Comments by "Crazy Eyes" (@CrizzyEyes) on "Asmongold Clips" channel.

  1. 2400
  2. 1100
  3. 841
  4. 828
  5. 491
  6. 347
  7. 342
  8. 308
  9. 225
  10. 148
  11. 139
  12. 126
  13. 121
  14. 120
  15. 116
  16. 98
  17. 95
  18. 91
  19. 91
  20. 86
  21. 83
  22. 80
  23. 79
  24. 75
  25. 75
  26. 74
  27. 74
  28. 71
  29. 69
  30. 66
  31. 64
  32. 63
  33. 62
  34. 61
  35. 61
  36. 61
  37. 60
  38. 57
  39. 54
  40. 53
  41. 50
  42. 49
  43. 49
  44. 48
  45. 47
  46. 47
  47. 47
  48. 47
  49. 46
  50. 44
  51. 43
  52. 43
  53. 43
  54. 42
  55. 42
  56. 41
  57. 40
  58. 40
  59. 40
  60. 39
  61. 38
  62. 37
  63. 35
  64. 34
  65. 34
  66. 33
  67. 33
  68. 32
  69. 32
  70. 32
  71. 31
  72. 31
  73. 30
  74. 30
  75. 30
  76. 30
  77. 29
  78. 29
  79. 29
  80. 28
  81. 28
  82. 28
  83. 28
  84. 28
  85. 27
  86. 27
  87. 27
  88. 26
  89. 26
  90. 26
  91. 25
  92. 24
  93. 24
  94. 24
  95. 24
  96. 23
  97. 23
  98. 22
  99. 22
  100. 22
  101. 22
  102. 22
  103. 21
  104. 21
  105. 21
  106. 21
  107. 21
  108. 21
  109. 21
  110. 21
  111. 20
  112. 20
  113. 19
  114. 19
  115. 19
  116. 18
  117. 18
  118. 17
  119. 17
  120. 17
  121. 16
  122. 16
  123. 16
  124. 16
  125. 16
  126. 16
  127. 16
  128. 16
  129. 15
  130. 15
  131. 15
  132. 15
  133. 15
  134. 15
  135. 14
  136. 14
  137. 14
  138.  @groundmasterc  Those of us who care about the worldbuilding understand what this means. The Emperor was either incapable of creating a gene-seed that would work on anyone but men (because it was crafted in his image) or unwilling, because he was afraid of what would happen if Space Marines could reproduce organically (the Horus Heresy would have had even more dire consequences). It would be one thing if they said someone like Bile or Cawl figured out how to implant women with the gene-seed and turn them into Marines or Custodes, but no. They went for the pants-on-head retarded route and said that there have always been female Custodes. This means that necessarily there should have also always been female Marines. This means that necessarily the Sisters of Battle shouldn't exist, because why have worse Marines when you could just have Marines? And so on, and so forth. The "no female marines" and its related topics are not just some minor detail in 40k. It is literally a cornerstone of the worldbuilding of the Imperium and the Emperor that would have insane butterfly effects if changed. It also undermines the satirical elements of the setting. All that stuff about the Ecclesiarchy and being outlawed from mustering "men" that bear arms, gone and undermined. It undermines the depth in general. When someone is told that Marines or Custodes are male-only, the natural instinct is to ask "why" and then a writer can provide an interesting reason. When there is nothing different about them, no one has any line of inquiry and therefore there is no reason to provide interesting reasons.
