Comments by "Crazy Eyes" (@CrizzyEyes) on "This is how you ruin Baldur's Gate 3" video.
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See, I've played the OG games, and Icewind Dale, and Neverwinter Nights -- all the RTwP "greats" that the obnoxious purists have also played. But I never liked the games because of RTwP, I liked it in spite of that. It's just so fucking fiddly. For example: oops, I clicked to move at second 6.1 instead of 5.9, so I just lost my action for that 6-second round. In my opinion, the system is a crutch to support lazily designed encounters. Now, these games did have some memorable encounters, don't get me wrong... but the majority of them (especially in NWN) were just groups of trash mobs. RTwP makes this part of the game -- the boring part -- go faster.
The difference is Larian's design philosophy. They try to make sure every encounter has a purpose, and that none of them are too similar or feature boring enemies. There are very few boring encounters in the game and even the low level mobs have at least one ability you need to watch out for. RTwP is fundamentally not needed because you aren't trudging through the prison district of Neverwinter killing naked prisoner dudes every 5 feet. If I had to kill all those shit mobs in turn-based, yeah, that would get annoying quickly. The real solution here is to not design annoying encounters, not to use a half-assed timing system that bastardizes the source rules.
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