Comments by "Jim Luebke" (@jimluebke3869) on "The Critical Drinker"
channel.
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@kentjensen4504 For horror? Doki Doki Literature Club is free on Steam, although that's a bit sui generis. It is not what it seems at first glance. And it doesn't do 3D graphics.
3D horror... Oh right, you'd probably enjoy "Subnautica". =) That's 3D, although it's a couple years old now as well. There's a new Resident Evil and Doom Eternal for large-budget / large-team AAA / released in 2020 horror, but those are action-horror, not really my genre.
I have to confess I'm mostly into pixely stuff myself. No Man's Sky is about the most recent one I've played that taxed my graphics card, and that's five years old now. Skyrim's the last AAA I played.
PC Gaming has a range of graphics styles these days, depending on the budget of the developer.
For 2D: A single dev put together the pixely game "Stardew Valley". I play pixely games like Terraria (2D), Starbound (2D), and MineCraft (3D) with my kids, which were also built by small teams. There are beautiful games out there like Gorogoa. Journey is beautiful as well, and it's just recently for PC. Ori and the Will o Wisps is also nice looking.
For modern 3D: Planet Zoo and Planet Coaster represent the stylized (cheesy) way to do 3D, while limiting poly count. The latest Animal Crossing is also simplified / stylized. There are a lot of "do it in 3D so it animates well, and zoom out so it hides what looks bad" kinds of games, like Endless Legend or Stellaris. Civilization does this now too, I believe, although I haven't played any of those since Civ IV.
As for the gaming as a culture or gaming as an art form, the YouTube channel Extra Credits is good, if you don't mind sitting through game design and community management videos as well. The main writer for the show seems to share your taste in horror, so you should probably go with his recommendations more than mine.
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Have you ever considered THE DRINKER FIXES the retirement of James Bond?
Ground Rules: Be respectful.
- Have him promoted to M. Show him transitioning to a more suitable role for someone who is no longer young.
- You could even check yet more diversity boxes, putting him in a wheelchair after having sacrificed the use of at least one leg to an injury in the line of duty
- The new 007 could even be a protege', giving Bond some agency in his transition.
Ground Rules: Make him a resource to be valued, rather than an obstacle to overcome
- Have him communicate with the new 007, giving valuable advice, possibly even in action.
- Have him lay down some ground rules he learned the hard way, and have the new 007 flirt with learning them the hard way too.
If you must poke holes in or fun at his legend:
- Make it about how he overcame setbacks, to encourage his protege. A story or two about how his initial plan to seduce his way through a problem gets shot down, forcing him to improvise, could be fun.
- Show how the new 007 has different skills, which leads her to find problems he found difficult to be easy; but remember that similarly, some things he found easy, she should find difficult. (Like direct hand-to-hand confrontation against trained fighting men twice her size.)
- Q designed his wheelchair. (But use some restraint, don't fall too far down into slapstick.)
If one result of the story is to explore how to establish respect between the old and the new, with them accomplishing common goals by working together, that could actually serve an extremely useful purpose in this day and age.
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