    14
  139. 14
  140. 14
  141. 14
  142. 14
  143. 14
  144. 13
  145. 13
  146. 13
  147. 13
  148. 13
  149. 13
  150. 13
  151. 13
  152. 13
  153. 13
  154. 12
  155. 12
  156. 12
  157. 12
  158. 12
  159. 12
  160. 12
  161. 12
  162. 12
  163. 12
  164. 12
  165. 12
  166. 12
  167. 12
  168. 11
  169. 11
  170. 11
  171. 11
  172. 11
  173. 11
  174. 11
  175. 11
  176. 11
  177. 11
  178. 11
  179. 11
  180. 11
  181. 11
  182. 11
  183. 11
  184. 11
  185. 10
  186. 10
  187. 10
  188. 10
  189. 10
  190. 10
  191. 10
  192. 10
  193. 10
  194. 10
  195. 10
  196. 10
  197. 10
  198. 10
  199. 10
  200. 9
  201. 9
  202. 9
  203. 9
  204. 9
  205. 9
  206. 9
  207. 9
  208. 9
  209. 9
  210. 9
  211. 9
  212. 9
  213. 9
  214. 9
  215. 9
  216. 9
  217. 9
  218. 9
  219. 9
  220. 9
  221. 9
  222. 9
  223. 9
  224. 9
  225. 9
  226. 9
  227. 8
  228. 8
  229. 8
  230. 8
  231. 8
  232. 8
  233. 8
  234. 8
  235. I don't think it has much to do with women specifically as a group of people but rather the fact that many people who play pub matchmaking games are just absolutely fucking intolerable. I'm talking about the case where they actually grief, kick, or otherwise sabotage their own game just to spite you, not just trash talk. In the days of dedicated servers, these people would be systematically banned on every server they spend more than 10 minutes in, but they can get away with skirting whatever ToS the game devs created for pub matches or creating new accounts when they are publicly banned. Because virtually no game IP bans you for breaking ToS, but dedicated server bans back in the day were usually IP bans since the server community didn't want to deal with that shit. In CS, they likely antagonize you just because they think it's funny. "Woman" is just the one aspect of your character they can identify so they hang all their antagonization on that. In other cases, they know internally that they are bad, or losing the match for the team, so they seek someone to blame so that person can get flamed instead of themselves (which only works like, half the time, if I'm being charitable). I've had many pub games where people on my team would rather make me or someone else on the team feel bad for the rest of the entire match than actually try to win, even though a total noob could understand that we still have a decent chance to win. It happens on Dota probably more than any other game, but I've seen it happen on R6S several times too.
    8
  236. 8
  237. 8
  238. 8
  239. 8
  240. 8
  241. 8
  242. 8
  243. 8
  244. 8
  245. 8
  246. 8
  247. 8
  248. 8
  249. 8
  250. 8
  251. 8
  252. 8
  253. 8
  254. 7
  255. 7
  256. 7
  257. 7
  258. 7
  259. 7
  260. 7
  261. 7
  262. 7
  263. 7
  264. 7
  265. 7
  266. 7
  267. 7
  268. 7
  269. 7
  270. 7
  271. 7
  272. 7
  273. 7
  274. 7
  275. 7
  276. 7
  277. 7
  278. 7
  279. 7
  280. 7
  281. 7
  282. 7
  283. 6
  284. 6
  285. 6
  286. 6
  287. 6
  288. 6
  289. 6
  290. 6
  291. 6
  292. 6
  293. 6
  294. 6
  295. 6
  296. 6
  297. 6
  298. 6
  299. 6
  300. 6
  301. 6
  302. 6
  303. 6
  304. 6
  305. 6
  306. 6
  307. 6
  308. 6
  309. 5
  310. 5
  311. 5
  312. 5
  313. 5
  314. 5
  315. 5
  316. 5
  317. 5
  318. 5
  319. 5
  320. 5
  321. 5
  322. 5
  323. 5
  324. 5
  325. 5
  326. 5
  327. 5
  328. 5
  329. 5
  330. 5
  331. 5
  332. 5
  333. 5
  334. 5
  335. 5
  336. 5
  337. 5
  338. 5
  339. 5
  340. 5
  341. 5
  342. 5
  343. 5
  344. 5
  345. 4
  346. 4
  347. 4
  348. 4
  349. 4
  350. 4
  351. 4
  352. 4
  353. 4
  354. 4
  355. 4
  356. 4
  357. 4
  358. 4
  359. 4
  360. 4
  361. 4
  362. 4
  363. 4
  364. 4
  365. 4
  366. 4
  367. 4
  368. 4
  369. 4
  370. 4
  371. 4
  372. 4
  373. 4
  374. 4
  375. 4
  376. 4
  377. 4
  378. 4
  379. 4
  380. 4
  381. 4
  382. 4
  383. 4
  384. 4
  385. 4
  386. 4
  387. 4
  388. 4
  389. 4
  390. 4
