Comments by "Crazy Eyes" (@CrizzyEyes) on "Monster Trucking" video.
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***** There's only two ways to improve collision physics: run more checks per second, or come up with a better way to check collision. Obviously, the latter is the less-resource intensive, and usually sought after, but it's also much more creatively challenging. Most platformers, for instance, use raycasting, which involves using several long, parallel lines to check for objects that the object is about to touch. This cheapens collision detection because you sort of know that you're going to collide with something ahead of time. It is also a very simple method, so it's usually only good for 2D platformers (at least, in its most pure form).
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