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Crazy Eyes
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Comments by "Crazy Eyes" (@CrizzyEyes) on "Asmon is Amazed By 60fps Bloodborne" video.
That only happens with some mechanics not all. It depends on how the developers code the game. If they do it correctly by calculating time differences between each frame, there should never be issues like this. But sometimes someone uses framerate as a parameter somewhere else without accounting for it -- which is what happened with Dark Souls 2, because the durability was calculated based on how many frames your weapon had made contact with something. In the 60 FPS mod for DS2, your weapon would break very quickly but the game was otherwise playable.
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