  391. ​ @Rishi-nc1mn  the problem with giving devs time after release to fix their game, is that the majority of sales for a game happen within the first few weeks. buying an unfinished game that was reported to be finished just weeks before launch and then waiting in the hopes that it will be finished because it was not, is not a reasonable request to ask of the consumer. if you wanted to play the finished version of the game, the only move that makes sense is to either not buy the game or refund it within 2 hours of purchase. those are not good options from the developer/publisher's perspective. conveniently, act 1 is very polished so most people aren't going to refund after 2 hours, and as I said, they made no mention that act 3 was unfinished before release. it is an underhanded move, just not as underhanded as selling a game at $70 that still has MTX in it. and frankly, I have a hard time empathizing with the people who say "they needed to release it soon" because they achieved record-breaking Early Access sales. we need to keep reminding devs and publishers that they need enough time in development to finish their games, or they need to scale back their demanding production requirements, otherwise gaming as a whole will continue to suffer from battered wife syndrome. where someone who is only moderately "less bad" than big-name publishers will be celebrated for "revolutionizing" the industry, even if they only made a game in a way that was typical of 10 years ago. one step forward, two steps back
    4
  392. 4
  393. 4
  394. 4
  395. 4
  396. 4
  397. 4
  398. 4
  399. 3
  400. 3
  401. 3
  402. 3
  403. 3
  404. 3
  405. 3
  406. 3
  407. 3
  408. 3
  409. 3
  410. 3
  411. 3
  412. 3
  413. 3
  414. 3
  415. 3
  416. 3
  417. 3
  418. 3
  419. 3
  420. 3
  421. 3
  422. 3
  423. 3
  424. 3
  425. 3
  426. 3
  427. 3
  428. 3
  429. 3
  430. 3
  431. 3
  432. 3
  433. 3
  434. 3
  435. 3
  436. 3
  437. 3
  438. 3
  439. 3
  440. 3
  441. 3
  442. 3
  443. 3
  444. 3
  445. 3
  446. 3
  447. 3
  448. 3
  449. 3
  450. 3
  451. 3
  452. 3
  453. 3
  454. 3
  455. 3
  456. 3
  457. 3
  458. 3
  459. 3
  460. 3
  461. 3
  462. 3
  463. 3
  464. 3
  465. 3
  466. 3
  467. 3
  468. 3
  469. 3
  470. 3
  471. 3
  472. 3
  473. 3
  474. 3
  475. 3
  476. 3
  477. 3
  478. 3
  479. 3
  480. 3
  481. 3
  482. 3
  483. 3
  484. 2
  485. 2
  486. 2
  487. 2
  488. 2
  489. 2
  490. 2
  491. 2
  492. 2
  493. 2
  494. 2
  495. 2
  496. 2
  497. 2
  498. 2
  499. 2
  500. 2
  501. 2
  502. 2
  503. 2
  504. 2
  505. 2
  506. 2
  507. 2
  508. 2
  509. 2
  510. 2
  511. 2
  512. 2
  513. 2
  514. 2
  515. 2
  516. 2
  517. 2
  518. 2
  519. 2
  520. 2
  521. 2
  522. 2
  523. 2
  524. 2
  525. 2
  526. 2
  527. 2
  528. 2
  529. 2
  530. 2
  531. 2
  532. 2
  533. 2
  534. 2
  535. 2
  536. 2
  537. 2
  538. 2
  539. 2
  540. 2
  541. 2
  542. 2
  543. 2
  544. 2
  545. 2
  546. 2
  547. 2
  548. 2
  549. 2
  550. 2
  551. 2
  552. 2
  553. 2
  554. 2
  555. 2
  556. 2
  557. 2
  558. 2
  559. 2
  560. 2
  561. 2
  562. 2
  563. 2
  564. 2
  565. 2
  566. 2
  567. 2
  568. 2
  569. 2
  570. 2
  571. 2
  572. 2
  573. 2
  574. 2
  575. 2
  576. 2
  577. 2
  578. 2
  579. 2
  580. 2
  581. 2
  582. 2
  583. 2
  584. 2
  585. 2
  586. 2
  587. 2
  588. 2
  589. 2
  590. 2
  591. 2
  592. 2
  593. 2
  594. 2
  595. 2
  596. 2
  597. 2
  598. 2
  599. 2
  600. 2
  601. 2
  602. 2
  603. 2
  604. 2
  605. 2
  606. 2
  607. 2
  608. 2
  609. 2
  610. 2
  611. 2
  612. 2
  613. 2
  614. 2
  615. 2
  616. 2
  617. 2
  618. 2
  619. 2
  620. 2
  621. 2
  622. 2
  623. 2
  624. 2
  625. 2
  626. 2
  627. 2
  628. 2
  629. 1
  630. 1
  631. 1
  632. 1
  633. 1
  634. 1
  635. 1
  636. 1
  637. 1
  638. 1
  639. 1
  640. 1
  641. 1
  642. 1
  643. 1
  644. 1
  645. 1
  646. 1
  647. 1
  648. 1
  649. 1
  650. 1
  651. 1
  652. 1
  653. 1
  654. 1
  655. 1
  656. 1
  657. 1
  658. 1
  659. 1
  660. 1
  661. 1
  662. 1
  663. 1
  664. 1
  665. 1
  666. 1
  667. 1
  668. 1
  669. 1
  670. 1
  671. 1
  672. 1
  673. 1
  674. 1
  675. 1
  676. 1
  677. 1
  678. 1
  679. 1
  680. 1
  681. 1
  682. 1
  683. 1
  684. 1
  685. 1
  686. 1
  687. 1
  688. 1
  689. 1
  690. 1
  691. 1
  692. 1
  693. 1
  694. 1
  695. 1
  696. 1
  697. 1
  698. 1
  699. 1
  700. 1
  701. 1
  702. 1
  703. 1
  704. 1
  705. 1
  706. 1
  707. 1
  708. 1
  709. 1
  710. 1
  711. 1
  712. 1
  713. 1
  714. 1
  715. 1
  716. 1
  717. 1
  718. 1
  719. 1
  720. 1
  721. 1
  722. 1
  723. 1
  724. 1
  725. 1
  726. 1
  727. 1
  728. 1
  729. 1
  730. 1
  731. 1
  732. 1
  733. 1
  734. 1
  735. 1
  736. 1
  737. 1
  738. 1
  739. 1
  740. 1
  741. 1
  742. 1
  743. 1
