are still for kids and that movie is king, even as their industry is surpassed in revenue, with a true house-on-fire this-is-fine attitude. To them, they put themselves through the grinder that is Hollywood. They believe they are "owed" success. So they have no qualms about wearing the skin of a beloved IP in hopes of riding it to success, and then taking all the credit if by some miracle their project does succeed.
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I don't think it has much to do with women specifically as a group of people but rather the fact that many people who play pub matchmaking games are just absolutely fucking intolerable. I'm talking about the case where they actually grief, kick, or otherwise sabotage their own game just to spite you, not just trash talk. In the days of dedicated servers, these people would be systematically banned on every server they spend more than 10 minutes in, but they can get away with skirting whatever ToS the game devs created for pub matches or creating new accounts when they are publicly banned. Because virtually no game IP bans you for breaking ToS, but dedicated server bans back in the day were usually IP bans since the server community didn't want to deal with that shit.
In CS, they likely antagonize you just because they think it's funny. "Woman" is just the one aspect of your character they can identify so they hang all their antagonization on that. In other cases, they know internally that they are bad, or losing the match for the team, so they seek someone to blame so that person can get flamed instead of themselves (which only works like, half the time, if I'm being charitable). I've had many pub games where people on my team would rather make me or someone else on the team feel bad for the rest of the entire match than actually try to win, even though a total noob could understand that we still have a decent chance to win. It happens on Dota probably more than any other game, but I've seen it happen on R6S several times too.
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@Rishi-nc1mn the problem with giving devs time after release to fix their game, is that the majority of sales for a game happen within the first few weeks. buying an unfinished game that was reported to be finished just weeks before launch and then waiting in the hopes that it will be finished because it was not, is not a reasonable request to ask of the consumer. if you wanted to play the finished version of the game, the only move that makes sense is to either not buy the game or refund it within 2 hours of purchase. those are not good options from the developer/publisher's perspective. conveniently, act 1 is very polished so most people aren't going to refund after 2 hours, and as I said, they made no mention that act 3 was unfinished before release. it is an underhanded move, just not as underhanded as selling a game at $70 that still has MTX in it. and frankly, I have a hard time empathizing with the people who say "they needed to release it soon" because they achieved record-breaking Early Access sales.
we need to keep reminding devs and publishers that they need enough time in development to finish their games, or they need to scale back their demanding production requirements, otherwise gaming as a whole will continue to suffer from battered wife syndrome. where someone who is only moderately "less bad" than big-name publishers will be celebrated for "revolutionizing" the industry, even if they only made a game in a way that was typical of 10 years ago. one step forward, two steps back
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@Turbo-DF The tears of rage have long since dried up. For most, we've moved past the stage of acceptance. It's sad to think about, like a pet who died long ago being sad, but it's something you get over. Society is not going in a good direction for romance and most studies reinforce this hypothesis.
All I can say is, if you're a Darwinist, you'd better hope that women choose the right men. Because the way our dating scene works now, our future rests entirely in their hands, unless we can perfect artificial wombs. You can insult me if you'd like, but you, like me, are just coping with the death of modern society rearing its ugly head. It was inevitable anyway. Empires fall, it's just the way of humanity.
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The ironic thing is that it's basically confirmed that this is a 1-to-1 model of someone at the developer's office. You can search up the photo yourself, but the faces look identical. So it can't be uncanny valley by definition because it's a real face, but that just shows how repulsive some find the face. I say this not as a defense, I just find it amusing.
We should always acknowledge our weaknesses in life that we can't change. I was born with terrible eyesight. The government, in all its wisdom, allows me to get a driver's license, but I don't do that because it's a bad idea. By the same token, no one should have made this person's face the face of the MC, because everyone, in their ignorance that this is a real person's face, has proverbially opened fire with both barrels. I think all the devs have done is made that person feel even worse about themselves.
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It is truly the abject failures of the other companies involved. Like the first reply said, Epic sold themselves out to TenCent and shat out a laughably meager competitor to Steam with the money provided. EA and Ubisoft were both so arrogant that they thought players would love to install all their launchers alongside Steam's. Blizzard actually had a dumb enough fanbase for that same strategy to work, for a while, but even they issue "timed exclusives" for their own distribution platform now before releasing on Steam. Mostly because they've pissed away their fans' loyalty to nothing. MS has a tendency to throw lots of money at projects that fall over in a few years because they aren't their flagship products, kinda like Google does. Games for Windows Live was no exception.
Sony is... well, remarkably stupid. Really, I think it would be dishonest to suggest that any of Sony's current strategy was caused by anyone but themselves. They explicitly told all their original Japanese fans that they don't matter, gave Nintendo (of all brands) the entire market for any anime-styled game that touched on anything remotely sexual, took pride in telling everyone that they want to censor any game that releases on their platform, etc.
