Comments by "Crazy Eyes" (@CrizzyEyes) on "Most Delusional Company Ever" video.
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@chupika6464 I hate it when people use the "well they're in a tough spot" argument as if the only option for any company going through rough times is to resort to extremely underhanded measures. Imagine if J.K. Rowling copied and pasted somebody's Harry Potter fanfiction, uncredited, and sold it as her next book and said it was fine because it was in a license at the back of the novels. That's how absurd the new OGL is regarding custom content.
Here's a thought: How about Hasbro/WotC puts out a new product that people like? You know, the traditional way of growing a company and making money? Why not a D&D spin off board game that resembles HeroQuest? That was popular back in the day and would get more people interested in the RPG books who aren't sure if they want to commit time to writing a character and backstory, or writing a campaign.
To go back to the royalty issue: No, it's still a completely absurd amount that WotC is asking. You mention Bethesda's creation kit tool for Elder Scrolls/Fallout as a comparison point. Okay, let's use game engines as a reference. Unreal engine, the biggest engine on the market used by the biggest studios in the industry, asks for a 5% royalty after your product earns $1 million in revenue. That's FIVE, the number between four and six. For a product with a roughly 25-year history and prolific status, with extremely well paid engineers backing it. I am not suggesting that they receive no royalties at all; in fact I agree with the overall notion that WotC missed out on collecting anything from Critical Role considering how huge it got. But the numbers they suggest simply don't make sense.
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@kdawg3484 I wouldn't say that D&D has ever been "roleplay-friendly" at least in comparison to other games. WHFRP, for example, delinates social classes, penalties or boons for interacting within or without said social classes, rules for starting up a business, rules for dealing with guilds and fees they may mandate, talents (sorta like feats) that change how you interact with people (like nobles ignoring you because you're a servant) etc. D&D is very basic when it comes to actual roleplaying. That's not to say you can't roleplay well in D&D, but the game won't help you do it.
D&D is, first and foremost, a game about deciding how you can blast as many goblins as possible in a 30-foot circle which is approximated with squares, and then rolling for loot afterward. That's what the rules always focused on. It's downright tragic that so many people play D&D, because I can tell from many of their campaign descriptions that they're grating on many of the limitations of the rules and would enjoy something else much more.
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