  744. 1
  745. 1
  746. It is truly the abject failures of the other companies involved. Like the first reply said, Epic sold themselves out to TenCent and shat out a laughably meager competitor to Steam with the money provided. EA and Ubisoft were both so arrogant that they thought players would love to install all their launchers alongside Steam's. Blizzard actually had a dumb enough fanbase for that same strategy to work, for a while, but even they issue "timed exclusives" for their own distribution platform now before releasing on Steam. Mostly because they've pissed away their fans' loyalty to nothing. MS has a tendency to throw lots of money at projects that fall over in a few years because they aren't their flagship products, kinda like Google does. Games for Windows Live was no exception. Sony is... well, remarkably stupid. Really, I think it would be dishonest to suggest that any of Sony's current strategy was caused by anyone but themselves. They explicitly told all their original Japanese fans that they don't matter, gave Nintendo (of all brands) the entire market for any anime-styled game that touched on anything remotely sexual, took pride in telling everyone that they want to censor any game that releases on their platform, etc. Squeenix is similarly idiotic. They sold off their most valuable Western IPs, like Tomb Raider, for pennies on the dollar because some ancient Nips in suits were incredibly mad that Final Fantasy wasn't performing as well. Then said "uhh, don't worry guys, NFTs will fix it." The price they sold those IPs at still blows my mind to this day. You could write two separate whitepapers for how stupid Sony and Square Enix have been over the past several years.
    1
  747. 1
  748. 1
  749. 1
  750. 1
  751. 1
  752. 1
  753. 1
  754. 1
  755. 1
  756. 1
  757. 1
  758. 1
  759. 1
  760. 1
  761. 1
  762. 1
  763. 1
  764. 1
  765. 1
  766. 1
  767. 1
  768. 1
  769. 1
  770. 1
  771. 1
  772. 1
  773. 1
  774. 1
  775. The standards thing is such a paper-thin bullshit discussion. Nobody said "this shouldn't be held as a standard" when actually exceptional games (in terms of funding and resources) came out, like Red Dead Redemption 2. Rockstar developed a whole new animation engine for their games that nobody else has access to -- granted, it was done before RDR2 entered development, but still. That same standard of production quality went all the way back to GTA4/RDR1 when the engine was developed. Holding any game company to Rockstar's standard of production would frankly be completely absurd. They broke many records with RDR2. If holding any game up as a standard would hurt the industry, it would be a game like RDR2. But not a peep came out about it. Only when Larian released their game, which was supposed to be for a niche audience, did this suddenly become relevant. Instead the fact that horse balls shrink in cold weather was celebrated. What they're really trying to say and don't want to admit is that they don't have either the creative freedom or talent to make a game like BG3. Or both. Based on everything I've played and seen, BG3 is a well-produced game but the idea that its budget reached anywhere near that of the typical AAA game seems totally ridiculous to me. It has no armies of investors ready to shovel money at their studio. It also has relatively small world maps that are content-dense. This is an older style of sandbox design that started with games like Gothic way back in 2000 because the tech was not there for larger worlds. So instead of complaining about it, designers adapted and I still believe Gothic is a very good game (although the combat did not age as well, the world is very well designed). It's a pretty cheap way to make an RPG; less map means less time and money spent on assets. But this type of intelligent design requires talent and passion and breathing room afforded by management. None of these things are in good supply in the typical AAA studio. Not because the devs are inherently worse, but because the studios are simply not ran that way. Their data has told them it's not cost efficient to make "truly" good games and it makes them angry when they're proven wrong. And like the data nerds they are, they cry "statistical outlier" and pretend it never happened.