Squeenix is similarly idiotic. They sold off their most valuable Western IPs, like Tomb Raider, for pennies on the dollar because some ancient Nips in suits were incredibly mad that Final Fantasy wasn't performing as well. Then said "uhh, don't worry guys, NFTs will fix it." The price they sold those IPs at still blows my mind to this day.
You could write two separate whitepapers for how stupid Sony and Square Enix have been over the past several years.
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The standards thing is such a paper-thin bullshit discussion.
Nobody said "this shouldn't be held as a standard" when actually exceptional games (in terms of funding and resources) came out, like Red Dead Redemption 2. Rockstar developed a whole new animation engine for their games that nobody else has access to -- granted, it was done before RDR2 entered development, but still. That same standard of production quality went all the way back to GTA4/RDR1 when the engine was developed. Holding any game company to Rockstar's standard of production would frankly be completely absurd. They broke many records with RDR2. If holding any game up as a standard would hurt the industry, it would be a game like RDR2. But not a peep came out about it. Only when Larian released their game, which was supposed to be for a niche audience, did this suddenly become relevant. Instead the fact that horse balls shrink in cold weather was celebrated.
What they're really trying to say and don't want to admit is that they don't have either the creative freedom or talent to make a game like BG3. Or both. Based on everything I've played and seen, BG3 is a well-produced game but the idea that its budget reached anywhere near that of the typical AAA game seems totally ridiculous to me. It has no armies of investors ready to shovel money at their studio.
It also has relatively small world maps that are content-dense. This is an older style of sandbox design that started with games like Gothic way back in 2000 because the tech was not there for larger worlds. So instead of complaining about it, designers adapted and I still believe Gothic is a very good game (although the combat did not age as well, the world is very well designed). It's a pretty cheap way to make an RPG; less map means less time and money spent on assets. But this type of intelligent design requires talent and passion and breathing room afforded by management. None of these things are in good supply in the typical AAA studio. Not because the devs are inherently worse, but because the studios are simply not ran that way. Their data has told them it's not cost efficient to make "truly" good games and it makes them angry when they're proven wrong. And like the data nerds they are, they cry "statistical outlier" and pretend it never happened.
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@hontilash "Let me put it this way, if I trace a picture of an artist, add more hips, increase boob size, color with different lighting, it's still a trace."
Uh... no, it's not. No reasonable person would call that a trace. They might call it an edit, but not a trace.
"In order to argue that these AIs don't steal, and instead learn"
That isn't a dichotomy. It isn't "either steal, or learn." You fundamentally misunderstand how these applications work. They match patterns, conceptually, and then put an original image together based on those conceptual patterns. The work is derivative but that doesn't make it theft. There are thousands of artists out there making works just as uninspired and derivative, but you aren't going after them.
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How the fuck does one not realize the game is satire? It's like Starship Troopers dialed to eleven.
The praise is intentionally fake. It's suggesting that the Super Earth military churns out poorly trained recruits with an extremely high casualty rate, then covers that with praise and hype. Super Earth is what it would be like if the American military industrial complex controlled our development as a species for hundreds of years.
It's actually kind of well thought out, although not really told to the player explicitly. But the way the whole Galactic War is framed is bizarre. When you start thinking about the war in general and its logistics, you understand the narrative. Why are there entire destroyer-class ships with support crew assigned to these quickly trained recruits? And why are there so many of them and not capital ships like cruisers or carriers?
Because the entire war is a moneymaking scheme for defense contractors. This is intentionally designed to be the most expensive and wasteful way to wage war, to prolong the war, and thus the money flow, for as long as possible. Coincidentally, a lot of these goals also align with that of making a fun game, because Helldivers are supposed to be appealing for recruitment, and giving them tons of expensive toys to play with is good for business and morale.
Also, at one point, the bridge officer comments that the Terminids were former livestock. So in other words, a problem likely caused by the Super Earth government. The Automotons are likely a similar situation. These are problems intentionally caused by the government to create a legitimate-seeming excuse for war.
