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Crazy Eyes
penguinz0
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Comments by "Crazy Eyes" (@CrizzyEyes) on "IGN Actually Had A Great Take" video.
@shadywolf6464 Hey, just wanted to let you know that the detailed and unique animations you helped create during dialogue do elevate the game. I definitely notice when games re-use stock animations (like handing someone an item, that's a very common example).
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@yookie255 the execs were there, but the investors that they have to impress in quarterly meetings were not. before, bad execs would take much more short-sighted paths that led to their downfall quickly, like Atari did. now all they have to do is suck up to investors and they can get money from a smaller group of people with more money than consumers. basically, game journos wanted gaming to be like Hollywood so very badly in the mid-late 2000s, and they got their wish. hope they're satisfied
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@animeleek "Unfortunaly Most of the AAA studios cannot get enough revenue by just releasing the core Game. It won't break even." It would if they didn't spend so much money on dumb shit. Diablo 4 is the game usually compared to BG3 in terms of development methods because it encapsulates so many typical AAA flaws. It is a game with a huge amount of map space but not much interesting content. Making a lot of bland but technically unique content is much more expensive than making less content that is actually interesting. The trade off is that you also need talented devs and creative freedom to make interesting content. It has become the standard now to make a really, really wide but shallow puddle in AAA games; tons of map space, different locations and NPCs, but the quests and objectives simply aren't that interesting. You're paying VAs, artists, sound designers and so on a lot of money to make all that bland content. On top of that marketing and microtransactions can't be understated in terms of cost. Marketing budgets are usually equal to if not greater than production budgets in AAA gaming. You're paying designers and artists money to sit there and make up ways to milk new battle passes, or create skins non-stop for people to spend money on. This is risky, because if people don't pay full price for your game and spend money on microtransactions, that money is wasted.
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But the thing is you also aren't beholden to a board of directors who demand that you produce consistent revenue, instead of designing the kitchen and bath in a big mansion every 3-5 years, because that's too risky for their portfolio.
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@MrAlbinoGhost People are increasingly not working in that industry. The average time for burnout, last I checked which was years ago so it is probably worse now, is 7 years. That's an insanely short time for an industry that you should be able to work in for your whole career, because it is so profitable and constantly growing.
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"In a similar style to Blizzard?" The only RPGs Blizzard ever produced were Diablo, which is an ARPG and thus quite different from this style of narrative choice driven RPG, and WoW, which is an MMO. But yes, we need more bigger indie and "AA" developers. It became a dead space in the industry except outside of the US.
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@m3gapanda533 WotC has been stupid for years now, don't expect smart decisions from them.
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