    1
  776. 1
  777. 1
  778. 1
  779. 1
  780. 1
  781. 1
  782. 1
  783. 1
  784. 1
  785. 1
  786. 1
  787. 1
  788. 1
  789. 1
  790. 1
  791. 1
  792. 1
  793. 1
  794. 1
  795. 1
  796. 1
  797. 1
  798. 1
  799. 1
  800. 1
  801. 1
  802. 1
  803. 1
  804. 1
  805. 1
  806. 1
  807. 1
  808. 1
  809. 1
  810. 1
  811. 1
  812. 1
  813. 1
  814. 1
  815. 1
  816. 1
  817. 1
  818. 1
  819. 1
  820. 1
  821. 1
  822. 1
  823. 1
  824. 1
  825. 1
  826. 1
  827. 1
  828. 1
  829. 1
  830. 1
  831. 1
  832. 1
  833. 1
  834. 1
  835. 1
  836. 1
  837. 1
  838. 1
  839. 1
  840. 1
  841. 1
  842. 1
  843. 1
  844. 1
  845. 1
  846. 1
  847. 1
  848. 1
  849. 1
  850. 1
  851. 1
  852. 1
  853. 1
  854. 1
  855. 1
  856. 1
  857. 1
  858. 1
  859. 1
  860. 1
  861. 1
  862. 1
  863. 1
  864. 1
  865. 1
  866. 1
  867. 1
  868. 1
  869. 1
  870. 1
  871. 1
  872. 1
  873. 1
  874. 1
  875. 1
  876. 1
  877. 1
  878. 1
  879. 1
  880. 1
  881. 1
  882. 1
  883. 1
  884. 1
  885. 1
  886. 1
  887. 1
  888. 1
  889. 1
  890. 1
  891. 1
  892. 1
  893.  @tastyterpenes4140  not to come off too offensive but i don't think you understand what quantum mechanics truly is. it does not have scope on the vast majority of anecdotal miracles. quantum mechanics is very much a work in progress to understand physics at a much smaller scale. the problem with physics as we know it is that the laws actually change at certain scales. classical physics works with nearly everything we deal with in our lives, but, just as an example, gravity as we know it just stops making sense when you start dealing with bodies that are massive enough. i'm talking bodies that are much more massive than any planet or star in our solar system the truth is we will never know how or why miracles happened, short of some kind of time traveling technology, because all we have to prove their existence is the documentation of other people. chances are high that many of them could simply be made up in order to avoid consequences for a big mistake. to use the example of the virgin Mary, "it was a miracle" is a really convenient way to avoid having to kill or exile a woman for the crime of adultery when she suddenly has a child and nobody knows why. the entire village may have been in on this lie for their own political reasons. many such cases throughout history in order to avoid punishment or burdens from authority. another popular one is everyone in a community pretending to be sick or crazy so they do not have to host a traveling king or noble that expects lavish accommodation. collective lying is a very, very powerful thing
    1
  894. 1
  895. 1
  896. 1
  897. 1
  898. 1
  899. 1
  900. 1
  901. 1
  902. 1
  903. 1
  904. 1
  905. 1
  906. 1
  907. 1
  908. 1
  909. 1
  910. 1
  911. 1
  912. 1
  913. 1
  914. 1
  915. 1
  916. 1
  917. 1
  918. 1
  919. 1
  920. 1
  921. 1
  922. 1
  923. 1
  924. 1
  925. 1
  926. 1
  927. 1
  928. 1
  929. 1
  930. 1
  931. 1
  932. 1
  933. 1
  934. 1
  935. 1
  936. 1
  937. 1
  938. 1
  939. 1
  940. How the fuck does one not realize the game is satire? It's like Starship Troopers dialed to eleven. The praise is intentionally fake. It's suggesting that the Super Earth military churns out poorly trained recruits with an extremely high casualty rate, then covers that with praise and hype. Super Earth is what it would be like if the American military industrial complex controlled our development as a species for hundreds of years. It's actually kind of well thought out, although not really told to the player explicitly. But the way the whole Galactic War is framed is bizarre. When you start thinking about the war in general and its logistics, you understand the narrative. Why are there entire destroyer-class ships with support crew assigned to these quickly trained recruits? And why are there so many of them and not capital ships like cruisers or carriers? Because the entire war is a moneymaking scheme for defense contractors. This is intentionally designed to be the most expensive and wasteful way to wage war, to prolong the war, and thus the money flow, for as long as possible. Coincidentally, a lot of these goals also align with that of making a fun game, because Helldivers are supposed to be appealing for recruitment, and giving them tons of expensive toys to play with is good for business and morale. Also, at one point, the bridge officer comments that the Terminids were former livestock. So in other words, a problem likely caused by the Super Earth government. The Automotons are likely a similar situation. These are problems intentionally caused by the government to create a legitimate-seeming excuse for war.
