Comments by "Crazy Eyes" (@CrizzyEyes) on "Why Baldur's Gate 3 is NOT an "Unrealistic Standard"" video.

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  11. The standards thing is such a paper-thin bullshit discussion. Nobody said "this shouldn't be held as a standard" when actually exceptional games (in terms of funding and resources) came out, like Red Dead Redemption 2. Rockstar developed a whole new animation engine for their games that nobody else has access to -- granted, it was done before RDR2 entered development, but still. That same standard of production quality went all the way back to GTA4/RDR1 when the engine was developed. Holding any game company to Rockstar's standard of production would frankly be completely absurd. They broke many records with RDR2. If holding any game up as a standard would hurt the industry, it would be a game like RDR2. But not a peep came out about it. Only when Larian released their game, which was supposed to be for a niche audience, did this suddenly become relevant. Instead the fact that horse balls shrink in cold weather was celebrated. What they're really trying to say and don't want to admit is that they don't have either the creative freedom or talent to make a game like BG3. Or both. Based on everything I've played and seen, BG3 is a well-produced game but the idea that its budget reached anywhere near that of the typical AAA game seems totally ridiculous to me. It has no armies of investors ready to shovel money at their studio. It also has relatively small world maps that are content-dense. This is an older style of sandbox design that started with games like Gothic way back in 2000 because the tech was not there for larger worlds. So instead of complaining about it, designers adapted and I still believe Gothic is a very good game (although the combat did not age as well, the world is very well designed). It's a pretty cheap way to make an RPG; less map means less time and money spent on assets. But this type of intelligent design requires talent and passion and breathing room afforded by management. None of these things are in good supply in the typical AAA studio. Not because the devs are inherently worse, but because the studios are simply not ran that way. Their data has told them it's not cost efficient to make "truly" good games and it makes them angry when they're proven wrong. And like the data nerds they are, they cry "statistical outlier" and pretend it never happened.
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