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@immatoll4375 "But back in 2023 no one was making a drama out of it [BG3] for not beeing d&d enough" you weren't paying attention then, the amount of people eternally fucking assmad that the game was not RTwP like previous Baldur's Gate games was absurd. it made me cringe because I played all the BioWare D&D CRPGs and after all that, I like them in spite of the fact they are RTwP not because of it. Meanwhile, I was cheering inside because I had been waiting for a D&D CRPG where you can FLY and JUMP with combat rules that actually followed the tabletop for decades now, with only Solasta coming out to show for that. and Solasta is good don't get me wrong, but it had its problems
RTwP just feels jank as fuck with the arbitrary "rhythm" of the actions, like I never asked for picking my actions to be a timing minigame with a cheat button. that's just an awkward gameplay concept right out of the gate. I got used to it after all my time playing with it, but the fact that I've gotten used to it and it still feels awkward means that it is bad by definition.
that's to say nothing of the contrarians existing to this day that have it out for Larian's writing staff, and seem to think Larian are "woke" despite the fact that Forgotten Realms was always a cringefest fan-fiction-tier universe and their camp style of writing fits like a glove, complete with Drow sexual fetish pandering. but goofy sex scenes with mind flayers and bears are meant to be taken 100% seriously apparently despite the rest of the camp and is therefore evidence of their "degeneracy." I mean for fuck's sakes, NWN's campaign had a Mary Sue character insert from one of the devs that became your employer and upstaged you at every opportunity. BG3 is far more interesting than many D&D CRPG campaigns. also pro-tip Gale isn't even the first guy to fuck Mystra in the setting. much of the cringiest parts of the lore existed before Larian ever put pen to paper
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@PoeticMercury i don't normally like to play partisan, because both parties are shit and answer to the same corpos anyway, but this has been the democrat party's marketing MO since the 19th century at least. they target disadvantaged people (used to be the Irish/Italian immigrants) and promise them the world. if they're not disadvantaged (white women) they will convince them that actually, they are, and voting for them is the only way to fix that. statistically women vote democrat by a significant majority. the ones who don't are almost always married. white men can be excluded because while they are a significant part of the population, if they can convince every other group to vote for them, it won't matter.
when you combine this with the United States' population makeup, which despite what holier-than-thou Europeans or self-hating American academics will tell you, is the most diverse and multicultural first world nation on the planet, you get situations like this where minorities who have been convinced that everyone hates them are free to do whatever they want thanks to a lack of tough crime policy, voted against by, among others, women.
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@garymcjerry You're conflating individuals and groups. Individuals and groups behave differently, it's been shown many times in peer reviewed studies. I am aware that chicken and rice are very cheap and healthy enough. However let's not pretend that government sanctioned nutritional standards play no role at all in influencing society. Let's not pretend that every person is just as good at critical thought or sifting through bad information or misleading advertisements. These tactics have been shown to be effective at changing how society behaves and will be used time and time again. You will not be able to give a personal nutrition lecture to every American, British person, Mexican, Canadian, etc. At what point do you hold the elites and experts, people who should know better, accountable for knowingly distributing false information thanks to a bribe?
You're also vastly overinflating the "subjectiveness" of the difficulty of different jobs. Any job where you have deadlines set by your boss is going to harder for the vast majority of people than a job where you can choose when to go to the gym, choose when to stream, etc. The tradeoff, before the advent of streaming, used to be that you'd have to take a massive risk in starting your own business, and work extremely long hours especially at the beginning. I don't think I've ever heard a single person claim that starting your own business is easy. Now you can basically do that, but from your own home and usually without dealing with overhead things like payroll or HR. The biggest tradeoff for this is that "partnerships" for websites like YouTube and Twitch are terrible "contracts" that can render you cut off from your source of income for making a single mistake, but now there are many avenues of revenue (OnlyFans, Patreon, etc) so that risk is significantly reduced compared to what it was several years ago.
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@EnRaye There's a recent book, On the Origin of Time: Stephen Hawking's Final Theory, that delves into the topic in-depth. It's quite cerebral, and I've only read a small part of it so far, but there are a surprising amount of physics scientists that delve into this topic. Needless to say, it's hotly debated, but it makes sense if you start from the point of reason that quantum mechanics dictates that the universe actually changes when it is observed by man, among a few other things. Of course, this principle (aka the Schrodinger's Cat principle) is itself based on our own observation. In my opinion this causes a cycle of infinite regression. We observe test results and dictate they must be affected by our own observation because nothing else explains it. But that, itself, is one of our own observations. And my observation of that is also human. You can regress this infinitely. You, reading this comment, are also arguably affected by this. We cannot be sure that our own observations are reliable and that there is not another phenomenon at play here.
However, there was a principle formulated in the 1970s called the "anthropic principle" which takes this idea to its logical conclusion: the reason why we are in a universe that is "suited to life" is because we are observing it. I think it's self-evident why this theory is controversial. Substitute man for another observer, like God, and you're a theist.
I'd recommend reading the book if you're interested on what Hawking thought of God, and how he constructed an environmentally-based theory to explain the universe, in large part to spite theists and the anthropic principle. By enviromentally-based, I mean sort of like Darwinism or natural selection. It goes deep into multiverse theory and such.
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