    1
  941. 1
  942. 1
  943. 1
  944. 1
  945. 1
  946. 1
  947. 1
  948.  @immatoll4375  "But back in 2023 no one was making a drama out of it [BG3] for not beeing d&d enough" you weren't paying attention then, the amount of people eternally fucking assmad that the game was not RTwP like previous Baldur's Gate games was absurd. it made me cringe because I played all the BioWare D&D CRPGs and after all that, I like them in spite of the fact they are RTwP not because of it. Meanwhile, I was cheering inside because I had been waiting for a D&D CRPG where you can FLY and JUMP with combat rules that actually followed the tabletop for decades now, with only Solasta coming out to show for that. and Solasta is good don't get me wrong, but it had its problems RTwP just feels jank as fuck with the arbitrary "rhythm" of the actions, like I never asked for picking my actions to be a timing minigame with a cheat button. that's just an awkward gameplay concept right out of the gate. I got used to it after all my time playing with it, but the fact that I've gotten used to it and it still feels awkward means that it is bad by definition. that's to say nothing of the contrarians existing to this day that have it out for Larian's writing staff, and seem to think Larian are "woke" despite the fact that Forgotten Realms was always a cringefest fan-fiction-tier universe and their camp style of writing fits like a glove, complete with Drow sexual fetish pandering. but goofy sex scenes with mind flayers and bears are meant to be taken 100% seriously apparently despite the rest of the camp and is therefore evidence of their "degeneracy." I mean for fuck's sakes, NWN's campaign had a Mary Sue character insert from one of the devs that became your employer and upstaged you at every opportunity. BG3 is far more interesting than many D&D CRPG campaigns. also pro-tip Gale isn't even the first guy to fuck Mystra in the setting. much of the cringiest parts of the lore existed before Larian ever put pen to paper
    1
  949. 1
  950. 1
  951. 1
  952. 1
  953. 1
  954. 1
  955. 1
  956. 1
  957. 1
  958. 1
  959. 1
  960. 1
  961. 1
  962. 1
  963. 1
  964. 1
  965. 1
  966. 1
  967. 1
  968. 1
  969. 1
  970. 1
  971.  @garymcjerry  You're conflating individuals and groups. Individuals and groups behave differently, it's been shown many times in peer reviewed studies. I am aware that chicken and rice are very cheap and healthy enough. However let's not pretend that government sanctioned nutritional standards play no role at all in influencing society. Let's not pretend that every person is just as good at critical thought or sifting through bad information or misleading advertisements. These tactics have been shown to be effective at changing how society behaves and will be used time and time again. You will not be able to give a personal nutrition lecture to every American, British person, Mexican, Canadian, etc. At what point do you hold the elites and experts, people who should know better, accountable for knowingly distributing false information thanks to a bribe? You're also vastly overinflating the "subjectiveness" of the difficulty of different jobs. Any job where you have deadlines set by your boss is going to harder for the vast majority of people than a job where you can choose when to go to the gym, choose when to stream, etc. The tradeoff, before the advent of streaming, used to be that you'd have to take a massive risk in starting your own business, and work extremely long hours especially at the beginning. I don't think I've ever heard a single person claim that starting your own business is easy. Now you can basically do that, but from your own home and usually without dealing with overhead things like payroll or HR. The biggest tradeoff for this is that "partnerships" for websites like YouTube and Twitch are terrible "contracts" that can render you cut off from your source of income for making a single mistake, but now there are many avenues of revenue (OnlyFans, Patreon, etc) so that risk is significantly reduced compared to what it was several years ago.
