Comments by "Shiirow" (@Shiirow) on "Asmongold TV "
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I was in a guild that was small, and during wrath the guild leader wanted to so Ony25. Sadly we could only field a 10man team so he looked around and found another guild who wanted to run Ony25 as well but they were a few people short. So our 10man team, the ones online, supplemented the rest of the roster, our main tank, the two healers and few of the dps. The raid leader stipulated that anyone doing under 4% of the total damage would get 25 pts deducted from all rolls on loot. A bullshit rule but the guild leader was insistent on us running. So we entered the raid, no fuss no muss, we managed to down Onyxia. Now comes the loot. the 2H sword drops. I wanted it. Im sitting there on my ret paladin and I roll, knowing full well I was going to get the bullshit roll reduction. So it was three of us, two warriors from the other guild and me, the ret paladin.
I roll high, so high in fact, even with the 25 pt deduction I still trounce both warriors. I won the roll, even with the odds stacked against me, I won it legit fair and square. The chat lit up like a christmas tree. people calling me filthy names, people demanding the sword be given to one of the warriors, they "deserved" it. Typical nonsense. even the warriors were livid. for like 20 min the chat was like a field of howler monkeys screeching and throwing poo in my direction. finally, my guild master steps up "They won the roll, they won the sword, clear as day." My guild master has been in whispers with the raid leader discussing the situation. The raid leader and loot master relented. The sword dropped into my bags. After the rest of the loot was distributed, the guild members pitched in to get it fully gemmed and enchanted. I wore that sword proudly in Dalaran, and its still in my characters bank to this day. A little female draenei paladin had won the day.
Thats the sort of guild you want to be in, not some shitty guild that steals gear from pugs while trying to take the high road pretending to protect their guild mates.
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about the two stores. name one item on the WoW store that was ever available in game. ask the same question to any XIV player, and they would probably list at least half the content currently on the store/mogstation. most of what is being sold is old event items that were in game and replaced with new items. thats how events go, they have it up for one year, then refresh the event for the following year with more new items, then put the old ones on the mogstation for relatively cheap prices.
you know wow players have been clamouring for a witches broom mount for Hallow's end for years, a permanent mount. XIV gave us one for a past halloween event. You can buy it for $16 off the mogstation. if you were here for that halloween, you got it for free with a quest completion, you werent, well you can still acquire it for some money. Thats how its always worked. Thats why most fans of XIV are fine with the shop. if you were here from 2.0 and forward, and didnt stop subbing, you pretty much have most of the mogstation in your inventory without a single extra penny spent. Can you say the same about the WoW Cash shop?
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and I think you are wrong about WoW, you dont even have to play any of the previous expansions, you can literally play BFA and go into Dragonflight. So thats not even a wall. Even if you had to play them all, its not really the issue of progressing through them one by one, its the fact theyve done nothing to change the leveling experience. Honestly, the leveling experience really was never the best, it was interesting the first time through but the questing stories are so disconnected from the expansion story you can never feel invested. theres a reason why no one reads quest text, because its a moot point, so why bother reading it.
Unfortunately, rather than improving the questing experience, Blizzard just aborted it all into Chromie Time and only requires you do one expansion before going into current content, leaving 90% of the games lore to whither and die. I think thats the main reason so many people jumped ship to other games, especially XIV where you can experience a cohesive story from Level 1 to whatever the current max is. The players who are left are not even MMO players, they are just disgruntled WoW players who are angry and vitriolic to new players with this "you better perform perfectly and know everything or I will remove you".
Sadly, Blizzard cant fix player mindset, so its left on a downward spiral of death by a thousand cuts until theres no one left.
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I think he is intrinsically wrong about the games being programmed for you to win. The game has a win state of course but each game treats that win state differently and its not the winning that is really the enjoyable part, its figuring out what the win state is and building yourself up to accomplish it. Just take any RPG, the monsters and bosses have set values in terms of health, damage and mechanics. Their sword swings, usually, will take only a set number of health. So at Level 1, you have no chance of surviving the hit, your health is clearly not enough to survive a single swing, but at Level 30 you can successfully take several of these hits without dying, thus increasing your ability to achieve the win state set by the developer. Some games even have mechanics, like Dodge rolls, that mastery of them are required to successfully achieve the win state.
The bosses dont just fall over for you, you have to actively seek out and deduce what the win state requires. This is what makes mastery and overcoming the game most satisfying.
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