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Jim Luebke
Asmongold TV
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Comments by "Jim Luebke" (@jimluebke3869) on "Fallout Creator Explains Why Modern Games Suck" video.
Working in Integration and Test, asking programmers for a "first cut" by the end of the day, then leaving some time for iterations in case things go badly in Integration, is a good solution. Then you gradually tighten down on the iteration time, to find the best practices (and best people) who don't require a lot of rework. If you know you can provide a first cut at something in X amount of time, but you know you're not going to be able to get it all the way through the process in X time (in fact, the process will probably make it 10X the time), means you really don't want to promise that something will be finished in X amount of time.
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