    1
  972. 1
  973. 1
  974. 1
  975. 1
  976. 1
  977. 1
  978. 1
  979. 1
  980. 1
  981. 1
  982. 1
  983. 1
  984. 1
  985. 1
  986. 1
  987. 1
  988. 1
  989. 1
  990. 1
  991. 1
  992. 1
  993. 1
  994. 1
  995. 1
  996. 1
  997. 1
  998. 1
  999. 1
  1000. 1
  1001. 1
  1002. 1
  1003. 1
  1004. 1
  1005. 1
  1006. 1
  1007. 1
  1008. 1
  1009. 1
  1010. 1
  1011. 1
  1012. 1
  1013. 1
  1014. 1
  1015. 1
  1016. 1
  1017. 1
  1018. 1
  1019. 1
  1020. 1
  1021. 1
  1022. 1
  1023. 1
  1024. 1
  1025. 1
  1026. 1
  1027. 1
  1028. 1
  1029. 1
  1030. 1
  1031. 1
  1032. 1
  1033. 1
  1034. 1
  1035. 1
  1036. 1
  1037. 1
  1038. 1
  1039. 1
  1040. 1
  1041. 1
  1042. 1
  1043. 1
  1044. 1
  1045. 1
  1046. 1
  1047. 1
  1048. 1
  1049. 1
  1050. 1
  1051. 1
  1052. 1
  1053. 1
  1054. 1
  1055. 1
  1056. 1
  1057. 1
  1058. 1
  1059. 1
  1060. 1
  1061. 1
  1062. 1
  1063. 1
  1064. 1
  1065. 1
  1066. 1
  1067. 1
  1068. 1
  1069. 1
  1070. 1
  1071. 1
  1072. 1
  1073. 1
  1074. 1
  1075. 1
  1076. 1
  1077. 1
  1078. 1
  1079. 1
  1080. 1
  1081. 1
  1082. 1
  1083. 1
  1084. 1
  1085. 1
  1086. 1
  1087. 1
  1088. 1
  1089. 1
  1090. 1
  1091. 1
  1092. 1
  1093. 1
  1094. 1
  1095. 1
  1096. 1
  1097. 1
  1098. 1
  1099. 1
  1100. 1
  1101. 1
  1102. 1
  1103. 1
  1104. 1
  1105. 1
  1106. 1
  1107. 1
  1108. 1
  1109. 1
  1110. 1
  1111. 1
  1112. 1
  1113. 1
  1114. 1
  1115. 1
  1116. 1
  1117. 1
  1118. 1
  1119. 1
  1120. 1
  1121. 1
  1122. 1
  1123. 1
  1124. 1
  1125. 1
  1126. 1
  1127. 1
  1128. 1
  1129. 1
  1130. 1
  1131. 1
  1132. 1
  1133.  @8Kazuja8  Men get stuck with those same aesthetics too for the huge majority of the time. Very few men actually want to play as a huge disgusting monster dude even if the aesthetic is appealing to a niche and is well-designed objectively. They want to be some chiselled guy of varying background/aesthetic. This extends even to non-visual media. D&D, for example, has a character distribution of 50% Human Fighters across its entire player base. I think you should take a cursory glance at the vtuber scene. Vtubers are interesting because most of them are actually weird people with niche interests. They're not e-thots in the traditional sense of the term; boring women with very little personality who flaunt themselves. They also seem to be open to using very unconventional character designs. One of them just premiered on VShojo as a cockroach girl, of all things; very few girls would find that appealing even in an anime style. It's an interesting effect where people with niche interests but who are still interested in streaming are drawn to vtubing. The designs and appeal are decentralized instead of driven by what appeals to 51% of viewers. Personally I believe that most people have an undeveloped or under-developed sense of imagination and creativity. They find it hard to imagine a character that is not themselves, especially for extended periods of time or from a holistic angle. Or they simply don't understand the appeal. Activities like creative writing, theater, and tabletop role-playing help foster the ability to imagine unique characters that are not just self-inserts.
    1
  1134. 1
  1135. 1
  1136. 1
  1137. 1
  1138. 1
  1139. 1
  1140. 1
  1141. 1
  1142. 1
  1143. 1
  1144.  @EnRaye  There's a recent book, On the Origin of Time: Stephen Hawking's Final Theory, that delves into the topic in-depth. It's quite cerebral, and I've only read a small part of it so far, but there are a surprising amount of physics scientists that delve into this topic. Needless to say, it's hotly debated, but it makes sense if you start from the point of reason that quantum mechanics dictates that the universe actually changes when it is observed by man, among a few other things. Of course, this principle (aka the Schrodinger's Cat principle) is itself based on our own observation. In my opinion this causes a cycle of infinite regression. We observe test results and dictate they must be affected by our own observation because nothing else explains it. But that, itself, is one of our own observations. And my observation of that is also human. You can regress this infinitely. You, reading this comment, are also arguably affected by this. We cannot be sure that our own observations are reliable and that there is not another phenomenon at play here. However, there was a principle formulated in the 1970s called the "anthropic principle" which takes this idea to its logical conclusion: the reason why we are in a universe that is "suited to life" is because we are observing it. I think it's self-evident why this theory is controversial. Substitute man for another observer, like God, and you're a theist. I'd recommend reading the book if you're interested on what Hawking thought of God, and how he constructed an environmentally-based theory to explain the universe, in large part to spite theists and the anthropic principle. By enviromentally-based, I mean sort of like Darwinism or natural selection. It goes deep into multiverse theory and such.
    1
  1145. 1
  1146. 1
  1147. 1
  1148. 1
  1149. 1
  1150. 1
  1151. 1
  1152. 1
  1153. 1
  1154. 1
  1155. 1
  1156. 1
  1157. 1
  1158. 1
  1159. 1
  1160. 1
  1161. 1
  1162. 1
  1163. 1
  1164. 1
  1165. 1
  1166. 1
  1167. 1
  1168. 1
  1169. 1
  1170. 1
  1171. 1
  1172. 1
  1173. 1
  1174. 1
  1175. 1
  1176. 1
  1177. 1
  1178. 1
  1179. 1
  1180. 1
  1181. 1
  1182. 1
  1183. 1
  1184. 1
  1185. 1
  1186. 1
  1187. 1
  1188. 1
  1189. 1
  1190. 1
  1191. 1
  1192. 1
  1193. 1
  1194. 1
  1195. 1
  1196. 1
  1197. 1
  1198. 1
  1199. 1
  1200. 1
  1201. 1
  1202. 1
  1203. 1
  1204. 1
  1205. 1
  1206. 1
  1207. 1
  1208. 1
  1209. 1
  1210. 1
  1211. 1
  1212. 1
  1213. 1
  1214. 1
  1215. 1
  1216. 1
  1217. 1
  1218. 1
  1219. 1
  1220. 1
  1221. 1
  1222. 1
  1223. 1
  1224. 1
  1225. 1
  1226. 1
  1227. 1
  1228. 1
  1229. 1
  1230. 1
  1231. 1
  1232. 1
  1233. 1
  1234. 1
  1235. 1
  1236. 1
  1237. 1
  1238. 1
  1239. 1
  1240. 1
  1241. 1
  1242. 1
  1243. 1
  1244. 1
  1245. 1
  1246. 1
  1247. 1
  1248. 1
  1249. 1
  1250. 1
  1251. 1
  1252. 1
  1253. 1
  1254. 1
  1255. 1
  1256. 1
  1257. 1
  1258. 1
  1259. 1
  1260. 1
  1261. 1
  1262. 1
  1263. 1
  1264. 1
  1265. 1
  1266. 1
  1267. 1
  1268. 1
  1269. 1
  1270. 1
  1271. 1
  1272. 1
  1273. 1
  1274. 1
  1275. 1
  1276. 1